improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing

This commit is contained in:
nc 2021-02-13 19:57:03 -05:00
parent 2b95372ad1
commit 0c968d603a

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@ -317,7 +317,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
// stopped, invalid state // stopped, invalid state
String node_name = start_request; String node_name = start_request;
start_request = StringName(); //clear start request start_request = StringName(); //clear start request
ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing."); ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?");
} }
} else { } else {
if (!_travel(p_state_machine, start_request)) { if (!_travel(p_state_machine, start_request)) {