Remove extra range conversion in Sprite3D normal encoding
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1 changed files with 1 additions and 3 deletions
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@ -191,9 +191,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
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uint32_t v_normal;
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{
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Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
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Vector2 res = n.octahedron_encode();
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Vector2 res = normal.octahedron_encode();
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uint32_t value = 0;
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value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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