[ci skip] OS class documentations, adds platform compatibility notes.
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@ -45,6 +45,8 @@
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<return type="void">
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</return>
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<description>
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Shuts down system MIDI driver.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="delay_msec" qualifiers="const">
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@ -119,6 +121,7 @@
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[codeblock]
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OS.execute("CMD.exe", ["/C", "cd %TEMP% && dir"], true, output)
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[/codeblock]
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[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
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</description>
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</method>
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<method name="find_scancode_from_string" qualifiers="const">
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@ -159,6 +162,7 @@
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<description>
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Returns an array of MIDI device names.
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The returned array will be empty if the system MIDI driver has not previously been initialised with [method open_midi_inputs].
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="get_current_video_driver" qualifiers="const">
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@ -224,6 +228,7 @@
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</return>
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<description>
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With this function you can get the list of dangerous permissions that have been granted to the Android application.
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[b]Note:[/b] This method is implemented on Android.
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</description>
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</method>
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<method name="get_ime_selection" qualifiers="const">
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@ -232,6 +237,7 @@
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<description>
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Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string.
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[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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<method name="get_ime_text" qualifiers="const">
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@ -240,6 +246,7 @@
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<description>
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Returns the IME intermediate composition string.
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[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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<method name="get_latin_keyboard_variant" qualifiers="const">
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@ -248,6 +255,7 @@
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<description>
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Returns the current latin keyboard variant as a String.
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Possible return values are: [code]"QWERTY"[/code], [code]"AZERTY"[/code], [code]"QZERTY"[/code], [code]"DVORAK"[/code], [code]"NEO"[/code], [code]"COLEMAK"[/code] or [code]"ERROR"[/code].
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns [code]"QWERTY"[/code] on unsupported platforms.
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</description>
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</method>
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<method name="get_locale" qualifiers="const">
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@ -262,6 +270,7 @@
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</return>
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<description>
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Returns the model name of the current device.
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[b]Note:[/b] This method is implemented on Android and iOS. Returns [code]"GenericDevice"[/code] on unsupported platforms.
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</description>
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</method>
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<method name="get_name" qualifiers="const">
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@ -275,14 +284,16 @@
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<return type="int">
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</return>
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<description>
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Returns the amount of battery left in the device as a percentage.
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Returns the amount of battery left in the device as a percentage. Returns [code]-1[/code] if power state is unknown.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="get_power_seconds_left">
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<return type="int">
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</return>
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<description>
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Returns an estimate of the time left in seconds before the device runs out of battery.
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Returns an estimate of the time left in seconds before the device runs out of battery. Returns [code]-1[/code] if power state is unknown.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="get_power_state">
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@ -290,6 +301,7 @@
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</return>
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<description>
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Returns the current state of the device regarding battery and power. See [enum PowerState] constants.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="get_process_id" qualifiers="const">
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@ -297,6 +309,7 @@
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</return>
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<description>
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Returns the project's process ID.
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[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
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</description>
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</method>
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<method name="get_processor_count" qualifiers="const">
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@ -345,6 +358,7 @@
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xxhdpi - 480 dpi
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xxxhdpi - 640 dpi
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[/codeblock]
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[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. Returns [code]72[/code] on unsupported platforms.
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</description>
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</method>
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<method name="get_screen_position" qualifiers="const">
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@ -393,6 +407,7 @@
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</argument>
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<description>
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Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir].
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[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows.
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</description>
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</method>
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<method name="get_system_time_msecs" qualifiers="const">
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@ -519,6 +534,7 @@
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</argument>
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<description>
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Add a new item with text "label" to global menu. Use "_dock" menu to add item to the macOS dock icon menu.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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<method name="global_menu_add_separator">
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@ -528,6 +544,7 @@
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</argument>
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<description>
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Add a separator between items. Separators also occupy an index.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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<method name="global_menu_clear">
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@ -537,6 +554,7 @@
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</argument>
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<description>
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Clear the global menu, in effect removing all items.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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<method name="global_menu_remove_item">
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</argument>
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<description>
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Removes the item at index "idx" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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<method name="has_environment" qualifiers="const">
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<description>
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Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode.
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[b]Note:[/b] This method can also be used to kill processes that were not spawned by the game.
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[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
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</description>
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</method>
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<method name="move_window_to_foreground">
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</return>
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<description>
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Moves the window to the front.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="native_video_is_playing">
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</return>
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<description>
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Returns [code]true[/code] if native video is playing.
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[b]Note:[/b] This method is implemented on Android and iOS.
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</description>
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</method>
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<method name="native_video_pause">
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</return>
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<description>
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Pauses native video playback.
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[b]Note:[/b] This method is implemented on Android and iOS.
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</description>
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</method>
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<method name="native_video_play">
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</argument>
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<description>
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Plays native video from the specified path, at the given volume and with audio and subtitle tracks.
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[b]Note:[/b] This method is only implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options.
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[b]Note:[/b] This method is implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options.
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</description>
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</method>
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<method name="native_video_stop">
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</return>
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<description>
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Stops native video playback.
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[b]Note:[/b] This method is implemented on Android and iOS.
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</description>
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</method>
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<method name="native_video_unpause">
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</return>
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<description>
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Resumes native video playback.
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[b]Note:[/b] This method is implemented on Android and iOS.
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</description>
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</method>
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<method name="open_midi_inputs">
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</return>
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<description>
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Initialises the singleton for the system MIDI driver.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="print_all_resources">
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</return>
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<description>
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Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="request_permission">
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</return>
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<description>
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With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application.
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[b]Note:[/b] This method is implemented on Android.
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</description>
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</method>
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<method name="set_icon">
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<description>
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Sets the game's icon using an [Image] resource.
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The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.
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[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows.
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</description>
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</method>
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<method name="set_ime_active">
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If active IME handles key events before the application and creates an composition string and suggestion list.
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Application can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions.
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Completed composition string is committed when input is finished.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="set_ime_position">
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</argument>
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<description>
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Sets position of IME suggestion list popup (in window coordinates).
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="set_native_icon">
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<description>
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Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS).
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Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.
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[b]Note:[/b] This method is only implemented on macOS and Windows.
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[b]Note:[/b] This method is implemented on macOS and Windows.
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</description>
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</method>
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<method name="set_thread_name">
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</argument>
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<description>
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Sets whether the window should always be on top.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="set_window_title">
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<description>
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Sets the window title to the specified string.
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[b]Note:[/b] This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers.
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[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows.
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</description>
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</method>
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<method name="shell_open">
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- [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder.
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- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
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- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added.
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[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows.
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</description>
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</method>
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<method name="show_virtual_keyboard">
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</argument>
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<description>
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Shows the virtual keyboard if the platform has one. The [code]existing_text[/code] parameter is useful for implementing your own LineEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions).
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[b]Note:[/b] This method is implemented on Android, iOS and UWP.
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</description>
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</method>
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</methods>
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If [code]true[/code], the window background is transparent and window frame is removed.
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Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering.
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[b]Note:[/b] This property has no effect if [b]Project > Project Settings > Display > Window > Per-pixel transparency > Allowed[/b] setting is disabled.
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[b]Note:[/b] This property is implemented on Linux, macOS and Windows.
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</member>
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<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )">
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The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
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