Rename NavigationServer internal RvoAgent to NavAgent
Renames the NavigationServer internal RvoAgent to NavAgent.
This commit is contained in:
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0a9e6e478e
commit
0d80705f11
6 changed files with 50 additions and 50 deletions
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@ -262,7 +262,7 @@ TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
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const NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND_V(map == nullptr, agents_rids);
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const LocalVector<RvoAgent *> agents = map->get_agents();
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const LocalVector<NavAgent *> agents = map->get_agents();
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agents_rids.resize(agents.size());
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for (uint32_t i = 0; i < agents.size(); i++) {
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@ -282,7 +282,7 @@ RID GodotNavigationServer::region_get_map(RID p_region) const {
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}
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RID GodotNavigationServer::agent_get_map(RID p_agent) const {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND_V(agent == nullptr, RID());
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if (agent->get_map()) {
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@ -579,13 +579,13 @@ RID GodotNavigationServer::agent_create() {
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MutexLock lock(operations_mutex);
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RID rid = agent_owner.make_rid();
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RvoAgent *agent = agent_owner.get_or_null(rid);
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NavAgent *agent = agent_owner.get_or_null(rid);
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agent->set_self(rid);
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return rid;
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}
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COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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if (agent->get_map()) {
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@ -612,77 +612,77 @@ COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) {
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}
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COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->get_agent()->neighborDist_ = p_distance;
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}
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COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->get_agent()->maxNeighbors_ = p_count;
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}
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COMMAND_2(agent_set_time_horizon, RID, p_agent, real_t, p_time) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->get_agent()->timeHorizon_ = p_time;
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}
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COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->get_agent()->radius_ = p_radius;
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}
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COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->get_agent()->maxSpeed_ = p_max_speed;
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}
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COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->get_agent()->velocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z);
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}
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COMMAND_2(agent_set_target_velocity, RID, p_agent, Vector3, p_velocity) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->get_agent()->prefVelocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z);
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}
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COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->get_agent()->position_ = RVO::Vector3(p_position.x, p_position.y, p_position.z);
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}
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COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->get_agent()->ignore_y_ = p_ignore;
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}
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bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND_V(agent == nullptr, false);
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return agent->is_map_changed();
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}
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COMMAND_2(agent_set_callback, RID, p_agent, Callable, p_callback) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->set_callback(p_callback);
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@ -713,7 +713,7 @@ COMMAND_1(free, RID, p_object) {
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}
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// Remove any assigned agent
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for (RvoAgent *agent : map->get_agents()) {
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for (NavAgent *agent : map->get_agents()) {
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map->remove_agent(agent);
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agent->set_map(nullptr);
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}
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@ -746,7 +746,7 @@ COMMAND_1(free, RID, p_object) {
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link_owner.free(p_object);
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} else if (agent_owner.owns(p_object)) {
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RvoAgent *agent = agent_owner.get_or_null(p_object);
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NavAgent *agent = agent_owner.get_or_null(p_object);
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// Removes this agent from the map if assigned
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if (agent->get_map() != nullptr) {
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@ -36,10 +36,10 @@
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#include "core/templates/rid_owner.h"
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#include "servers/navigation_server_3d.h"
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#include "nav_agent.h"
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#include "nav_link.h"
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#include "nav_map.h"
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#include "nav_region.h"
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#include "rvo_agent.h"
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/// The commands are functions executed during the `sync` phase.
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@ -71,7 +71,7 @@ class GodotNavigationServer : public NavigationServer3D {
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mutable RID_Owner<NavLink> link_owner;
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mutable RID_Owner<NavMap> map_owner;
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mutable RID_Owner<NavRegion> region_owner;
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mutable RID_Owner<RvoAgent> agent_owner;
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mutable RID_Owner<NavAgent> agent_owner;
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bool active = true;
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LocalVector<NavMap *> active_maps;
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@ -1,5 +1,5 @@
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/**************************************************************************/
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/* rvo_agent.cpp */
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/* nav_agent.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,15 +28,15 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rvo_agent.h"
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#include "nav_agent.h"
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#include "nav_map.h"
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void RvoAgent::set_map(NavMap *p_map) {
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void NavAgent::set_map(NavMap *p_map) {
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map = p_map;
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}
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bool RvoAgent::is_map_changed() {
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bool NavAgent::is_map_changed() {
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if (map) {
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bool is_changed = map->get_map_update_id() != map_update_id;
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map_update_id = map->get_map_update_id();
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@ -46,15 +46,15 @@ bool RvoAgent::is_map_changed() {
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}
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}
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void RvoAgent::set_callback(Callable p_callback) {
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void NavAgent::set_callback(Callable p_callback) {
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callback = p_callback;
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}
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bool RvoAgent::has_callback() const {
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bool NavAgent::has_callback() const {
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return callback.is_valid();
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}
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void RvoAgent::dispatch_callback() {
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void NavAgent::dispatch_callback() {
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if (!callback.is_valid()) {
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return;
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}
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@ -1,5 +1,5 @@
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/**************************************************************************/
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/* rvo_agent.h */
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/* nav_agent.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RVO_AGENT_H
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#define RVO_AGENT_H
