Update Bullet Area overlaps when Area properties or shapes change.
This commit is contained in:
parent
53a3dfbf6b
commit
0d3e8538ef
6 changed files with 12 additions and 7 deletions
|
@ -153,6 +153,7 @@ int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) {
|
||||||
|
|
||||||
void AreaBullet::set_monitorable(bool p_monitorable) {
|
void AreaBullet::set_monitorable(bool p_monitorable) {
|
||||||
monitorable = p_monitorable;
|
monitorable = p_monitorable;
|
||||||
|
updated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AreaBullet::is_monitoring() const {
|
bool AreaBullet::is_monitoring() const {
|
||||||
|
@ -162,6 +163,7 @@ bool AreaBullet::is_monitoring() const {
|
||||||
void AreaBullet::main_shape_changed() {
|
void AreaBullet::main_shape_changed() {
|
||||||
CRASH_COND(!get_main_shape());
|
CRASH_COND(!get_main_shape());
|
||||||
btGhost->setCollisionShape(get_main_shape());
|
btGhost->setCollisionShape(get_main_shape());
|
||||||
|
updated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AreaBullet::reload_body() {
|
void AreaBullet::reload_body() {
|
||||||
|
@ -192,6 +194,7 @@ void AreaBullet::on_collision_filters_change() {
|
||||||
if (space) {
|
if (space) {
|
||||||
space->reload_collision_filters(this);
|
space->reload_collision_filters(this);
|
||||||
}
|
}
|
||||||
|
updated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
|
void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
|
||||||
|
@ -277,6 +280,7 @@ void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, co
|
||||||
set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
|
set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
|
||||||
} else {
|
} else {
|
||||||
set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
|
set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
|
||||||
|
clear_overlaps(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -154,7 +154,7 @@ public:
|
||||||
|
|
||||||
virtual void on_collision_filters_change();
|
virtual void on_collision_filters_change();
|
||||||
virtual void on_collision_checker_start() {}
|
virtual void on_collision_checker_start() {}
|
||||||
virtual void on_collision_checker_end() { isTransformChanged = false; }
|
virtual void on_collision_checker_end() { updated = false; }
|
||||||
|
|
||||||
void add_overlap(CollisionObjectBullet *p_otherObject);
|
void add_overlap(CollisionObjectBullet *p_otherObject);
|
||||||
void put_overlap_as_exit(int p_index);
|
void put_overlap_as_exit(int p_index);
|
||||||
|
|
|
@ -181,6 +181,7 @@ void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
|
||||||
|
|
||||||
void CollisionObjectBullet::set_godot_object_flags(int flags) {
|
void CollisionObjectBullet::set_godot_object_flags(int flags) {
|
||||||
bt_collision_object->setUserIndex2(flags);
|
bt_collision_object->setUserIndex2(flags);
|
||||||
|
updated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
int CollisionObjectBullet::get_godot_object_flags() const {
|
int CollisionObjectBullet::get_godot_object_flags() const {
|
||||||
|
@ -214,7 +215,7 @@ const btTransform &CollisionObjectBullet::get_transform__bullet() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CollisionObjectBullet::notify_transform_changed() {
|
void CollisionObjectBullet::notify_transform_changed() {
|
||||||
isTransformChanged = true;
|
updated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
|
RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
|
||||||
|
|
|
@ -128,7 +128,7 @@ protected:
|
||||||
/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
|
/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
|
||||||
/// This array is used mainly to know which area hold the pointer of this object
|
/// This array is used mainly to know which area hold the pointer of this object
|
||||||
Vector<AreaBullet *> areasOverlapped;
|
Vector<AreaBullet *> areasOverlapped;
|
||||||
bool isTransformChanged = false;
|
bool updated = false;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CollisionObjectBullet(Type p_type);
|
CollisionObjectBullet(Type p_type);
|
||||||
|
@ -206,9 +206,9 @@ public:
|
||||||
Transform get_transform() const;
|
Transform get_transform() const;
|
||||||
virtual void set_transform__bullet(const btTransform &p_global_transform);
|
virtual void set_transform__bullet(const btTransform &p_global_transform);
|
||||||
virtual const btTransform &get_transform__bullet() const;
|
virtual const btTransform &get_transform__bullet() const;
|
||||||
|
|
||||||
bool is_transform_changed() const { return isTransformChanged; }
|
|
||||||
virtual void notify_transform_changed();
|
virtual void notify_transform_changed();
|
||||||
|
|
||||||
|
bool is_updated() const { return updated; }
|
||||||
};
|
};
|
||||||
|
|
||||||
class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
|
class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
|
||||||
|
|
|
@ -410,7 +410,7 @@ void RigidBodyBullet::on_collision_checker_start() {
|
||||||
|
|
||||||
void RigidBodyBullet::on_collision_checker_end() {
|
void RigidBodyBullet::on_collision_checker_end() {
|
||||||
// Always true if active and not a static or kinematic body
|
// Always true if active and not a static or kinematic body
|
||||||
isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject();
|
updated = btBody->isActive() && !btBody->isStaticOrKinematicObject();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {
|
bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {
|
||||||
|
|
|
@ -684,7 +684,7 @@ void SpaceBullet::check_ghost_overlaps() {
|
||||||
RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
|
RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
|
||||||
btVector3 other_body_scale(otherObject->get_bt_body_scale());
|
btVector3 other_body_scale(otherObject->get_bt_body_scale());
|
||||||
|
|
||||||
if (!area->is_transform_changed() && !otherObject->is_transform_changed()) {
|
if (!area->is_updated() && !otherObject->is_updated()) {
|
||||||
hasOverlap = -1 != area->find_overlapping_object(otherObject);
|
hasOverlap = -1 != area->find_overlapping_object(otherObject);
|
||||||
goto collision_found;
|
goto collision_found;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue