Support REPL expressions through DAP evaluate request

This commit is contained in:
Ricardo Subtil 2024-09-30 14:15:09 +01:00
parent 6aac039ee7
commit 0d098d3cca
6 changed files with 71 additions and 11 deletions

View file

@ -30,6 +30,8 @@
#include "debug_adapter_parser.h"
#include "core/variant/variant.h"
#include "editor/debugger/debug_adapter/debug_adapter_types.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/export/editor_export_platform.h"
@ -487,16 +489,27 @@ Dictionary DebugAdapterParser::req_stepIn(const Dictionary &p_params) const {
}
Dictionary DebugAdapterParser::req_evaluate(const Dictionary &p_params) const {
Dictionary response = prepare_success_response(p_params), body;
response["body"] = body;
Dictionary args = p_params["arguments"];
String expression = args["expression"];
int frame_id = args.has("frameId") ? static_cast<int>(args["frameId"]) : DebugAdapterProtocol::get_singleton()->_current_frame;
String value = EditorDebuggerNode::get_singleton()->get_var_value(args["expression"]);
body["result"] = value;
body["variablesReference"] = 0;
if (HashMap<String, DAP::Variable>::Iterator E = DebugAdapterProtocol::get_singleton()->eval_list.find(expression); E) {
Dictionary response = prepare_success_response(p_params);
Dictionary body;
response["body"] = body;
return response;
DAP::Variable var = E->value;
body["result"] = var.value;
body["variablesReference"] = var.variablesReference;
// Since an evaluation can alter the state of the debuggee, they are volatile, and should only be used once
DebugAdapterProtocol::get_singleton()->eval_list.erase(E->key);
return response;
} else {
DebugAdapterProtocol::get_singleton()->request_remote_evaluate(expression, frame_id);
}
return Dictionary();
}
Dictionary DebugAdapterParser::req_godot_put_msg(const Dictionary &p_params) const {

View file

@ -799,6 +799,22 @@ void DebugAdapterProtocol::parse_object(SceneDebuggerObject &p_obj) {
variable_list.insert(object_list[object_id], properties);
}
void DebugAdapterProtocol::parse_evaluation(DebuggerMarshalls::ScriptStackVariable &p_var) {
// If the eval is not on the pending list, we weren't expecting it. Ignore it.
String eval = p_var.name;
if (!eval_pending_list.erase(eval)) {
return;
}
DAP::Variable variable;
variable.name = p_var.name;
variable.value = p_var.value;
variable.type = Variant::get_type_name(p_var.value.get_type());
variable.variablesReference = parse_variant(p_var.value);
eval_list.insert(variable.name, variable);
}
const Variant DebugAdapterProtocol::parse_object_variable(const SceneDebuggerObject::SceneDebuggerProperty &p_property) {
const PropertyInfo &info = p_property.first;
const Variant &value = p_property.second;
@ -833,6 +849,18 @@ bool DebugAdapterProtocol::request_remote_object(const ObjectID &p_object_id) {
return true;
}
bool DebugAdapterProtocol::request_remote_evaluate(const String &p_eval, int p_stack_frame) {
// If the eval is already on the pending list, we don't need to request it again
if (eval_pending_list.has(p_eval)) {
return false;
}
EditorDebuggerNode::get_singleton()->get_default_debugger()->request_remote_evaluate(p_eval, p_stack_frame);
eval_pending_list.insert(p_eval);
return true;
}
bool DebugAdapterProtocol::process_message(const String &p_text) {
JSON json;
ERR_FAIL_COND_V_MSG(json.parse(p_text) != OK, true, "Malformed message!");
@ -1148,6 +1176,12 @@ void DebugAdapterProtocol::on_debug_data(const String &p_msg, const Array &p_dat
remote_obj.deserialize(p_data);
parse_object(remote_obj);
} else if (p_msg == "evaluation_return") {
// An evaluation was requested from the debuggee; parse it.
DebuggerMarshalls::ScriptStackVariable remote_evaluation;
remote_evaluation.deserialize(p_data);
parse_evaluation(remote_evaluation);
}
notify_custom_data(p_msg, p_data);

View file

@ -31,9 +31,11 @@
#ifndef DEBUG_ADAPTER_PROTOCOL_H
#define DEBUG_ADAPTER_PROTOCOL_H
#include "core/debugger/debugger_marshalls.h"
#include "core/io/stream_peer_tcp.h"
#include "core/io/tcp_server.h"
#include "core/object/object_id.h"
#include "debug_adapter_parser.h"
#include "debug_adapter_types.h"
#include "scene/debugger/scene_debugger.h"
@ -103,9 +105,11 @@ private:
int parse_variant(const Variant &p_var);
void parse_object(SceneDebuggerObject &p_obj);
const Variant parse_object_variable(const SceneDebuggerObject::SceneDebuggerProperty &p_property);
void parse_evaluation(DebuggerMarshalls::ScriptStackVariable &p_var);
ObjectID search_object_id(DAPVarID p_var_id);
bool request_remote_object(const ObjectID &p_object_id);
bool request_remote_evaluate(const String &p_eval, int p_stack_frame);
bool _initialized = false;
bool _processing_breakpoint = false;
@ -129,6 +133,9 @@ private:
HashMap<ObjectID, DAPVarID> object_list;
HashSet<ObjectID> object_pending_set;
HashMap<String, DAP::Variable> eval_list;
HashSet<String> eval_pending_list;
public:
friend class DebugAdapterServer;

View file

@ -64,10 +64,7 @@ void EditorExpressionEvaluator::_evaluate() {
return;
}
Array expr_data;
expr_data.push_back(expression);
expr_data.push_back(editor_debugger->get_stack_script_frame());
editor_debugger->send_message("evaluate", expr_data);
editor_debugger->request_remote_evaluate(expression, editor_debugger->get_stack_script_frame());
expression_input->clear();
}

View file

@ -253,6 +253,13 @@ const SceneDebuggerTree *ScriptEditorDebugger::get_remote_tree() {
return scene_tree;
}
void ScriptEditorDebugger::request_remote_evaluate(const String &p_expression, int p_stack_frame) {
Array msg;
msg.push_back(p_expression);
msg.push_back(p_stack_frame);
_put_msg("evaluate", msg);
}
void ScriptEditorDebugger::update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value) {
Array msg;
msg.push_back(p_obj_id);

View file

@ -254,6 +254,8 @@ public:
void request_remote_tree();
const SceneDebuggerTree *get_remote_tree();
void request_remote_evaluate(const String &p_expression, int p_stack_frame);
void start(Ref<RemoteDebuggerPeer> p_peer);
void stop();