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#ifndef NAV_AGENT_H
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#define NAV_AGENT_H
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#include "core/object/class_db.h"
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#include "nav_rid.h"
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@ -38,7 +38,7 @@
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class NavMap;
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class RvoAgent : public NavRid {
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class NavAgent : public NavRid {
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NavMap *map = nullptr;
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RVO::Agent agent;
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Callable callback = Callable();
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@ -62,4 +62,4 @@ public:
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void dispatch_callback();
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};
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#endif // RVO_AGENT_H
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#endif // NAV_AGENT_H
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@ -31,9 +31,9 @@
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#include "nav_map.h"
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#include "core/object/worker_thread_pool.h"
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#include "nav_agent.h"
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#include "nav_link.h"
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#include "nav_region.h"
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#include "rvo_agent.h"
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#include <algorithm>
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#define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a)))
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@ -568,18 +568,18 @@ void NavMap::remove_link(NavLink *p_link) {
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}
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}
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bool NavMap::has_agent(RvoAgent *agent) const {
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bool NavMap::has_agent(NavAgent *agent) const {
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return (agents.find(agent) != -1);
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}
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void NavMap::add_agent(RvoAgent *agent) {
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void NavMap::add_agent(NavAgent *agent) {
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if (!has_agent(agent)) {
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agents.push_back(agent);
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agents_dirty = true;
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}
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}
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void NavMap::remove_agent(RvoAgent *agent) {
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void NavMap::remove_agent(NavAgent *agent) {
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remove_agent_as_controlled(agent);
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int64_t agent_index = agents.find(agent);
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if (agent_index != -1) {
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@ -588,7 +588,7 @@ void NavMap::remove_agent(RvoAgent *agent) {
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}
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}
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void NavMap::set_agent_as_controlled(RvoAgent *agent) {
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void NavMap::set_agent_as_controlled(NavAgent *agent) {
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const bool exist = (controlled_agents.find(agent) != -1);
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if (!exist) {
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ERR_FAIL_COND(!has_agent(agent));
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@ -596,7 +596,7 @@ void NavMap::set_agent_as_controlled(RvoAgent *agent) {
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}
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}
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void NavMap::remove_agent_as_controlled(RvoAgent *agent) {
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void NavMap::remove_agent_as_controlled(NavAgent *agent) {
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int64_t active_avoidance_agent_index = controlled_agents.find(agent);
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if (active_avoidance_agent_index != -1) {
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controlled_agents.remove_at_unordered(active_avoidance_agent_index);
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@ -895,7 +895,7 @@ void NavMap::sync() {
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// cannot use LocalVector here as RVO library expects std::vector to build KdTree
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std::vector<RVO::Agent *> raw_agents;
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raw_agents.reserve(agents.size());
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for (RvoAgent *agent : agents) {
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for (NavAgent *agent : agents) {
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raw_agents.push_back(agent->get_agent());
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}
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rvo.buildAgentTree(raw_agents);
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@ -916,7 +916,7 @@ void NavMap::sync() {
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pm_edge_free_count = _new_pm_edge_free_count;
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}
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void NavMap::compute_single_step(uint32_t index, RvoAgent **agent) {
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void NavMap::compute_single_step(uint32_t index, NavAgent **agent) {
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(*(agent + index))->get_agent()->computeNeighbors(&rvo);
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(*(agent + index))->get_agent()->computeNewVelocity(deltatime);
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}
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@ -930,7 +930,7 @@ void NavMap::step(real_t p_deltatime) {
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}
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void NavMap::dispatch_callbacks() {
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for (RvoAgent *agent : controlled_agents) {
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for (NavAgent *agent : controlled_agents) {
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agent->dispatch_callback();
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}
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}
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@ -42,7 +42,7 @@
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class NavLink;
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class NavRegion;
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class RvoAgent;
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class NavAgent;
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class NavMap : public NavRid {
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/// Map Up
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@ -78,10 +78,10 @@ class NavMap : public NavRid {
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bool agents_dirty = false;
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/// All the Agents (even the controlled one)
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LocalVector<RvoAgent *> agents;
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LocalVector<NavAgent *> agents;
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/// Controlled agents
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LocalVector<RvoAgent *> controlled_agents;
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LocalVector<NavAgent *> controlled_agents;
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/// Physics delta time
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real_t deltatime = 0.0;
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@ -144,15 +144,15 @@ public:
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return links;
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}
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bool has_agent(RvoAgent *agent) const;
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void add_agent(RvoAgent *agent);
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void remove_agent(RvoAgent *agent);
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const LocalVector<RvoAgent *> &get_agents() const {
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bool has_agent(NavAgent *agent) const;
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void add_agent(NavAgent *agent);
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void remove_agent(NavAgent *agent);
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const LocalVector<NavAgent *> &get_agents() const {
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return agents;
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}
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void set_agent_as_controlled(RvoAgent *agent);
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void remove_agent_as_controlled(RvoAgent *agent);
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void set_agent_as_controlled(NavAgent *agent);
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void remove_agent_as_controlled(NavAgent *agent);
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uint32_t get_map_update_id() const {
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return map_update_id;
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@ -173,7 +173,7 @@ public:
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int get_pm_edge_free_count() const { return pm_edge_free_count; }
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private:
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void compute_single_step(uint32_t index, RvoAgent **agent);
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void compute_single_step(uint32_t index, NavAgent **agent);
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void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const;
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};
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