Set DRI_PRIME=1 by default on X11 if not already set
This mirrors behavior on Windows and MacOSX where Godot tries to default to a dGPU if it exists. This doesn't work for Nvidia optimus yet but this can maybe be added later.
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@ -267,6 +267,10 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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// maybe contextgl wants to be in charge of creating the window
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#if defined(OPENGL_ENABLED)
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// Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists.
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// Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not
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// be overwritten.
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setenv("DRI_PRIME", "1", 0);
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ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
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