diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index a81c601910d..9eeb69d824d 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1898,34 +1898,34 @@ / key. - Number 0. + Number 0 key. - Number 1. + Number 1 key. - Number 2. + Number 2 key. - Number 3. + Number 3 key. - Number 4. + Number 4 key. - Number 5. + Number 5 key. - Number 6. + Number 6 key. - Number 7. + Number 7 key. - Number 8. + Number 8 key. - Number 9. + Number 9 key. : key. @@ -2285,10 +2285,10 @@ Enum value which doesn't correspond to any mouse button. This is used to initialize [enum MouseButton] properties with a generic state. - Primary mouse button, usually the left button. + Primary mouse button, usually assigned to the left button. - Secondary mouse button, usually the right button. + Secondary mouse button, usually assigned to the right button. Middle mouse button. @@ -2306,10 +2306,10 @@ Mouse wheel right button (only present on some mice). - Extra mouse button 1 (only present on some mice). + Extra mouse button 1. This is sometimes present, usually to the sides of the mouse. - Extra mouse button 2 (only present on some mice). + Extra mouse button 2. This is sometimes present, usually to the sides of the mouse. Primary mouse button mask, usually for the left button. @@ -2375,7 +2375,7 @@ Game controller D-pad right button. - Game controller SDL miscellaneous button. Corresponds to Xbox share button, PS5 microphone button, Nintendo capture button. + Game controller SDL miscellaneous button. Corresponds to Xbox share button, PS5 microphone button, Nintendo Switch capture button. Game controller SDL paddle 1 button. @@ -2397,9 +2397,9 @@ The maximum number of game controller buttons supported by the engine. The actual limit may be lower on specific platforms: - - Android: Up to 36 buttons. - - Linux: Up to 80 buttons. - - Windows and macOS: Up to 128 buttons. + - [b]Android:[/b] Up to 36 buttons. + - [b]Linux:[/b] Up to 80 buttons. + - [b]Windows[/b] and [b]macOS:[/b] Up to 128 buttons. An invalid game controller axis. @@ -2486,16 +2486,18 @@ MIDI system reset message. Reset all receivers in the system to power-up status. It should not be sent on power-up itself. - Methods that return [enum Error] return [constant OK] when no error occurred. Note that many functions don't return an error code but will print error messages to standard output. - Since [constant OK] has value 0, and all other failure codes are positive integers, it can also be used in boolean checks, e.g.: + Methods that return [enum Error] return [constant OK] when no error occurred. + Since [constant OK] has value 0, and all other error constants are positive integers, it can also be used in boolean checks. For example: [codeblock] - var err = method_that_returns_error() - if err != OK: - print("Failure!") - # Or, equivalent: - if err: - print("Still failing!") + var error = method_that_returns_error() + if error != OK: + printerr("Failure!") + + # Or, alternatively: + if error: + printerr("Still failing!") [/codeblock] + [b]Note:[/b] Many functions do not return an error code, but will print error messages to standard output. Generic error. @@ -2633,100 +2635,101 @@ Skip error. - Help error. + Help error. Used internally when passing [code]--version[/code] or [code]--help[/code] as executable options. - Bug error. + Bug error, caused by an implementation issue in the method. + [b]Note:[/b] If a built-in method returns this code, please open an issue on [url=https://github.com/godotengine/godot/issues]the GitHub Issue Tracker[/url]. - Printer on fire error. (This is an easter egg, no engine methods return this error code.) + Printer on fire error (This is an easter egg, no built-in methods return this error code). - No hint for the edited property. + The property has no hint for the editor. - Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_less"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,or_greater,or_less"[/code]. + Hints that an [int] or [float] property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_less"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,or_greater,or_less"[/code]. Additionally, other keywords can be included: [code]"exp"[/code] for exponential range editing, [code]"radians"[/code] for editing radian angles in degrees, [code]"degrees"[/code] to hint at an angle and [code]"hide_slider"[/code] to hide the slider. - Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string. + Hints that an [int], [float], or [String] property is an enumerated value to pick in a list specified via a hint string. The hint string is a comma separated list of names such as [code]"Hello,Something,Else"[/code]. Whitespaces are [b]not[/b] removed from either end of a name. For integer and float properties, the first name in the list has value 0, the next 1, and so on. Explicit values can also be specified by appending [code]:integer[/code] to the name, e.g. [code]"Zero,One,Three:3,Four,Six:6"[/code]. - Hints that a string property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code]. - Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values. + Hints that a [String] property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code]. + Unlike [constant PROPERTY_HINT_ENUM], a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values. - Hints that a float property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"positive_only"[/code] to exclude in/out easing and limit values to be greater than or equal to zero. + Hints that a [float] property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"positive_only"[/code] to exclude in/out easing and limit values to be greater than or equal to zero. - Hints that a vector property should allow linking values (e.g. to edit both [code]x[/code] and [code]y[/code] together). + Hints that a vector property should allow its components to be linked. For example, this allows [member Vector2.x] and [member Vector2.y] to be edited together. - Hints that an integer property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like [code]"Bit0,Bit1,Bit2,,Bit4"[/code]. + Hints that an [int] property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like [code]"Bit0,Bit1,Bit2,,Bit4"[/code]. - Hints that an integer property is a bitmask using the optionally named 2D render layers. + Hints that an [int] property is a bitmask using