Validates VisualScript.add_node input node
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@ -271,6 +271,7 @@ void VisualScript::_node_ports_changed(int p_id) {
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void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
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ERR_FAIL_COND(instances.size());
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ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script.
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ERR_FAIL_COND(p_node.is_null());
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NodeData nd;
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nd.node = p_node;
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