Merge pull request #93227 from oshman99/master
Fix closest edge and face check in `NavigationServer3D.map_get_closest_point_to_segment`
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commit
0ca0b462e5
1 changed files with 13 additions and 17 deletions
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@ -627,24 +627,20 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
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closest_point_d = d;
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}
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}
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}
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// If segment does not itersect face, check the distance from segment's endpoints.
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else if (!use_collision) {
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const Vector3 p_from_closest = f.get_closest_point_to(p_from);
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const real_t d_p_from = p_from.distance_to(p_from_closest);
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if (closest_point_d > d_p_from) {
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closest_point = p_from_closest;
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closest_point_d = d_p_from;
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}
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if (use_collision == false) {
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for (size_t point_id = 0; point_id < p.points.size(); point_id += 1) {
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Vector3 a, b;
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Geometry3D::get_closest_points_between_segments(
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p_from,
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p_to,
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p.points[point_id].pos,
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p.points[(point_id + 1) % p.points.size()].pos,
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a,
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b);
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const real_t d = a.distance_to(b);
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if (d < closest_point_d) {
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closest_point_d = d;
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closest_point = b;
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const Vector3 p_to_closest = f.get_closest_point_to(p_to);
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const real_t d_p_to = p_to.distance_to(p_to_closest);
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if (closest_point_d > d_p_to) {
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closest_point = p_to_closest;
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closest_point_d = d_p_to;
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}
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}
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}
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