Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Fix ambient_light_disabled render mode flag
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commit
0d711cad30
3 changed files with 28 additions and 13 deletions
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@ -1129,9 +1129,15 @@ void main() {
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#if defined(CUSTOM_IRRADIANCE_USED)
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ambient_light = mix(ambient_light, custom_irradiance.rgb, custom_irradiance.a);
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#endif // CUSTOM_IRRADIANCE_USED
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ambient_light *= albedo.rgb;
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ambient_light *= ao;
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{
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#if defined(AMBIENT_LIGHT_DISABLED)
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ambient_light = vec3(0.0, 0.0, 0.0);
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#else
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ambient_light *= albedo.rgb;
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ambient_light *= ao;
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#endif // AMBIENT_LIGHT_DISABLED
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}
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// convert ao to direct light ao
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ao = mix(1.0, ao, ao_light_affect);
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@ -1447,16 +1447,19 @@ void fragment_shader(in SceneData scene_data) {
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}
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//finalize ambient light here
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ambient_light *= albedo.rgb;
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ambient_light *= ao;
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{
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#if defined(AMBIENT_LIGHT_DISABLED)
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ambient_light = vec3(0.0, 0.0, 0.0);
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#else
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ambient_light *= albedo.rgb;
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ambient_light *= ao;
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// convert ao to direct light ao
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ao = mix(1.0, ao, ao_light_affect);
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if (bool(implementation_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSIL)) {
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vec4 ssil = textureLod(sampler2D(ssil_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv, 0.0);
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ambient_light *= 1.0 - ssil.a;
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ambient_light += ssil.rgb * albedo.rgb;
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if (bool(scene_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSIL)) {
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vec4 ssil = textureLod(sampler2D(ssil_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv, 0.0);
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ambient_light *= 1.0 - ssil.a;
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ambient_light += ssil.rgb * albedo.rgb;
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}
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#endif // AMBIENT_LIGHT_DISABLED
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}
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//this saves some VGPRs
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@ -1172,8 +1172,14 @@ void main() {
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} //Reflection probes
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// finalize ambient light here
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ambient_light *= albedo.rgb;
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ambient_light *= ao;
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{
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#if defined(AMBIENT_LIGHT_DISABLED)
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ambient_light = vec3(0.0, 0.0, 0.0);
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#else
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ambient_light *= albedo.rgb;
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ambient_light *= ao;
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#endif // AMBIENT_LIGHT_DISABLED
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}
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// convert ao to direct light ao
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ao = mix(1.0, ao, ao_light_affect);
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