Allow pass varyings as out param to the function, when it's possible
This commit is contained in:
parent
22a7e6b120
commit
0c449befbf
2 changed files with 109 additions and 81 deletions
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@ -883,8 +883,6 @@ void ShaderLanguage::clear() {
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completion_class = SubClassTag::TAG_GLOBAL;
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completion_class = SubClassTag::TAG_GLOBAL;
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completion_struct = StringName();
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completion_struct = StringName();
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unknown_varying_usages.clear();
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error_line = 0;
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error_line = 0;
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tk_line = 1;
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tk_line = 1;
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char_idx = 0;
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char_idx = 0;
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@ -2839,43 +2837,6 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
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return true;
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return true;
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}
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}
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bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, String *r_message) {
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switch (p_varying.stage) {
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case ShaderNode::Varying::STAGE_UNKNOWN:
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VaryingUsage usage;
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usage.var = &p_varying;
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usage.line = tk_line;
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unknown_varying_usages.push_back(usage);
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break;
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case ShaderNode::Varying::STAGE_VERTEX:
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if (current_function == String("fragment") || current_function == String("light")) {
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p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
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}
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break;
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case ShaderNode::Varying::STAGE_FRAGMENT:
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if (current_function == String("light")) {
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p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
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}
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break;
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default:
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break;
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}
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return true;
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}
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bool ShaderLanguage::_check_varying_usages(int *r_error_line, String *r_error_message) const {
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for (const List<ShaderLanguage::VaryingUsage>::Element *E = unknown_varying_usages.front(); E; E = E->next()) {
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ShaderNode::Varying::Stage stage = E->get().var->stage;
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if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT) {
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*r_error_line = E->get().line;
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*r_error_message = RTR("Fragment-stage varying could not been accessed in custom function!");
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return false;
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}
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}
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return true;
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}
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bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) {
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bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) {
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if (p_node->type == Node::TYPE_OPERATOR) {
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if (p_node->type == Node::TYPE_OPERATOR) {
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OperatorNode *op = static_cast<OperatorNode *>(p_node);
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OperatorNode *op = static_cast<OperatorNode *>(p_node);
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@ -3443,44 +3404,100 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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for (int i = 0; i < call_function->arguments.size(); i++) {
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for (int i = 0; i < call_function->arguments.size(); i++) {
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int argidx = i + 1;
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int argidx = i + 1;
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if (argidx < func->arguments.size()) {
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if (argidx < func->arguments.size()) {
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if (call_function->arguments[i].is_const || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) {
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bool error = false;
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bool error = false;
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Node *n = func->arguments[argidx];
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Node *n = func->arguments[argidx];
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ArgumentQualifier arg_qual = call_function->arguments[i].qualifier;
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bool is_out_arg = arg_qual != ArgumentQualifier::ARGUMENT_QUALIFIER_IN;
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if (n->type == Node::TYPE_VARIABLE || n->type == Node::TYPE_ARRAY) {
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StringName varname;
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if (n->type == Node::TYPE_VARIABLE) {
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VariableNode *vn = static_cast<VariableNode *>(n);
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varname = vn->name;
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} else { // TYPE_ARRAY
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ArrayNode *an = static_cast<ArrayNode *>(n);
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varname = an->name;
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}
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if (shader->varyings.has(varname)) {
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switch (shader->varyings[varname].stage) {
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case ShaderNode::Varying::STAGE_UNKNOWN: {
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_set_error(vformat("Varying '%s' must be assigned in the vertex or fragment function first!", varname));
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return nullptr;
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}
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case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT:
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FALLTHROUGH;
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case ShaderNode::Varying::STAGE_VERTEX:
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if (is_out_arg && current_function != varying_function_names.vertex) { // inout/out
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error = true;
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}
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break;
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case ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT:
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FALLTHROUGH;
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case ShaderNode::Varying::STAGE_FRAGMENT:
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if (!is_out_arg) {
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if (current_function != varying_function_names.fragment && current_function != varying_function_names.light) {
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error = true;
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}
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} else if (current_function != varying_function_names.fragment) { // inout/out
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error = true;
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}
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break;
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default:
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break;
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}
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if (error) {
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_set_error(vformat("Varying '%s' cannot be passed for the '%s' parameter in that context!", varname, _get_qualifier_str(arg_qual)));
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return nullptr;
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}
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}
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}
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bool is_const_arg = call_function->arguments[i].is_const;
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if (is_const_arg || is_out_arg) {
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StringName varname;
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if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
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if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
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if (!call_function->arguments[i].is_const) {
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if (!is_const_arg) {
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error = true;
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error = true;
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}
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}
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} else if (n->type == Node::TYPE_ARRAY) {
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} else if (n->type == Node::TYPE_ARRAY) {
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ArrayNode *an = static_cast<ArrayNode *>(n);
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ArrayNode *an = static_cast<ArrayNode *>(n);
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if (an->call_expression != nullptr || an->is_const) {
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if (!is_const_arg && (an->call_expression != nullptr || an->is_const)) {
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error = true;
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error = true;
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}
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}
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varname = an->name;
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} else if (n->type == Node::TYPE_VARIABLE) {
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} else if (n->type == Node::TYPE_VARIABLE) {
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VariableNode *vn = static_cast<VariableNode *>(n);
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VariableNode *vn = static_cast<VariableNode *>(n);
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if (vn->is_const) {
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if (vn->is_const && !is_const_arg) {
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error = true;
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error = true;
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} else {
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}
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StringName varname = vn->name;
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varname = vn->name;
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if (shader->constants.has(varname)) {
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} else if (n->type == Node::TYPE_MEMBER) {
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MemberNode *mn = static_cast<MemberNode *>(n);
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if (mn->basetype_const && is_out_arg) {
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error = true;
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}
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}
