Object::call()
prevent debug lock accessing dangling pointer
Self deleting an object within a call was leading to crashes due to referencing freed memory, due to a raw pointer stored in the debug lock. Co-authored-by: RandomShaper <pedrojrulez@gmail.com>
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1 changed files with 7 additions and 4 deletions
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@ -43,14 +43,17 @@
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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struct _ObjectDebugLock {
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struct _ObjectDebugLock {
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Object *obj;
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ObjectID obj_id;
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_ObjectDebugLock(Object *p_obj) {
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_ObjectDebugLock(Object *p_obj) {
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obj = p_obj;
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obj_id = p_obj->get_instance_id();
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obj->_lock_index.ref();
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p_obj->_lock_index.ref();
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}
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}
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~_ObjectDebugLock() {
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~_ObjectDebugLock() {
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obj->_lock_index.unref();
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Object *obj_ptr = ObjectDB::get_instance(obj_id);
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if (likely(obj_ptr)) {
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obj_ptr->_lock_index.unref();
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}
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}
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}
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};
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};
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