iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons

This commit is contained in:
BZ1234567890 2023-02-22 20:59:48 +01:00
parent ca823e16e4
commit 0a85e4db71

View file

@ -309,6 +309,23 @@ void JoypadIPhone::start_processing() {
float value = gamepad.rightTrigger.value; float value = gamepad.rightTrigger.value;
OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_R2, value); OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_R2, value);
} }
if (@available(iOS 13, *)) {
if (element == gamepad.buttonOptions) {
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_10,
gamepad.buttonOptions.isPressed);
} else if (element == gamepad.buttonMenu) {
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_11,
gamepad.buttonMenu.isPressed);
}
}
if (@available(iOS 14, *)) {
if (element == gamepad.buttonHome) {
OSIPhone::get_singleton()->joy_button(joy_id, JOY_GUIDE,
gamepad.buttonHome.isPressed);
}
}
}; };
} else if (controller.microGamepad != nil) { } else if (controller.microGamepad != nil) {
// micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad // micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad