[Mono] Make Sign methods consistent with GDScript and System.Math
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1 changed files with 4 additions and 2 deletions
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@ -266,12 +266,14 @@ namespace Godot
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public static int Sign(int s)
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{
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if (s == 0) return 0;
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return s < 0 ? -1 : 1;
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}
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public static real_t Sign(real_t s)
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public static int Sign(real_t s)
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{
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return s < 0f ? -1f : 1f;
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if (s == 0) return 0;
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return s < 0 ? -1 : 1;
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}
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public static real_t Sin(real_t s)
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