Merge pull request #49714 from fire/lod-scale
Fix for LOD is broken 49706
This commit is contained in:
commit
0d5c0622dd
1 changed files with 2 additions and 1 deletions
|
@ -215,6 +215,7 @@ void EditorSceneImporterMesh::generate_lods() {
|
|||
int index_target = indices.size() * threshold;
|
||||
float max_mesh_error_percentage = 1e0f;
|
||||
float mesh_error = 0.0f;
|
||||
float scale = SurfaceTool::simplify_scale_func((const float *)vertices_ptr, vertex_count, sizeof(Vector3));
|
||||
while (index_target > min_indices) {
|
||||
Vector<int> new_indices;
|
||||
new_indices.resize(indices.size());
|
||||
|
@ -223,7 +224,7 @@ void EditorSceneImporterMesh::generate_lods() {
|
|||
break;
|
||||
}
|
||||
Surface::LOD lod;
|
||||
lod.distance = mesh_error;
|
||||
lod.distance = mesh_error * scale;
|
||||
if (Math::is_zero_approx(mesh_error)) {
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue