Added Documentation of AudioStreamPlayer2D
Fixxed according to comments Somehow that fix was messed up again Forgot some quotationmarks updated autoplay, tried again
This commit is contained in:
parent
27cd90f2b0
commit
0babf9cd0c
1 changed files with 15 additions and 0 deletions
|
@ -1,10 +1,13 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
|
||||
<brief_description>
|
||||
Plays audio in 2D.
|
||||
</brief_description>
|
||||
<description>
|
||||
Plays audio that dampens with distance from screen center.
|
||||
</description>
|
||||
<tutorials>
|
||||
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
|
||||
</tutorials>
|
||||
<demos>
|
||||
</demos>
|
||||
|
@ -69,6 +72,7 @@
|
|||
<argument index="0" name="from_pos" type="float" default="0.0">
|
||||
</argument>
|
||||
<description>
|
||||
Plays the audio from the given position 'from_pos', in seconds.
|
||||
</description>
|
||||
</method>
|
||||
<method name="seek">
|
||||
|
@ -77,6 +81,7 @@
|
|||
<argument index="0" name="to_pos" type="float">
|
||||
</argument>
|
||||
<description>
|
||||
Sets the position from which audio will be played, in seconds.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_area_mask">
|
||||
|
@ -139,30 +144,40 @@
|
|||
<return type="void">
|
||||
</return>
|
||||
<description>
|
||||
Stops the audio.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
|
||||
Areas in which this sound plays.
|
||||
</member>
|
||||
<member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation">
|
||||
Dampens audio over distance with this as an exponent.
|
||||
</member>
|
||||
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
|
||||
If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
|
||||
</member>
|
||||
<member name="bus" type="String" setter="set_bus" getter="get_bus">
|
||||
Bus on which this audio is playing.
|
||||
</member>
|
||||
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
|
||||
Maximum distance from which audio is still hearable.
|
||||
</member>
|
||||
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
|
||||
If [code]true[/code], audio is playing.
|
||||
</member>
|
||||
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
|
||||
The [AudioStream] object to be played.
|
||||
</member>
|
||||
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
|
||||
Base volume without dampening.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
<signal name="finished">
|
||||
<description>
|
||||
Emitted when the audio stops playing.
|
||||
</description>
|
||||
</signal>
|
||||
</signals>
|
||||
|
|
Loading…
Reference in a new issue