Merge pull request #44135 from neikeq/godot-net-sdk-fixes-n-impr
Godot.NET.Sdk/3.2.4 - Fix targeting .NETFramework with .NET 5
This commit is contained in:
commit
0b5a9bf716
6 changed files with 36 additions and 20 deletions
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@ -6,8 +6,8 @@
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<Authors>Godot Engine contributors</Authors>
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<PackageId>Godot.NET.Sdk</PackageId>
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<Version>3.2.3</Version>
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<PackageVersion>3.2.3</PackageVersion>
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<Version>3.2.4</Version>
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<PackageVersion>3.2.4</PackageVersion>
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<PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
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<PackageType>MSBuildSdk</PackageType>
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<PackageTags>MSBuildSdk</PackageTags>
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@ -2,8 +2,6 @@
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<PropertyGroup>
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<!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
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<GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
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<GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid>
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</PropertyGroup>
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<PropertyGroup>
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@ -1,11 +1,6 @@
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<Project>
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<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " />
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<PropertyGroup>
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<EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid>
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<ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup>
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<!--
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Define constant to determine whether the real_t type in Godot is double precision or not.
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@ -16,7 +11,7 @@
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</PropertyGroup>
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<!-- Backported from newer Microsoft.NET.Sdk version -->
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<Target Name="IncludeTargetingPackReference" BeforeTargets="_GetRestoreSettingsPerFramework;_CheckForInvalidConfigurationAndPlatform"
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<Target Name="GodotIncludeTargetingPackReference" BeforeTargets="_GetRestoreSettingsPerFramework;_CheckForInvalidConfigurationAndPlatform"
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Condition=" '$(GodotUseNETFrameworkRefAssemblies)' == 'true' and '$(TargetFrameworkMoniker)' != '' and '$(TargetFrameworkIdentifier)' == '.NETFramework' and '$(AutomaticallyUseReferenceAssemblyPackages)' == 'true' ">
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<GetReferenceAssemblyPaths
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TargetFrameworkMoniker="$(TargetFrameworkMoniker)"
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@ -7,6 +7,7 @@
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<ItemGroup>
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<Reference Include="Microsoft.Build" />
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<PackageReference Include="Microsoft.Build" Version="16.5.0" />
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<PackageReference Include="semver" Version="2.0.6" />
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<PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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</ItemGroup>
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@ -8,9 +8,8 @@ namespace GodotTools.ProjectEditor
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{
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public static class ProjectGenerator
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{
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public const string GodotSdkVersionToUse = "3.2.3";
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public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GodotSdkVersionToUse}";
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public const string GodotSdkVersionToUse = "3.2.4";
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public const string GodotSdkNameToUse = "Godot.NET.Sdk";
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public static ProjectRootElement GenGameProject(string name)
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{
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@ -19,7 +18,7 @@ namespace GodotTools.ProjectEditor
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var root = ProjectRootElement.Create(NewProjectFileOptions.None);
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root.Sdk = GodotSdkAttrValue;
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root.Sdk = $"{GodotSdkNameToUse}/{GodotSdkVersionToUse}";
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var mainGroup = root.AddPropertyGroup();
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mainGroup.AddProperty("TargetFramework", "net472");
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@ -4,11 +4,13 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Xml;
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using System.Xml.Linq;
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using JetBrains.Annotations;
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using Microsoft.Build.Construction;
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using Microsoft.Build.Globbing;
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using Semver;
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namespace GodotTools.ProjectEditor
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{
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@ -233,7 +235,7 @@ namespace GodotTools.ProjectEditor
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if (!string.IsNullOrEmpty(root.Sdk))
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return;
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root.Sdk = ProjectGenerator.GodotSdkAttrValue;
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root.Sdk = $"{ProjectGenerator.GodotSdkNameToUse}/{ProjectGenerator.GodotSdkVersionToUse}";
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root.ToolsVersion = null;
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root.DefaultTargets = null;
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@ -408,12 +410,33 @@ namespace GodotTools.ProjectEditor
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public static void EnsureGodotSdkIsUpToDate(MSBuildProject project)
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{
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var root = project.Root;
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string godotSdkAttrValue = ProjectGenerator.GodotSdkAttrValue;
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string godotSdkAttrValue = $"{ProjectGenerator.GodotSdkNameToUse}/{ProjectGenerator.GodotSdkVersionToUse}";
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if (!string.IsNullOrEmpty(root.Sdk) && root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
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var root = project.Root;
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string rootSdk = root.Sdk?.Trim();
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if (!string.IsNullOrEmpty(rootSdk))
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{
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// Check if the version is already the same.
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if (rootSdk.Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
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return;
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// We also allow higher versions as long as the major and minor are the same.
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var semVerToUse = SemVersion.Parse(ProjectGenerator.GodotSdkVersionToUse);
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var godotSdkAttrLaxValueRegex = new Regex($@"^{ProjectGenerator.GodotSdkNameToUse}/(?<ver>.*)$");
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var match = godotSdkAttrLaxValueRegex.Match(rootSdk);
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if (match.Success &&
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SemVersion.TryParse(match.Groups["ver"].Value, out var semVerDetected) &&
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semVerDetected.Major == semVerToUse.Major &&
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semVerDetected.Minor == semVerToUse.Minor &&
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semVerDetected > semVerToUse)
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{
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return;
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}
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}
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root.Sdk = godotSdkAttrValue;
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project.HasUnsavedChanges = true;
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}
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