Merge pull request #46201 from Faless/js/3.x_canvas_size_pr
[3.2] [HTML5] Easier HTML templates, better canvas size handling.
This commit is contained in:
commit
0d94bf707f
12 changed files with 479 additions and 415 deletions
136
misc/dist/html/editor.html
vendored
136
misc/dist/html/editor.html
vendored
|
@ -236,7 +236,7 @@
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<script type='text/javascript' src='godot.tools.js'></script>
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<script type='text/javascript'>//<![CDATA[
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var engine = new Engine;
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var editor = null;
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var game = null;
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var setStatusMode;
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var setStatusNotice;
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@ -321,13 +321,12 @@
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function closeEditor() {
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closeGame();
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if (engine) {
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engine.requestQuit();
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if (editor) {
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editor.requestQuit();
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}
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}
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function startEditor(zip) {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const persistentPaths = ['/home/web_user'];
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@ -337,6 +336,7 @@
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var headerDiv = document.getElementById('tabs-buttons');
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var initializing = true;
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var statusMode = 'hidden';
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@ -350,22 +350,28 @@
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}
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requestAnimationFrame(animate);
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var lastScale = 0;
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var lastWidth = 0;
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var lastHeight = 0;
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function adjustCanvasDimensions() {
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var scale = window.devicePixelRatio || 1;
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var header = document.getElementById('tabs-buttons');
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var headerHeight = header.offsetHeight + 1;
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var headerHeight = headerDiv.offsetHeight + 1;
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var width = window.innerWidth;
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var height = window.innerHeight - headerHeight;
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editorCanvas.width = width * scale;
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editorCanvas.height = height * scale;
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editorCanvas.style.width = width + "px";
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editorCanvas.style.height = height + "px";
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if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
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editorCanvas.width = width * scale;
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editorCanvas.height = height * scale;
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editorCanvas.style.width = width + "px";
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editorCanvas.style.height = height + "px";
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lastScale = scale;
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lastWidth = width;
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lastHeight = height;
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}
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}
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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setStatusMode = function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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@ -394,7 +400,6 @@
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};
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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@ -405,7 +410,6 @@
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}
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setStatusNotice = function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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@ -416,25 +420,23 @@
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});
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};
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engine.setProgressFunc((current, total) => {
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const gameConfig = {
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'persistentPaths': persistentPaths,
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'unloadAfterInit': false,
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'canvas': gameCanvas,
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'canvasResizePolicy': 1,
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'onExit': function () {
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setGameTabEnabled(false);
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showTab('editor');
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game = null;
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},
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};
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 100);
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}
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} else {
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setStatusMode('indeterminate');
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}
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});
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engine.setPersistentPaths(persistentPaths);
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engine.setOnExecute(function(args) {
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var OnEditorExit = function () {
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showTab('loader');
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setLoaderEnabled(true);
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};
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function Execute(args) {
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const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
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const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
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const is_game = !is_editor && !is_project_manager;
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@ -447,42 +449,60 @@
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return;
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}
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setGameTabEnabled(true);
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game = new Engine();
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game.setPersistentPaths(persistentPaths);
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game.setUnloadAfterInit(false);
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game.setOnExecute(engine.onExecute);
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game.setCanvas(gameCanvas);
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game.setCanvasResizedOnStart(true);
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game.setOnExit(function() {
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setGameTabEnabled(false);
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showTab('editor');
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game = null;
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});
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game = new Engine(gameConfig);
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showTab('game');
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game.init().then(function() {
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requestAnimationFrame(function() {
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game.start.apply(game, args).then(function() {
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game.start({'args': args}).then(function() {
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gameCanvas.focus();
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});
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});
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});
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} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
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engine.setOnExit(function(code) {
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OnEditorExit = function(code) {
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setLoaderEnabled(true);
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setTimeout(function() {
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engine.init().then(function() {
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editor.init().then(function() {
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setLoaderEnabled(false);
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engine.setOnExit(function() {
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OnEditorExit = function() {
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showTab('loader');
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setLoaderEnabled(true);
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});
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engine.start.apply(engine, args);
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};
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editor.start({'args': args});
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});
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}, 0);
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engine.setOnExit(null);
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});
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OnEditorExit = null;
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};
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}
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});
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}
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const editorConfig = {
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'unloadAfterInit': false,
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'onProgress': function progressFunction (current, total) {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 100);
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}
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} else {
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setStatusMode('indeterminate');
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}
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},
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'canvas': editorCanvas,
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'canvasResizePolicy': 0,
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'onExit': function() {
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if (OnEditorExit) {
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OnEditorExit();
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}
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},
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'onExecute': Execute,
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'persistentPaths': persistentPaths,
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};
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editor = new Engine(editorConfig);
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function displayFailureNotice(err) {
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var msg = err.message || err;
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@ -496,26 +516,20 @@
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displayFailureNotice('WebGL not available');
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(editorCanvas);
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engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
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engine.init('godot.tools').then(function() {
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editor.init('godot.tools').then(function() {
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if (zip) {
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engine.copyToFS("/tmp/preload.zip", zip);
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editor.copyToFS("/tmp/preload.zip", zip);
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}
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try {
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// Avoid user creating project in the persistent root folder.
