From 47a22135804ee9141bf10c071df931b5fbd6a16c Mon Sep 17 00:00:00 2001 From: Josh Grams Date: Sat, 20 Feb 2016 21:18:24 -0500 Subject: [PATCH] docs: RigidBody2D._integrate_forces: Explain in more detail. --- doc/base/classes.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 034d32576b2..c1d0020cf66 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -28603,7 +28603,7 @@ This method controls whether the position between two cached points is interpola - Override this function to use a custom force integrator. This allows to hook up to the physics processing and alter the simulation state for the object on every frame. + Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body. @@ -28764,7 +28764,7 @@ This method controls whether the position between two cached points is interpola - Set to true if the body shall not do any internal force integration at all (like gravity or air friction). Only the [method _integrate_forces] will be able to integrate them if overrided. + Pass true to disable the internal force integration (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined.