Add the 'finished' signal to AnimatedSprite

(cherry picked from commit f6262fde11)
This commit is contained in:
Wilhem Barbier 2017-01-02 12:24:37 +01:00 committed by Rémi Verschelde
parent d8223ffa75
commit 0b6d4e92b5
2 changed files with 9 additions and 0 deletions

View file

@ -2503,6 +2503,11 @@
Emitted when frame is changed.
</description>
</signal>
<signal name="finished">
<description>
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted everytime the last frame is drawn, before looping.
</description>
</signal>
</signals>
<constants>
</constants>

View file

@ -362,6 +362,9 @@ void AnimatedSprite::_notification(int p_what) {
}
} else {
frame++;
if (frame==fc-1) {
emit_signal(SceneStringNames::get_singleton()->finished);
}
}
update();
@ -696,6 +699,7 @@ void AnimatedSprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("finished"));
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));