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engine.copyToFS("/home/web_user/keep", new Uint8Array());
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editor.copyToFS("/home/web_user/keep", new Uint8Array());
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} catch(e) {
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// File exists
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}
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//selectVideoMode();
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showTab('editor');
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setLoaderEnabled(false);
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engine.setOnExit(function() {
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showTab('loader');
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setLoaderEnabled(true);
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});
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engine.start('--video-driver', video_driver).then(function() {
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editor.start({'args': ['--video-driver', video_driver]}).then(function() {
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setStatusMode('hidden');
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initializing = false;
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});
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73
misc/dist/html/full-size.html
vendored
73
misc/dist/html/full-size.html
vendored
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@ -134,21 +134,14 @@ $GODOT_HEAD_INCLUDE
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<div id='status-notice' class='godot' style='display: none;'></div>
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</div>
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<script type='text/javascript' src='$GODOT_BASENAME.js'></script>
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<script type='text/javascript' src='$GODOT_URL'></script>
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<script type='text/javascript'>//<![CDATA[
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var engine = new Engine;
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var setStatusMode;
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var setStatusNotice;
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const GODOT_CONFIG = $GODOT_CONFIG;
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var engine = new Engine(GODOT_CONFIG);
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(function() {
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const EXECUTABLE_NAME = '$GODOT_BASENAME';
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const MAIN_PACK = '$GODOT_BASENAME.pck';
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const GDNATIVE_LIBS = [$GODOT_GDNATIVE_LIBS];
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const FULL_WINDOW = $GODOT_FULL_WINDOW;
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var canvas = document.getElementById('canvas');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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@ -168,26 +161,7 @@ $GODOT_HEAD_INCLUDE
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}
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requestAnimationFrame(animate);
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function adjustCanvasDimensions() {
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const scale = window.devicePixelRatio || 1;
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if (lastWidth != window.innerWidth || lastHeight != window.innerHeight || lastScale != scale) {
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lastScale = scale;
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lastWidth = window.innerWidth;
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lastHeight = window.innerHeight;
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canvas.width = Math.floor(lastWidth * scale);
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canvas.height = Math.floor(lastHeight * scale);
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canvas.style.width = lastWidth + "px";
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canvas.style.height = lastHeight + "px";
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}
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}
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if (FULL_WINDOW) {
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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} else {
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engine.setCanvasResizedOnStart(true);
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}
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setStatusMode = function setStatusMode(mode) {
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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@ -217,7 +191,6 @@ $GODOT_HEAD_INCLUDE
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}
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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@ -227,8 +200,7 @@ $GODOT_HEAD_INCLUDE
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}
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}
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setStatusNotice = function setStatusNotice(text) {
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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@ -239,22 +211,6 @@ $GODOT_HEAD_INCLUDE
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});
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};
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engine.setProgressFunc((current, total) => {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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});
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function displayFailureNotice(err) {
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var msg = err.message || err;
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console.error(msg);
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@ -267,9 +223,22 @@ $GODOT_HEAD_INCLUDE
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displayFailureNotice('WebGL not available');
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.setGDNativeLibraries(GDNATIVE_LIBS);
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
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engine.startGame({
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'onProgress': function (current, total) {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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},
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}).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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@ -3,6 +3,7 @@ module.exports = {
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"./.eslintrc.js",
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],
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"globals": {
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"EngineConfig": true,
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"Godot": true,
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"Preloader": true,
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"Utils": true,
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@ -73,6 +73,7 @@ sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
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engine = [
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"js/engine/preloader.js",
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"js/engine/utils.js",
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"js/engine/config.js",
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"js/engine/engine.js",
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]
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externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
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@ -28,6 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/io/json.h"
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#include "core/io/tcp_server.h"
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#include "core/io/zip_io.h"
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#include "editor/editor_export.h"
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@ -241,7 +242,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
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return name;
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}
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void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, const Vector<SharedObject> p_shared_objects);
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void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects);
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static void _server_thread_poll(void *data);
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@ -279,25 +280,35 @@ public:
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~EditorExportPlatformJavaScript();