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if (!error && varname != StringName()) {
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if (shader->constants.has(varname)) {
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error = true;
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} else if (shader->uniforms.has(varname)) {
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error = true;
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} else if (p_builtin_types.has(varname)) {
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BuiltInInfo info = p_builtin_types[varname];
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if (info.constant) {
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error = true;
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error = true;
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} else if (shader->uniforms.has(varname)) {
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error = true;
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} else {
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if (shader->varyings.has(varname)) {
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_set_error(vformat("Varyings cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier)));
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return nullptr;
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}
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if (p_builtin_types.has(varname)) {
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BuiltInInfo info = p_builtin_types[varname];
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if (info.constant) {
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error = true;
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}
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}
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}
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}
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}
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}
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}
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}
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if (error) {
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if (error) {
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_set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier)));
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_set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(arg_qual)));
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return nullptr;
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return nullptr;
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}
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}
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}
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}
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@ -3546,9 +3563,21 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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return nullptr;
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return nullptr;
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}
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}
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} else {
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} else {
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if (!_validate_varying_using(shader->varyings[identifier], &error)) {
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ShaderNode::Varying &var = shader->varyings[identifier];
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_set_error(error);
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return nullptr;
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switch (var.stage) {
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case ShaderNode::Varying::STAGE_VERTEX:
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if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
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var.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
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}
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break;
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case ShaderNode::Varying::STAGE_FRAGMENT:
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if (current_function == varying_function_names.light) {
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var.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
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}
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break;
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default:
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break;
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}
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}
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}
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}
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}
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}
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@ -3854,6 +3883,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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MemberNode *mn = alloc_node<MemberNode>();
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MemberNode *mn = alloc_node<MemberNode>();
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mn->basetype = dt;
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mn->basetype = dt;
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mn->basetype_const = last_const;
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mn->datatype = member_type;
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mn->datatype = member_type;
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mn->base_struct_name = st;
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mn->base_struct_name = st;
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mn->struct_name = member_struct_name;
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mn->struct_name = member_struct_name;
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@ -6652,14 +6682,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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tk = _get_token();
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tk = _get_token();
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}
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}
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int error_line;
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String error_message;
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if (!_check_varying_usages(&error_line, &error_message)) {
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_set_tkpos({ 0, error_line });
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_set_error(error_message);
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return ERR_PARSE_ERROR;
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}
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return OK;
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return OK;
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}
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}
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@ -294,6 +294,17 @@ public:
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TAG_ARRAY,
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TAG_ARRAY,
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};
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};
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struct VaryingFunctionNames {
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StringName fragment;
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StringName vertex;
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StringName light;
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VaryingFunctionNames() {
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fragment = "fragment";
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vertex = "vertex";
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light = "light";
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}
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};
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struct Node {
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struct Node {
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Node *next;
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Node *next;
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@ -516,6 +527,7 @@ public:
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struct MemberNode : public Node {
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struct MemberNode : public Node {
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DataType basetype;
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DataType basetype;
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bool basetype_const;
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StringName base_struct_name;
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StringName base_struct_name;
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DataPrecision precision;
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DataPrecision precision;
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DataType datatype;
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DataType datatype;
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@ -533,6 +545,7 @@ public:
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MemberNode() :
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MemberNode() :
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Node(TYPE_MEMBER),
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Node(TYPE_MEMBER),
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basetype(TYPE_VOID),
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basetype(TYPE_VOID),
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basetype_const(false),
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datatype(TYPE_VOID),
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datatype(TYPE_VOID),
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array_size(0),
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array_size(0),
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owner(nullptr),
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owner(nullptr),
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@ -763,13 +776,7 @@ private:
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StringName current_function;
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StringName current_function;
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bool last_const = false;
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bool last_const = false;
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struct VaryingUsage {
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VaryingFunctionNames varying_function_names;
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ShaderNode::Varying *var;
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int line;
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};
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List<VaryingUsage> unknown_varying_usages;
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bool _check_varying_usages(int *r_error_line, String *r_error_message) const;
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TkPos _get_tkpos() {
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TkPos _get_tkpos() {
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TkPos tkp;
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TkPos tkp;
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@ -848,7 +855,6 @@ private:
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bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
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bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
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bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = nullptr);
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bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = nullptr);
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bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
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bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
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bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message);
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Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
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Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
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Node *_parse_array_constructor(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, DataType p_type, const StringName &p_struct_name, int p_array_size);
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Node *_parse_array_constructor(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, DataType p_type, const StringName &p_struct_name, int p_array_size);
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