Allow pass varyings as out param to the function, when it's possible

This commit is contained in:
Yuri Roubinsky 2022-01-04 10:01:47 +03:00
parent 22a7e6b120
commit 0c449befbf
2 changed files with 109 additions and 81 deletions

View file

@ -883,8 +883,6 @@ void ShaderLanguage::clear() {
completion_class = SubClassTag::TAG_GLOBAL;
completion_struct = StringName();
unknown_varying_usages.clear();
error_line = 0;
tk_line = 1;
char_idx = 0;
@ -2839,43 +2837,6 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
return true;
}
bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, String *r_message) {
switch (p_varying.stage) {
case ShaderNode::Varying::STAGE_UNKNOWN:
VaryingUsage usage;
usage.var = &p_varying;
usage.line = tk_line;
unknown_varying_usages.push_back(usage);
break;
case ShaderNode::Varying::STAGE_VERTEX:
if (current_function == String("fragment") || current_function == String("light")) {
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
}
break;
case ShaderNode::Varying::STAGE_FRAGMENT:
if (current_function == String("light")) {
p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
}
break;
default:
break;
}
return true;
}
bool ShaderLanguage::_check_varying_usages(int *r_error_line, String *r_error_message) const {
for (const List<ShaderLanguage::VaryingUsage>::Element *E = unknown_varying_usages.front(); E; E = E->next()) {
ShaderNode::Varying::Stage stage = E->get().var->stage;
if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT) {
*r_error_line = E->get().line;
*r_error_message = RTR("Fragment-stage varying could not been accessed in custom function!");
return false;
}
}
return true;
}
bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) {
if (p_node->type == Node::TYPE_OPERATOR) {
OperatorNode *op = static_cast<OperatorNode *>(p_node);
@ -3443,44 +3404,100 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
for (int i = 0; i < call_function->arguments.size(); i++) {
int argidx = i + 1;
if (argidx < func->arguments.size()) {
if (call_function->arguments[i].is_const || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) {
bool error = false;
Node *n = func->arguments[argidx];
bool error = false;
Node *n = func->arguments[argidx];
ArgumentQualifier arg_qual = call_function->arguments[i].qualifier;
bool is_out_arg = arg_qual != ArgumentQualifier::ARGUMENT_QUALIFIER_IN;
if (n->type == Node::TYPE_VARIABLE || n->type == Node::TYPE_ARRAY) {
StringName varname;
if (n->type == Node::TYPE_VARIABLE) {
VariableNode *vn = static_cast<VariableNode *>(n);
varname = vn->name;
} else { // TYPE_ARRAY
ArrayNode *an = static_cast<ArrayNode *>(n);
varname = an->name;
}
if (shader->varyings.has(varname)) {
switch (shader->varyings[varname].stage) {
case ShaderNode::Varying::STAGE_UNKNOWN: {
_set_error(vformat("Varying '%s' must be assigned in the vertex or fragment function first!", varname));
return nullptr;
}
case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT:
FALLTHROUGH;
case ShaderNode::Varying::STAGE_VERTEX:
if (is_out_arg && current_function != varying_function_names.vertex) { // inout/out
error = true;
}
break;
case ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT:
FALLTHROUGH;
case ShaderNode::Varying::STAGE_FRAGMENT:
if (!is_out_arg) {
if (current_function != varying_function_names.fragment && current_function != varying_function_names.light) {
error = true;
}
} else if (current_function != varying_function_names.fragment) { // inout/out
error = true;
}
break;
default:
break;
}
if (error) {
_set_error(vformat("Varying '%s' cannot be passed for the '%s' parameter in that context!", varname, _get_qualifier_str(arg_qual)));
return nullptr;
}
}
}
bool is_const_arg = call_function->arguments[i].is_const;
if (is_const_arg || is_out_arg) {
StringName varname;
if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
if (!call_function->arguments[i].is_const) {
if (!is_const_arg) {
error = true;
}
} else if (n->type == Node::TYPE_ARRAY) {
ArrayNode *an = static_cast<ArrayNode *>(n);
if (an->call_expression != nullptr || an->is_const) {
if (!is_const_arg && (an->call_expression != nullptr || an->is_const)) {
error = true;
}
varname = an->name;
} else if (n->type == Node::TYPE_VARIABLE) {
VariableNode *vn = static_cast<VariableNode *>(n);
if (vn->is_const) {
if (vn->is_const && !is_const_arg) {
error = true;
} else {
StringName varname = vn->name;
if (shader->constants.has(varname)) {
}
varname = vn->name;
} else if (n->type == Node::TYPE_MEMBER) {
MemberNode *mn = static_cast<MemberNode *>(n);
if (mn->basetype_const && is_out_arg) {
error = true;
}
}
if (!error && varname != StringName()) {
if (shader->constants.has(varname)) {
error = true;
} else if (shader->uniforms.has(varname)) {
error = true;
} else if (p_builtin_types.has(varname)) {
BuiltInInfo info = p_builtin_types[varname];
if (info.constant) {
error = true;
} else if (shader->uniforms.has(varname)) {
error = true;
} else {
if (shader->varyings.has(varname)) {
_set_error(vformat("Varyings cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier)));
return nullptr;
}
if (p_builtin_types.has(varname)) {
BuiltInInfo info = p_builtin_types[varname];
if (info.constant) {
error = true;
}
}
}
}
}
if (error) {
_set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier)));
_set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(arg_qual)));
return nullptr;
}
}
@ -3546,9 +3563,21 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
} else {
if (!_validate_varying_using(shader->varyings[identifier], &error)) {
_set_error(error);
return nullptr;
ShaderNode::Varying &var = shader->varyings[identifier];
switch (var.stage) {
case ShaderNode::Varying::STAGE_VERTEX:
if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
var.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
}
break;
case ShaderNode::Varying::STAGE_FRAGMENT:
if (current_function == varying_function_names.light) {
var.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
}
break;
default:
break;
}
}
}
@ -3854,6 +3883,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
MemberNode *mn = alloc_node<MemberNode>();
mn->basetype = dt;
mn->basetype_const = last_const;
mn->datatype = member_type;
mn->base_struct_name = st;
mn->struct_name = member_struct_name;
@ -6652,14 +6682,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
int error_line;
String error_message;
if (!_check_varying_usages(&error_line, &error_message)) {
_set_tkpos({ 0, error_line });
_set_error(error_message);
return ERR_PARSE_ERROR;
}
return OK;
}