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};
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void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, const Vector<SharedObject> p_shared_objects) {
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void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects) {
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String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
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String str_export;
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Vector<String> lines = str_template.split("\n");
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String libs;
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Array libs;
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for (int i = 0; i < p_shared_objects.size(); i++) {
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libs += "\"" + p_shared_objects[i].path.get_file() + "\",";
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libs.push_back(p_shared_objects[i].path.get_file());
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}
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Vector<String> flags;
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gen_export_flags(flags, p_flags & (~DEBUG_FLAG_REMOTE_DEBUG) & (~DEBUG_FLAG_DUMB_CLIENT));
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Array args;
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for (int i = 0; i < flags.size(); i++) {
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args.push_back(flags[i]);
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}
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Dictionary config;
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config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy");
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config["gdnativeLibs"] = libs;
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config["executable"] = p_name;
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config["args"] = args;
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const String str_config = JSON::print(config);
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for (int i = 0; i < lines.size(); i++) {
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String current_line = lines[i];
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current_line = current_line.replace("$GODOT_BASENAME", p_name);
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current_line = current_line.replace("$GODOT_URL", p_name + ".js");
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current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name"));
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current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
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current_line = current_line.replace("$GODOT_FULL_WINDOW", p_preset->get("html/full_window_size") ? "true" : "false");
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current_line = current_line.replace("$GODOT_GDNATIVE_LIBS", libs);
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current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
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current_line = current_line.replace("$GODOT_CONFIG", str_config);
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str_export += current_line + "\n";
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}
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|
@ -342,7 +353,7 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/full_window_size"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2));
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}
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String EditorExportPlatformJavaScript::get_name() const {
|
||||
|
@ -493,7 +504,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
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if (!custom_html.empty()) {
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continue;
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}
|
||||
_fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, shared_objects);
|
||||
_fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
|
||||
file = p_path.get_file();
|
||||
|
||||
} else if (file == "godot.js") {
|
||||
|
@ -540,7 +551,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
|
|||
buf.resize(f->get_len());
|
||||
f->get_buffer(buf.ptrw(), buf.size());
|
||||
memdelete(f);
|
||||
_fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, shared_objects);
|
||||
_fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
|
||||
|
||||
f = FileAccess::open(p_path, FileAccess::WRITE);
|
||||
if (!f) {
|
||||
|
|
|
@ -40,7 +40,6 @@ extern "C" {
|
|||
// Config
|
||||
extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
|
||||
extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
|
||||
extern int godot_js_config_is_resize_on_start();
|
||||
|
||||
// OS
|
||||
extern void godot_js_os_finish_async(void (*p_callback)());
|
||||
|
@ -61,10 +60,15 @@ extern int godot_js_display_is_swap_ok_cancel();
|
|||
// Display canvas
|
||||
extern void godot_js_display_canvas_focus();
|
||||
extern int godot_js_display_canvas_is_focused();
|
||||
extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
|
||||
|
||||
// Display window
|
||||
extern void godot_js_display_window_request_fullscreen();
|
||||
extern void godot_js_display_desired_size_set(int p_width, int p_height);
|
||||
extern int godot_js_display_size_update();
|
||||
extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
|
||||
extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
|
||||
extern int godot_js_display_fullscreen_request();
|
||||
extern int godot_js_display_fullscreen_exit();
|
||||
extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
|
||||
extern void godot_js_display_window_title_set(const char *p_text);
|
||||
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
|
||||
|
||||
|
@ -88,7 +92,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
|
|||
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
|
||||
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
|
||||
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
|
||||
extern void godot_js_display_setup_canvas();
|
||||
extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
100
platform/javascript/js/engine/config.js
Normal file
100
platform/javascript/js/engine/config.js
Normal file
|
@ -0,0 +1,100 @@
|
|||
/** @constructor */
|
||||
function EngineConfig(opts) {
|
||||
// Module config
|
||||
this.unloadAfterInit = true;
|
||||
this.onPrintError = function () {
|
||||
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||
};
|
||||
this.onPrint = function () {
|
||||
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||
};
|
||||
this.onProgress = null;
|
||||
|
||||
// Godot Config
|
||||
this.canvas = null;
|
||||
this.executable = '';
|
||||
this.mainPack = null;
|
||||
this.locale = null;
|
||||
this.canvasResizePolicy = false;
|
||||
this.persistentPaths = ['/userfs'];
|
||||
this.gdnativeLibs = [];
|
||||
this.args = [];
|
||||
this.onExecute = null;
|
||||
this.onExit = null;
|
||||
this.update(opts);
|
||||
}
|
||||
|
||||
EngineConfig.prototype.update = function (opts) {
|
||||
const config = opts || {};
|
||||
function parse(key, def) {
|
||||
if (typeof (config[key]) === 'undefined') {
|
||||
return def;
|
||||
}
|
||||
return config[key];
|
||||
}
|
||||
// Module config
|
||||
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
|
||||
this.onPrintError = parse('onPrintError', this.onPrintError);
|
||||
this.onPrint = parse('onPrint', this.onPrint);
|
||||
this.onProgress = parse('onProgress', this.onProgress);
|
||||
|
||||
// Godot config
|
||||
this.canvas = parse('canvas', this.canvas);
|
||||
this.executable = parse('executable', this.executable);
|
||||
this.mainPack = parse('mainPack', this.mainPack);
|
||||
this.locale = parse('locale', this.locale);
|
||||
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
|
||||
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
|
||||
this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
|
||||
this.args = parse('args', this.args);
|
||||
this.onExecute = parse('onExecute', this.onExecute);
|
||||
this.onExit = parse('onExit', this.onExit);
|
||||
};
|
||||
|
||||
EngineConfig.prototype.getModuleConfig = function (loadPath, loadPromise) {
|
||||
const me = this;
|
||||
return {
|
||||
'print': this.onPrint,
|
||||
'printErr': this.onPrintError,
|
||||
'locateFile': Utils.createLocateRewrite(loadPath),
|
||||
'instantiateWasm': Utils.createInstantiatePromise(loadPromise),
|
||||
'thisProgram': me.executable,
|
||||
'noExitRuntime': true,
|
||||
'dynamicLibraries': [`${me.executable}.side.wasm`],
|
||||
};
|
||||
};
|
||||
|
||||
EngineConfig.prototype.getGodotConfig = function (cleanup) {
|
||||
if (!(this.canvas instanceof HTMLCanvasElement)) {
|
||||
this.canvas = Utils.findCanvas();
|
||||
if (!this.canvas) {
|
||||
throw new Error('No canvas found in page');
|
||||
}
|
||||
}
|
||||
|
||||
// Canvas can grab focus on click, or key events won't work.
