More icon updates on theme change
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parent
51bbcbdec2
commit
0ac6e6acbe
5 changed files with 24 additions and 11 deletions
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@ -396,6 +396,7 @@ void EditorProfiler::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
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case NOTIFICATION_THEME_CHANGED:
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case NOTIFICATION_TRANSLATION_CHANGED: {
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activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
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clear_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
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@ -426,6 +426,7 @@ void EditorVisualProfiler::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
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case NOTIFICATION_THEME_CHANGED:
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case NOTIFICATION_TRANSLATION_CHANGED: {
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if (is_layout_rtl()) {
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activate->set_icon(get_theme_icon(SNAME("PlayBackwards"), SNAME("EditorIcons")));
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@ -779,18 +779,20 @@ void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType
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void ScriptEditorDebugger::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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skip_breakpoints->set_icon(get_theme_icon(SNAME("DebugSkipBreakpointsOff"), SNAME("EditorIcons")));
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copy->set_icon(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")));
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step->set_icon(get_theme_icon(SNAME("DebugStep"), SNAME("EditorIcons")));
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next->set_icon(get_theme_icon(SNAME("DebugNext"), SNAME("EditorIcons")));
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dobreak->set_icon(get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")));
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docontinue->set_icon(get_theme_icon(SNAME("DebugContinue"), SNAME("EditorIcons")));
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le_set->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_live_edit_set));
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le_clear->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_live_edit_clear));
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error_tree->connect("item_selected", callable_mp(this, &ScriptEditorDebugger::_error_selected));
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error_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_error_activated));
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breakpoints_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_breakpoint_tree_clicked));
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[[fallthrough]];
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}
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case NOTIFICATION_THEME_CHANGED: {
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skip_breakpoints->set_icon(get_theme_icon(skip_breakpoints_value ? SNAME("DebugSkipBreakpointsOn") : SNAME("DebugSkipBreakpointsOff"), SNAME("EditorIcons")));
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copy->set_icon(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")));
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step->set_icon(get_theme_icon(SNAME("DebugStep"), SNAME("EditorIcons")));
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next->set_icon(get_theme_icon(SNAME("DebugNext"), SNAME("EditorIcons")));
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dobreak->set_icon(get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")));
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docontinue->set_icon(get_theme_icon(SNAME("DebugContinue"), SNAME("EditorIcons")));
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vmem_refresh->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
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vmem_export->set_icon(get_theme_icon(SNAME("Save"), SNAME("EditorIcons")));
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search->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
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@ -39,7 +39,8 @@
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void ResourcePreloaderEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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load->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
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} break;
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}
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@ -435,8 +435,16 @@ void ShaderEditor::_menu_option(int p_option) {
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}
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void ShaderEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
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_check_for_external_edit();
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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PopupMenu *popup = help_menu->get_popup();
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popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
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} break;
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case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
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_check_for_external_edit();
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} break;
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}
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}
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@ -772,7 +780,7 @@ ShaderEditor::ShaderEditor() {
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help_menu = memnew(MenuButton);
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help_menu->set_text(TTR("Help"));
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help_menu->set_switch_on_hover(true);
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help_menu->get_popup()->add_icon_item(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Online Docs"), HELP_DOCS);
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help_menu->get_popup()->add_item(TTR("Online Docs"), HELP_DOCS);
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help_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
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add_child(main_container);
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