View file

@ -294,6 +294,17 @@ public:
TAG_ARRAY,
};
struct VaryingFunctionNames {
StringName fragment;
StringName vertex;
StringName light;
VaryingFunctionNames() {
fragment = "fragment";
vertex = "vertex";
light = "light";
}
};
struct Node {
Node *next;
@ -516,6 +527,7 @@ public:
struct MemberNode : public Node {
DataType basetype;
bool basetype_const;
StringName base_struct_name;
DataPrecision precision;
DataType datatype;
@ -533,6 +545,7 @@ public:
MemberNode() :
Node(TYPE_MEMBER),
basetype(TYPE_VOID),
basetype_const(false),
datatype(TYPE_VOID),
array_size(0),
owner(nullptr),
@ -763,13 +776,7 @@ private:
StringName current_function;
bool last_const = false;
struct VaryingUsage {
ShaderNode::Varying *var;
int line;
};
List<VaryingUsage> unknown_varying_usages;
bool _check_varying_usages(int *r_error_line, String *r_error_message) const;
VaryingFunctionNames varying_function_names;
TkPos _get_tkpos() {
TkPos tkp;
@ -848,7 +855,6 @@ private:
bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = nullptr);
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message);
Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
Node *_parse_array_constructor(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, DataType p_type, const StringName &p_struct_name, int p_array_size);