|
||||
if (this.canvas.tabIndex < 0) {
|
||||
this.canvas.tabIndex = 0;
|
||||
}
|
||||
|
||||
// Browser locale, or custom one if defined.
|
||||
let locale = this.locale;
|
||||
if (!locale) {
|
||||
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
||||
locale = locale.split('.')[0];
|
||||
}
|
||||
const onExit = this.onExit;
|
||||
// Godot configuration.
|
||||
return {
|
||||
'canvas': this.canvas,
|
||||
'canvasResizePolicy': this.canvasResizePolicy,
|
||||
'locale': locale,
|
||||
'onExecute': this.onExecute,
|
||||
'onExit': function (p_code) {
|
||||
cleanup(); // We always need to call the cleanup callback to free memory.
|
||||
if (typeof (onExit) === 'function') {
|
||||
onExit(p_code);
|
||||
}
|
||||
},
|
||||
};
|
||||
};
|
|
@ -1,20 +1,14 @@
|
|||
const Engine = (function () {
|
||||
const preloader = new Preloader();
|
||||
|
||||
let wasmExt = '.wasm';
|
||||
let unloadAfterInit = true;
|
||||
let loadPath = '';
|
||||
let loadPromise = null;
|
||||
let loadPath = '';
|
||||
let initPromise = null;
|
||||
let stderr = null;
|
||||
let stdout = null;
|
||||
let progressFunc = null;
|
||||
|
||||
function load(basePath) {
|
||||
if (loadPromise == null) {
|
||||
loadPath = basePath;
|
||||
loadPromise = preloader.loadPromise(basePath + wasmExt);
|
||||
preloader.setProgressFunc(progressFunc);
|
||||
loadPromise = preloader.loadPromise(`${loadPath}.wasm`);
|
||||
requestAnimationFrame(preloader.animateProgress);
|
||||
}
|
||||
return loadPromise;
|
||||
|
@ -25,16 +19,9 @@ const Engine = (function () {
|
|||
}
|
||||
|
||||
/** @constructor */
|
||||
function Engine() { // eslint-disable-line no-shadow
|
||||
this.canvas = null;
|
||||
this.executableName = '';
|
||||
function Engine(opts) { // eslint-disable-line no-shadow
|
||||
this.config = new EngineConfig(opts);
|
||||
this.rtenv = null;
|
||||
this.customLocale = null;
|
||||
this.resizeCanvasOnStart = false;
|
||||
this.onExecute = null;
|
||||
this.onExit = null;
|
||||
this.persistentPaths = ['/userfs'];
|
||||
this.gdnativeLibs = [];
|
||||
}
|
||||
|
||||
Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
|
||||
|
@ -48,25 +35,14 @@ const Engine = (function () {
|
|||
}
|
||||
load(basePath);
|
||||
}
|
||||
let config = {};
|
||||
if (typeof stdout === 'function') {
|
||||
config.print = stdout;
|
||||
}
|
||||
if (typeof stderr === 'function') {
|
||||
config.printErr = stderr;
|
||||
}
|
||||
preloader.setProgressFunc(this.config.onProgress);
|
||||
let config = this.config.getModuleConfig(loadPath, loadPromise);
|
||||
const me = this;
|
||||
initPromise = new Promise(function (resolve, reject) {
|
||||
config['locateFile'] = Utils.createLocateRewrite(loadPath);
|
||||
config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
|
||||
// Emscripten configuration.
|
||||
config['thisProgram'] = me.executableName;
|
||||
config['noExitRuntime'] = true;
|
||||
config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs);
|
||||
Godot(config).then(function (module) {
|
||||
module['initFS'](me.persistentPaths).then(function (fs_err) {
|
||||
module['initFS'](me.config.persistentPaths).then(function (fs_err) {
|
||||
me.rtenv = module;
|
||||
if (unloadAfterInit) {
|
||||
if (me.config.unloadAfterInit) {
|
||||
unload();
|
||||
}
|
||||
resolve();
|
||||
|
@ -83,152 +59,60 @@ const Engine = (function () {
|
|||
};
|
||||
|
||||
/** @type {function(...string):Object} */
|
||||
Engine.prototype.start = function () {
|
||||
// Start from arguments.
