Add the 'finished' signal to AnimatedSprite
(cherry picked from commit f6262fde11
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2 changed files with 9 additions and 0 deletions
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@ -2503,6 +2503,11 @@
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Emitted when frame is changed.
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</description>
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</signal>
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<signal name="finished">
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<description>
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Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted everytime the last frame is drawn, before looping.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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@ -362,6 +362,9 @@ void AnimatedSprite::_notification(int p_what) {
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}
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} else {
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frame++;
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if (frame==fc-1) {
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emit_signal(SceneStringNames::get_singleton()->finished);
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}
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}
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update();
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@ -696,6 +699,7 @@ void AnimatedSprite::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed);
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ADD_SIGNAL(MethodInfo("frame_changed"));
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ADD_SIGNAL(MethodInfo("finished"));
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ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
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ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));
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