Disable GIProbe emission when disabled on a material
Fixes https://github.com/godotengine/godot/issues/48230
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1 changed files with 16 additions and 12 deletions
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@ -536,6 +536,8 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material
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MaterialCache mc;
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Ref<Image> empty;
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if (mat.is_valid()) {
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Ref<Texture> albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
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@ -547,26 +549,28 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material
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mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive
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}
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Ref<Texture> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION);
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if (mat->get_feature(SpatialMaterial::FEATURE_EMISSION)) {
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Ref<Texture> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION);
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Color emission_col = mat->get_emission();
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float emission_energy = mat->get_emission_energy();
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Color emission_col = mat->get_emission();
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float emission_energy = mat->get_emission_energy();
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Ref<Image> img_emission;
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Ref<Image> img_emission;
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if (emission_tex.is_valid()) {
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img_emission = emission_tex->get_data();
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}
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if (emission_tex.is_valid()) {
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img_emission = emission_tex->get_data();
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}
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if (mat->get_emission_operator() == SpatialMaterial::EMISSION_OP_ADD) {
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mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy);
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if (mat->get_emission_operator() == SpatialMaterial::EMISSION_OP_ADD) {
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mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy);
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} else {
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mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0));
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}
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} else {
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mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0));
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mc.emission = _get_bake_texture(empty, Color(0, 0, 0), Color(0, 0, 0));
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}
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} else {
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Ref<Image> empty;
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mc.albedo = _get_bake_texture(empty, Color(0, 0, 0), Color(1, 1, 1));
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mc.emission = _get_bake_texture(empty, Color(0, 0, 0), Color(0, 0, 0));
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}
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