|
||||
const args = [];
|
||||
for (let i = 0; i < arguments.length; i++) {
|
||||
args.push(arguments[i]);
|
||||
}
|
||||
Engine.prototype.start = function (override) {
|
||||
this.config.update(override);
|
||||
const me = this;
|
||||
return me.init().then(function () {
|
||||
if (!me.rtenv) {
|
||||
return Promise.reject(new Error('The engine must be initialized before it can be started'));
|
||||
}
|
||||
|
||||
if (!(me.canvas instanceof HTMLCanvasElement)) {
|
||||
me.canvas = Utils.findCanvas();
|
||||
if (!me.canvas) {
|
||||
return Promise.reject(new Error('No canvas found in page'));
|
||||
}
|
||||
}
|
||||
|
||||
// Canvas can grab focus on click, or key events won't work.
|
||||
if (me.canvas.tabIndex < 0) {
|
||||
me.canvas.tabIndex = 0;
|
||||
}
|
||||
|
||||
// Browser locale, or custom one if defined.
|
||||
let locale = me.customLocale;
|
||||
if (!locale) {
|
||||
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
||||
locale = locale.split('.')[0];
|
||||
let config = {};
|
||||
try {
|
||||
config = me.config.getGodotConfig(function () {
|
||||
me.rtenv = null;
|
||||
});
|
||||
} catch (e) {
|
||||
return Promise.reject(e);
|
||||
}
|
||||
// Godot configuration.
|
||||
me.rtenv['initConfig']({
|
||||
'resizeCanvasOnStart': me.resizeCanvasOnStart,
|
||||
'canvas': me.canvas,
|
||||
'locale': locale,
|
||||
'onExecute': function (p_args) {
|
||||
if (me.onExecute) {
|
||||
me.onExecute(p_args);
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
'onExit': function (p_code) {
|
||||
me.rtenv['deinitFS']();
|
||||
if (me.onExit) {
|
||||
me.onExit(p_code);
|
||||
}
|
||||
me.rtenv = null;
|
||||
},
|
||||
});
|
||||
me.rtenv['initConfig'](config);
|
||||
|
||||
return new Promise(function (resolve, reject) {
|
||||
preloader.preloadedFiles.forEach(function (file) {
|
||||
me.rtenv['copyToFS'](file.path, file.buffer);
|
||||
// Preload GDNative libraries.
|
||||
const libs = [];
|
||||
me.config.gdnativeLibs.forEach(function (lib) {
|
||||
libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
|
||||
});
|
||||
return Promise.all(libs).then(function () {
|
||||
return new Promise(function (resolve, reject) {
|
||||
preloader.preloadedFiles.forEach(function (file) {
|
||||
me.rtenv['copyToFS'](file.path, file.buffer);
|
||||
});
|
||||
preloader.preloadedFiles.length = 0; // Clear memory
|
||||
me.rtenv['callMain'](me.config.args);
|
||||
initPromise = null;
|
||||
resolve();
|
||||
});
|
||||
preloader.preloadedFiles.length = 0; // Clear memory
|
||||
me.rtenv['callMain'](args);
|
||||
initPromise = null;
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
Engine.prototype.startGame = function (execName, mainPack, extraArgs) {
|
||||
Engine.prototype.startGame = function (override) {
|
||||
this.config.update(override);
|
||||
// Add main-pack argument.
|
||||
const exe = this.config.executable;
|
||||
const pack = this.config.mainPack || `${exe}.pck`;
|
||||
this.config.args = ['--main-pack', pack].concat(this.config.args);
|
||||
// Start and init with execName as loadPath if not inited.