the optionally named 2D render layers. - Hints that an integer property is a bitmask using the optionally named 2D physics layers. + Hints that an [int] property is a bitmask using the optionally named 2D physics layers. - Hints that an integer property is a bitmask using the optionally named 2D navigation layers. + Hints that an [int] property is a bitmask using the optionally named 2D navigation layers. - Hints that an integer property is a bitmask using the optionally named 3D render layers. + Hints that an [int] property is a bitmask using the optionally named 3D render layers. - Hints that an integer property is a bitmask using the optionally named 3D physics layers. + Hints that an [int] property is a bitmask using the optionally named 3D physics layers. - Hints that an integer property is a bitmask using the optionally named 3D navigation layers. + Hints that an [int] property is a bitmask using the optionally named 3D navigation layers. - Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. + Hints that a [String] property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. - Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path. + Hints that a [String] property is a path to a directory. Editing it will show a file dialog for picking the path. - Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. + Hints that a [String] property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards, like [code]"*.png,*.jpg"[/code]. - Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path. + Hints that a [String] property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path. Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture2D"[/code]). Editing it will show a popup menu of valid resource types to instantiate. - Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed. + Hints that a [String] property is text with line breaks. Editing it will show a text input field where line breaks can be typed. - Hints that a string property is an [Expression]. + Hints that a [String] property is an [Expression]. - Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use. + Hints that a [String] property should show a placeholder text on its input field, if empty. The hint string is the placeholder text to use. - Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited. + Hints that a [Color] property should be edited without affecting its transparency ([member Color.a] is not editable). - Hints that an image is compressed using lossy compression. + Hints that an image is compressed using lossy compression. The editor does not internally use this property hint. - Hints that an image is compressed using lossless compression. + Hints that an image is compressed using lossless compression. The editor does not internally use this property hint. - Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For example: + Hints that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For example: [codeblock] - hint_string = "%s:" % [TYPE_INT] # Array of inteters. + hint_string = "%s:" % [TYPE_INT] # Array of integers. hint_string = "%s:%s:" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array of floats. hint_string = "%s/%s:Resource" % [TYPE_OBJECT, TYPE_OBJECT] # Array of resources. hint_string = "%s:%s/%s:Resource" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] # Two-dimensional array of resources. [/codeblock] - [b]Note:[/b] The final colon is required to specify for properly detecting built-in types. + [b]Note:[/b] The final colon is required for properly detecting built-in types. @@ -2747,6 +2750,7 @@ + Hints that a property's size (in bytes) is too big to be displayed, when debugging a running project. The debugger uses this hint internally. @@ -2761,28 +2765,31 @@ - Hints that a string property is a locale code. Editing it will show a locale dialog for picking language and country. + Hints that a [String] property is a locale code. Editing it will show a locale dialog for picking language and country. - Hints that a dictionary property is string translation map. Dictionary keys are locale codes and, values are translated strings. + Hints that a [Dictionary] property is string translation map. Dictionary keys are locale codes and, values are translated strings. - Hints that a quaternion property should disable the temporary euler editor. + Hints that a [Quaternion] property should disable the temporary euler editor. - Hints that a string property is a password, and every character is replaced with the secret character. + Hints that a [String] property is a password. Every character of the string is displayed as the secret character (typically [code]*[/code]). + An optional placeholder text can be shown on its input field, similarly to [constant PROPERTY_HINT_PLACEHOLDER_TEXT]. + Represents the size of the [enum PropertyHint] enum. + The property is not stored, and does not display in the editor. This is the default for non-exported properties. The property is serialized and saved in the scene file (default). - The property is shown in the editor inspector (default). + The property is shown in the editor Inspector (default). The property can be checked in the editor inspector. @@ -2831,6 +2838,7 @@ If the property is a [Resource], a new copy of it is always created when calling [method Node.duplicate] or [method Resource.duplicate]. + The property is only shown in the editor if modern renderers are supported (GLES3 is excluded). @@ -2845,9 +2853,10 @@ - The property is read-only in the editor inspector. + The property is read-only in the editor Inspector. + The property is an array. Default usage (storage, editor and network). @@ -2871,14 +2880,16 @@ Flag for a virtual method. + Flag for a method with a variable number of arguments. + Flag for a static method. - Used internally. Allows to not dump core virtuals such as [code]_notification[/code] to the JSON API. + Used internally. Allows to not dump core virtual methods (such as [method Object._notification]) to the JSON API. - Default method flags. + Default method flags (normal). Variable is [code]null[/code]. @@ -2917,8 +2928,10 @@ Variable is of type [Transform2D]. + Variable is of type [Vector4]. + Variable is of type [Vector4i]. Variable is of type [Plane]. @@ -2936,6 +2949,7 @@ Variable is of type [Transform3D]. + Variable is of type [Projection]. Variable is of type [Color].