Fix tilemap undo/redo

This commit is contained in:
Marc Gilleron 2017-11-08 22:26:19 +01:00
parent 5fb359d8b1
commit 0b7ae364ea

View file

@ -973,7 +973,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Point2i pos = points[i];
if (!paint_undo.has(over_tile)) {
if (!paint_undo.has(pos)) {
paint_undo[pos] = _get_op_from_cell(pos);
}
@ -993,7 +993,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Point2i pos = points[i];
if (!paint_undo.has(over_tile)) {
if (!paint_undo.has(pos)) {
paint_undo[pos] = _get_op_from_cell(pos);
}