|
||||
this.executableName = execName;
|
||||
const me = this;
|
||||
return Promise.all([
|
||||
this.init(execName),
|
||||
this.preloadFile(mainPack, mainPack),
|
||||
this.init(exe),
|
||||
this.preloadFile(pack, pack),
|
||||
]).then(function () {
|
||||
let args = ['--main-pack', mainPack];
|
||||
if (extraArgs) {
|
||||
args = args.concat(extraArgs);
|
||||
}
|
||||
return me.start.apply(me, args);
|
||||
return me.start.apply(me);
|
||||
});
|
||||
};
|
||||
|
||||
Engine.prototype.setWebAssemblyFilenameExtension = function (override) {
|
||||
if (String(override).length === 0) {
|
||||
throw new Error('Invalid WebAssembly filename extension override');
|
||||
}
|
||||
wasmExt = String(override);
|
||||
};
|
||||
|
||||
Engine.prototype.setUnloadAfterInit = function (enabled) {
|
||||
unloadAfterInit = enabled;
|
||||
};
|
||||
|
||||
Engine.prototype.setCanvas = function (canvasElem) {
|
||||
this.canvas = canvasElem;
|
||||
};
|
||||
|
||||
Engine.prototype.setCanvasResizedOnStart = function (enabled) {
|
||||
this.resizeCanvasOnStart = enabled;
|
||||
};
|
||||
|
||||
Engine.prototype.setLocale = function (locale) {
|
||||
this.customLocale = locale;
|
||||
};
|
||||
|
||||
Engine.prototype.setExecutableName = function (newName) {
|
||||
this.executableName = newName;
|
||||
};
|
||||
|
||||
Engine.prototype.setProgressFunc = function (func) {
|
||||
progressFunc = func;
|
||||
};
|
||||
|
||||
Engine.prototype.setStdoutFunc = function (func) {
|
||||
const print = function (text) {
|
||||
let msg = text;
|
||||
if (arguments.length > 1) {
|
||||
msg = Array.prototype.slice.call(arguments).join(' ');
|
||||
}
|
||||
func(msg);
|
||||
};
|
||||
if (this.rtenv) {
|
||||
this.rtenv.print = print;
|
||||
}
|
||||
stdout = print;
|
||||
};
|
||||
|
||||
Engine.prototype.setStderrFunc = function (func) {
|
||||
const printErr = function (text) {
|
||||
let msg = text;
|
||||
if (arguments.length > 1) {
|
||||
msg = Array.prototype.slice.call(arguments).join(' ');
|
||||
}
|
||||
func(msg);
|
||||
};
|
||||
if (this.rtenv) {
|
||||
this.rtenv.printErr = printErr;
|
||||
}
|
||||
stderr = printErr;
|
||||
};
|
||||
|
||||
Engine.prototype.setOnExecute = function (onExecute) {
|
||||
this.onExecute = onExecute;
|
||||
};
|
||||
|
||||
Engine.prototype.setOnExit = function (onExit) {
|
||||
this.onExit = onExit;
|
||||
};
|
||||
|
||||
Engine.prototype.copyToFS = function (path, buffer) {
|
||||
if (this.rtenv == null) {
|
||||
throw new Error('Engine must be inited before copying files');
|
||||
|
@ -236,14 +120,6 @@ const Engine = (function () {
|
|||
this.rtenv['copyToFS'](path, buffer);
|
||||
};
|
||||
|
||||
Engine.prototype.setPersistentPaths = function (persistentPaths) {
|
||||
this.persistentPaths = persistentPaths;
|
||||
};
|
||||
|
||||
Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) {
|
||||
this.gdnativeLibs = gdnativeLibs;
|
||||
};
|
||||
|
||||
Engine.prototype.requestQuit = function () {
|
||||
if (this.rtenv) {
|
||||
this.rtenv['request_quit']();
|
||||
|
@ -259,20 +135,7 @@ const Engine = (function () {
|
|||
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
|
||||
Engine.prototype['start'] = Engine.prototype.start;
|
||||
Engine.prototype['startGame'] = Engine.prototype.startGame;
|
||||
Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
|
||||
Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
|
||||
Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
|
||||
Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
|
||||
Engine.prototype['setLocale'] = Engine.prototype.setLocale;
|
||||
Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
|
||||
Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
|
||||
Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
|
||||
Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
|
||||
Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
|
||||
Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
|
||||
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
|
||||
Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
|
||||
Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries;
|
||||
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
||||
return Engine;
|
||||
}());
|
||||
|
|
|
@ -396,13 +396,118 @@ const GodotDisplayGamepads = {
|
|||
};
|
||||
mergeInto(LibraryManager.library, GodotDisplayGamepads);
|
||||
|
||||
const GodotDisplayScreen = {
|
||||
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
|
||||
$GodotDisplayScreen: {
|
||||
desired_size: [0, 0],
|
||||
isFullscreen: function () {
|
||||
const elem = document.fullscreenElement || document.mozFullscreenElement
|
||||
|| document.webkitFullscreenElement || document.msFullscreenElement;
|
||||
if (elem) {
|
||||
return elem === GodotConfig.canvas;
|
||||
}
|
||||
// But maybe knowing the element is not supported.
|
||||
return document.fullscreen || document.mozFullScreen
|
||||
|| document.webkitIsFullscreen;
|
||||
},
|
||||
hasFullscreen: function () {
|
||||
return document.fullscreenEnabled || document.mozFullScreenEnabled
|
||||
|| document.webkitFullscreenEnabled;
|
||||
},
|
||||
requestFullscreen: function () {
|
||||
if (!GodotDisplayScreen.hasFullscreen()) {
|
||||
return 1;
|
||||
}
|
||||
const canvas = GodotConfig.canvas;
|
||||
try {
|
||||
const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
|
||||
|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
|
||||
|| canvas.webkitRequestFullscreen
|
||||
).call(canvas);
|
||||
// Some browsers (Safari) return undefined.
|
||||
// For the standard ones, we need to catch it.
|
||||
if (promise) {
|
||||
promise.catch(function () {
|
||||
// nothing to do.
|
||||
});
|
||||
}
|
||||
} catch (e) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
exitFullscreen: function () {
|
||||
if (!GodotDisplayScreen.isFullscreen()) {
|
||||
return 0;
|
||||
}
|
||||
try {
|
||||
const promise = document.exitFullscreen();
|
||||
if (promise) {
|
||||
promise.catch(function () {
|
||||
// nothing to do.
