Rename remaining references of FSR to FSR 1.0

With FSR 2.0 around the corner, we should avoid any ambiguity by
explicitly stating the version number.
This commit is contained in:
Hugo Locurcio 2022-05-12 18:22:17 +02:00
parent a38aafca3e
commit 0cdd7d88ad
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GPG key ID: 39E8F8BE30B0A49C
2 changed files with 2 additions and 2 deletions

View file

@ -2593,7 +2593,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) {
RD::get_singleton()->draw_command_begin_label("FSR Upscale");
RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale");
storage->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);

View file

@ -2933,7 +2933,7 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode",
PropertyInfo(Variant::INT,
"rendering/scaling_3d/mode",
PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR (Fast)"));
PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/scale",
PropertyInfo(Variant::FLOAT,