Merge pull request #3790 from JoshuaGrams/class-docs
docs: RigidBody2D._integrate_forces: Explain in more detail.
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1 changed files with 2 additions and 2 deletions
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@ -28603,7 +28603,7 @@ This method controls whether the position between two cached points is interpola
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<argument index="0" name="state" type="Physics2DDirectBodyState">
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</argument>
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<description>
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Override this function to use a custom force integrator. This allows to hook up to the physics processing and alter the simulation state for the object on every frame.
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Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body.
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</description>
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</method>
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<method name="set_mode">
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@ -28764,7 +28764,7 @@ This method controls whether the position between two cached points is interpola
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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Set to true if the body shall not do any internal force integration at all (like gravity or air friction). Only the [method _integrate_forces] will be able to integrate them if overrided.
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Pass true to disable the internal force integration (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined.
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</description>
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</method>
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<method name="is_using_custom_integrator">
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