|
||||
});
|
||||
}
|
||||
} catch (e) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
_updateGL: function () {
|
||||
const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
|
||||
const gl = GL.getContext(gl_context_handle);
|
||||
if (gl) {
|
||||
GL.resizeOffscreenFramebuffer(gl);
|
||||
}
|
||||
},
|
||||
updateSize: function () {
|
||||
const isFullscreen = GodotDisplayScreen.isFullscreen();
|
||||
const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
|
||||
const noResize = GodotConfig.canvas_resize_policy === 0;
|
||||
const wwidth = GodotDisplayScreen.desired_size[0];
|
||||
const wheight = GodotDisplayScreen.desired_size[1];
|
||||
const canvas = GodotConfig.canvas;
|
||||
let width = wwidth;
|
||||
let height = wheight;
|
||||
if (noResize) {
|
||||
// Don't resize canvas, just update GL if needed.
|
||||
if (canvas.width !== width || canvas.height !== height) {
|
||||
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
|
||||
GodotDisplayScreen._updateGL();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
const scale = window.devicePixelRatio || 1;
|
||||
if (isFullscreen || wantsFullWindow) {
|
||||
// We need to match screen size.
|
||||
width = window.innerWidth * scale;
|
||||
height = window.innerHeight * scale;
|
||||
}
|
||||
const csw = `${width / scale}px`;
|
||||
const csh = `${height / scale}px`;
|
||||
if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
|
||||
// Size doesn't match.
|
||||
// Resize canvas, set correct CSS pixel size, update GL.
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
canvas.style.width = csw;
|
||||
canvas.style.height = csh;
|
||||
GodotDisplayScreen._updateGL();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotDisplayScreen);
|
||||
|
||||
/**
|
||||
* Display server interface.
|
||||
*
|
||||
* Exposes all the functions needed by DisplayServer implementation.
|
||||
*/
|
||||
const GodotDisplay = {
|
||||
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'],
|
||||
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'],
|
||||
$GodotDisplay: {
|
||||
window_icon: '',
|
||||
findDPI: function () {
|
||||
|
@ -453,6 +558,48 @@ const GodotDisplay = {
|
|||
return window.devicePixelRatio || 1;
|
||||
},
|
||||
|
||||
godot_js_display_fullscreen_request__sig: 'i',
|
||||
godot_js_display_fullscreen_request: function () {
|
||||
return GodotDisplayScreen.requestFullscreen();
|
||||
},
|
||||
|
||||
godot_js_display_fullscreen_exit__sig: 'i',
|
||||
godot_js_display_fullscreen_exit: function () {
|
||||
return GodotDisplayScreen.exitFullscreen();
|
||||
},
|
||||
|
||||
godot_js_display_desired_size_set__sig: 'v',
|
||||
godot_js_display_desired_size_set: function (width, height) {
|
||||
GodotDisplayScreen.desired_size = [width, height];
|
||||
GodotDisplayScreen.updateSize();
|
||||
},
|
||||
|
||||
godot_js_display_size_update__sig: 'i',
|
||||
godot_js_display_size_update: function () {
|
||||
return GodotDisplayScreen.updateSize();
|
||||
},
|
||||
|
||||
godot_js_display_screen_size_get__sig: 'vii',
|
||||
godot_js_display_screen_size_get: function (width, height) {
|
||||
const scale = window.devicePixelRatio || 1;
|
||||
GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
|
||||
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
|
||||
},
|
||||
|
||||
godot_js_display_window_size_get: function (p_width, p_height) {
|
||||
GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
|
||||
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
|
||||
},
|
||||
|
||||
godot_js_display_compute_position: function (x, y, r_x, r_y) {
|
||||
const canvas = GodotConfig.canvas;
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const rw = canvas.width / rect.width;
|
||||
const rh = canvas.height / rect.height;
|
||||
GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
|
||||
GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
|
||||
},
|
||||
|
||||
/*
|
||||
* Canvas
|
||||
*/
|
||||
|
@ -466,13 +613,6 @@ const GodotDisplay = {
|
|||
return document.activeElement === GodotConfig.canvas;
|
||||
},
|
||||
|
||||
godot_js_display_canvas_bounding_rect_position_get__sig: 'vii',
|
||||
godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) {
|
||||
const brect = GodotConfig.canvas.getBoundingClientRect();
|
||||
GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
|
||||
GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
|
||||
},
|
||||
|
||||
/*
|
||||
* Touchscreen
|
||||
*/
|
||||
|
@ -516,15 +656,6 @@ const GodotDisplay = {
|
|||
/*
|
||||
* Window
|
||||
*/
|
||||
godot_js_display_window_request_fullscreen__sig: 'v',
|
||||
godot_js_display_window_request_fullscreen: function () {
|
||||
const canvas = GodotConfig.canvas;
