Fix Engine get_target_fps() returning float instead of int.
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2 changed files with 2 additions and 2 deletions
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@ -60,7 +60,7 @@ void Engine::set_target_fps(int p_fps) {
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_target_fps = p_fps > 0 ? p_fps : 0;
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}
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float Engine::get_target_fps() const {
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int Engine::get_target_fps() const {
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return _target_fps;
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}
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@ -86,7 +86,7 @@ public:
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float get_physics_jitter_fix() const;
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virtual void set_target_fps(int p_fps);
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virtual float get_target_fps() const;
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virtual int get_target_fps() const;
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virtual float get_frames_per_second() const { return _fps; }
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