Support REPL expressions through DAP evaluate
request
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6 changed files with 71 additions and 11 deletions
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@ -30,6 +30,8 @@
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#include "debug_adapter_parser.h"
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#include "core/variant/variant.h"
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#include "editor/debugger/debug_adapter/debug_adapter_types.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/debugger/script_editor_debugger.h"
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#include "editor/export/editor_export_platform.h"
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@ -487,16 +489,27 @@ Dictionary DebugAdapterParser::req_stepIn(const Dictionary &p_params) const {
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}
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Dictionary DebugAdapterParser::req_evaluate(const Dictionary &p_params) const {
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Dictionary response = prepare_success_response(p_params), body;
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response["body"] = body;
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Dictionary args = p_params["arguments"];
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String expression = args["expression"];
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int frame_id = args.has("frameId") ? static_cast<int>(args["frameId"]) : DebugAdapterProtocol::get_singleton()->_current_frame;
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String value = EditorDebuggerNode::get_singleton()->get_var_value(args["expression"]);
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body["result"] = value;
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body["variablesReference"] = 0;
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if (HashMap<String, DAP::Variable>::Iterator E = DebugAdapterProtocol::get_singleton()->eval_list.find(expression); E) {
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Dictionary response = prepare_success_response(p_params);
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Dictionary body;
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response["body"] = body;
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return response;
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DAP::Variable var = E->value;
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body["result"] = var.value;
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body["variablesReference"] = var.variablesReference;
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// Since an evaluation can alter the state of the debuggee, they are volatile, and should only be used once
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DebugAdapterProtocol::get_singleton()->eval_list.erase(E->key);
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return response;
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} else {
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DebugAdapterProtocol::get_singleton()->request_remote_evaluate(expression, frame_id);
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}
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return Dictionary();
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}
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Dictionary DebugAdapterParser::req_godot_put_msg(const Dictionary &p_params) const {
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@ -799,6 +799,22 @@ void DebugAdapterProtocol::parse_object(SceneDebuggerObject &p_obj) {
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variable_list.insert(object_list[object_id], properties);
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}
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void DebugAdapterProtocol::parse_evaluation(DebuggerMarshalls::ScriptStackVariable &p_var) {
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// If the eval is not on the pending list, we weren't expecting it. Ignore it.
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String eval = p_var.name;
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if (!eval_pending_list.erase(eval)) {
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return;
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}
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DAP::Variable variable;
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variable.name = p_var.name;
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variable.value = p_var.value;
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variable.type = Variant::get_type_name(p_var.value.get_type());
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variable.variablesReference = parse_variant(p_var.value);
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eval_list.insert(variable.name, variable);
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}
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const Variant DebugAdapterProtocol::parse_object_variable(const SceneDebuggerObject::SceneDebuggerProperty &p_property) {
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const PropertyInfo &info = p_property.first;
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const Variant &value = p_property.second;
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@ -833,6 +849,18 @@ bool DebugAdapterProtocol::request_remote_object(const ObjectID &p_object_id) {
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return true;
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}
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bool DebugAdapterProtocol::request_remote_evaluate(const String &p_eval, int p_stack_frame) {
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// If the eval is already on the pending list, we don't need to request it again
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if (eval_pending_list.has(p_eval)) {
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return false;
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}
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EditorDebuggerNode::get_singleton()->get_default_debugger()->request_remote_evaluate(p_eval, p_stack_frame);
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eval_pending_list.insert(p_eval);
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return true;
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}
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bool DebugAdapterProtocol::process_message(const String &p_text) {
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JSON json;
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ERR_FAIL_COND_V_MSG(json.parse(p_text) != OK, true, "Malformed message!");
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@ -1148,6 +1176,12 @@ void DebugAdapterProtocol::on_debug_data(const String &p_msg, const Array &p_dat
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remote_obj.deserialize(p_data);
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parse_object(remote_obj);
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} else if (p_msg == "evaluation_return") {
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// An evaluation was requested from the debuggee; parse it.
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DebuggerMarshalls::ScriptStackVariable remote_evaluation;
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remote_evaluation.deserialize(p_data);
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parse_evaluation(remote_evaluation);
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}
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notify_custom_data(p_msg, p_data);
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@ -31,9 +31,11 @@
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#ifndef DEBUG_ADAPTER_PROTOCOL_H
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#define DEBUG_ADAPTER_PROTOCOL_H
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#include "core/debugger/debugger_marshalls.h"
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#include "core/io/stream_peer_tcp.h"
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#include "core/io/tcp_server.h"
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#include "core/object/object_id.h"
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#include "debug_adapter_parser.h"
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#include "debug_adapter_types.h"
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#include "scene/debugger/scene_debugger.h"
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@ -103,9 +105,11 @@ private:
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int parse_variant(const Variant &p_var);
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void parse_object(SceneDebuggerObject &p_obj);
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const Variant parse_object_variable(const SceneDebuggerObject::SceneDebuggerProperty &p_property);
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void parse_evaluation(DebuggerMarshalls::ScriptStackVariable &p_var);
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ObjectID search_object_id(DAPVarID p_var_id);
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bool request_remote_object(const ObjectID &p_object_id);
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bool request_remote_evaluate(const String &p_eval, int p_stack_frame);
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bool _initialized = false;
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bool _processing_breakpoint = false;
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@ -129,6 +133,9 @@ private:
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HashMap<ObjectID, DAPVarID> object_list;
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HashSet<ObjectID> object_pending_set;
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HashMap<String, DAP::Variable> eval_list;
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HashSet<String> eval_pending_list;
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public:
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friend class DebugAdapterServer;
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@ -64,10 +64,7 @@ void EditorExpressionEvaluator::_evaluate() {
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return;
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}
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Array expr_data;
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expr_data.push_back(expression);
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expr_data.push_back(editor_debugger->get_stack_script_frame());
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editor_debugger->send_message("evaluate", expr_data);
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editor_debugger->request_remote_evaluate(expression, editor_debugger->get_stack_script_frame());
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expression_input->clear();
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}
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@ -253,6 +253,13 @@ const SceneDebuggerTree *ScriptEditorDebugger::get_remote_tree() {
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return scene_tree;
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}
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void ScriptEditorDebugger::request_remote_evaluate(const String &p_expression, int p_stack_frame) {
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Array msg;
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msg.push_back(p_expression);
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msg.push_back(p_stack_frame);
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_put_msg("evaluate", msg);
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}
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void ScriptEditorDebugger::update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value) {
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Array msg;
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msg.push_back(p_obj_id);
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@ -254,6 +254,8 @@ public:
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void request_remote_tree();
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const SceneDebuggerTree *get_remote_tree();
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void request_remote_evaluate(const String &p_expression, int p_stack_frame);
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void start(Ref<RemoteDebuggerPeer> p_peer);
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void stop();
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