Remapped ACTIVE to shader_active, now works
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2 changed files with 2 additions and 2 deletions
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@ -931,7 +931,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
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actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
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actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
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actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active";
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actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
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actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
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actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
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actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
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@ -948,7 +948,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
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actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
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actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
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actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
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actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active";
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actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
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actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
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actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
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actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
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