*Polygon2D now updates on any modification in its point array. ShapeLine2D has now an editor.
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4 changed files with 37 additions and 1 deletions
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@ -34,6 +34,7 @@
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void ConcavePolygonShape2D::set_segments(const DVector<Vector2>& p_segments) {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(),p_segments);
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emit_changed();
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}
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DVector<Vector2> ConcavePolygonShape2D::get_segments() const {
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@ -33,6 +33,7 @@
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void ConvexPolygonShape2D::_update_shape() {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(),points);
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emit_changed();
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}
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@ -62,7 +63,7 @@ void ConvexPolygonShape2D::_bind_methods() {
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"points"),_SCS("set_points"),_SCS("get_points") );
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"points"),_SCS("set_points"),_SCS("get_points") );
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}
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@ -35,6 +35,7 @@ void LineShape2D::_update_shape() {
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arr.push_back(normal);
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arr.push_back(d);
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Physics2DServer::get_singleton()->shape_set_data(get_rid(),arr);
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emit_changed();
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}
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@ -115,6 +115,18 @@ void CollisionShape2DEditor::set_handle(int idx, Point2& p_point) {
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} break;
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case LINE_SHAPE: {
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if (idx<2) {
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Ref<LineShape2D> line = node->get_shape();
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if (idx==0){
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line->set_d(p_point.length());
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}else{
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line->set_normal(p_point/30.0);
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}
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canvas_item_editor->get_viewport_control()->update();
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}
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} break;
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@ -200,6 +212,19 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant& p_org) {
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} break;
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case LINE_SHAPE: {
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Ref<LineShape2D> line = node->get_shape();
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if (idx==0) {
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undo_redo->add_do_method(line.ptr(),"set_d",line->get_d());
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undo_redo->add_do_method(c,"update");
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undo_redo->add_undo_method(line.ptr(),"set_d",p_org);
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undo_redo->add_undo_method(c,"update");
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} else {
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undo_redo->add_do_method(line.ptr(),"set_normal",line->get_normal());
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undo_redo->add_do_method(c,"update");
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undo_redo->add_undo_method(line.ptr(),"set_normal",p_org);
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undo_redo->add_undo_method(c,"update");
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}
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} break;
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@ -418,6 +443,14 @@ void CollisionShape2DEditor::_canvas_draw() {
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} break;
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case LINE_SHAPE: {
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Ref<LineShape2D> shape = node->get_shape();
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handles.resize(2);
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handles[0] = shape->get_normal() * shape->get_d();
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handles[1] = shape->get_normal() * (shape->get_d() + 30.0);
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c->draw_texture(h,gt.xform(handles[0])-size);
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c->draw_texture(h,gt.xform(handles[1])-size);
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} break;
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