Rename remaining references of FSR to FSR 1.0
With FSR 2.0 around the corner, we should avoid any ambiguity by explicitly stating the version number.
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2 changed files with 2 additions and 2 deletions
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@ -2593,7 +2593,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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}
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}
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if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) {
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if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) {
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RD::get_singleton()->draw_command_begin_label("FSR Upscale");
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RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale");
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storage->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);
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storage->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);
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@ -2933,7 +2933,7 @@ RenderingServer::RenderingServer() {
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode",
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode",
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PropertyInfo(Variant::INT,
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PropertyInfo(Variant::INT,
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"rendering/scaling_3d/mode",
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"rendering/scaling_3d/mode",
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PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR (Fast)"));
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PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/scale",
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/scale",
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PropertyInfo(Variant::FLOAT,
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PropertyInfo(Variant::FLOAT,
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