|
||||
(canvas.requestFullscreen || canvas.msRequestFullscreen
|
||||
|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
|
||||
|| canvas.webkitRequestFullscreen
|
||||
).call(canvas);
|
||||
},
|
||||
|
||||
godot_js_display_window_title_set__sig: 'vi',
|
||||
godot_js_display_window_title_set: function (p_data) {
|
||||
document.title = GodotRuntime.parseString(p_data);
|
||||
|
@ -645,8 +776,8 @@ const GodotDisplay = {
|
|||
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
|
||||
},
|
||||
|
||||
godot_js_display_setup_canvas__sig: 'v',
|
||||
godot_js_display_setup_canvas: function () {
|
||||
godot_js_display_setup_canvas__sig: 'viii',
|
||||
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) {
|
||||
const canvas = GodotConfig.canvas;
|
||||
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
|
||||
ev.preventDefault();
|
||||
|
@ -655,6 +786,23 @@ const GodotDisplay = {
|
|||
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
|
||||
ev.preventDefault();
|
||||
}, false);
|
||||
switch (GodotConfig.canvas_resize_policy) {
|
||||
case 0: // None
|
||||
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
|
||||
break;
|
||||
case 1: // Project
|
||||
GodotDisplayScreen.desired_size = [p_width, p_height];
|
||||
break;
|
||||
default: // Full window
|
||||
// Ensure we display in the right place, the size will be handled by updateSize
|
||||
canvas.style.position = 'absolute';
|
||||
canvas.style.top = 0;
|
||||
canvas.style.left = 0;
|
||||
break;
|
||||
}
|
||||
if (p_fullscreen) {
|
||||
GodotDisplayScreen.requestFullscreen();
|
||||
}
|
||||
},
|
||||
|
||||
/*
|
||||
|
|
|
@ -58,21 +58,28 @@ const GodotConfig = {
|
|||
$GodotConfig: {
|
||||
canvas: null,
|
||||
locale: 'en',
|
||||
resize_on_start: false,
|
||||
canvas_resize_policy: 2, // Adaptive
|
||||
on_execute: null,
|
||||
on_exit: null,
|
||||
|
||||
init_config: function (p_opts) {
|
||||
GodotConfig.resize_on_start = !!p_opts['resizeCanvasOnStart'];
|
||||
GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
|
||||
GodotConfig.canvas = p_opts['canvas'];
|
||||
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
|
||||
GodotConfig.on_execute = p_opts['onExecute'];
|
||||
// This is called by emscripten, even if undocumented.
|
||||
Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
|
||||
GodotConfig.on_exit = p_opts['onExit'];
|
||||
},
|
||||
|
||||
locate_file: function (file) {
|
||||
return Module['locateFile'](file); // eslint-disable-line no-undef
|
||||
},
|
||||
clear: function () {
|
||||
GodotConfig.canvas = null;
|
||||
GodotConfig.locale = 'en';
|
||||
GodotConfig.canvas_resize_policy = 2;
|
||||
GodotConfig.on_execute = null;
|
||||
GodotConfig.on_exit = null;
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_config_canvas_id_get__sig: 'vii',
|
||||
|
@ -84,11 +91,6 @@ const GodotConfig = {
|
|||
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
|
||||
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
||||
},
|
||||
|
||||
godot_js_config_is_resize_on_start__sig: 'i',
|
||||
godot_js_config_is_resize_on_start: function () {
|
||||
return GodotConfig.resize_on_start ? 1 : 0;
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotConfig, '$GodotConfig');
|
||||
|
@ -98,7 +100,6 @@ const GodotFS = {
|
|||
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
|
||||
$GodotFS__postset: [
|
||||
'Module["initFS"] = GodotFS.init;',
|
||||
'Module["deinitFS"] = GodotFS.deinit;',
|
||||
'Module["copyToFS"] = GodotFS.copy_to_fs;',
|
||||
].join(''),
|
||||
$GodotFS: {
|
||||
|
@ -210,9 +211,10 @@ const GodotFS = {
|
|||
mergeInto(LibraryManager.library, GodotFS);
|
||||
|
||||
const GodotOS = {
|
||||
$GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
|
||||
$GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'],
|
||||
$GodotOS__postset: [
|
||||
'Module["request_quit"] = function() { GodotOS.request_quit() };',
|
||||
'Module["onExit"] = GodotOS.cleanup;',
|
||||
'GodotOS._fs_sync_promise = Promise.resolve();',
|
||||
].join(''),
|
||||
$GodotOS: {
|
||||
|
@ -224,6 +226,15 @@ const GodotOS = {
|
|||
GodotOS._async_cbs.push(p_promise_cb);
|
||||
},
|
||||
|
||||
cleanup: function (exit_code) {
|
||||
const cb = GodotConfig.on_exit;
|
||||
GodotFS.deinit();
|
||||
GodotConfig.clear();
|
||||
if (cb) {
|
||||
cb(exit_code);
|
||||
}
|
||||
},
|
||||
|
||||
finish_async: function (callback) {
|
||||
GodotOS._fs_sync_promise.then(function (err) {
|
||||
const promises = [];
|
||||
|
|
|
@ -93,35 +93,14 @@ void OS_JavaScript::send_notification_callback(int p_notification) {
|
|||
|
||||
// Window (canvas)
|
||||
|
||||
Point2 OS_JavaScript::compute_position_in_canvas(int x, int y) {
|
||||
OS_JavaScript *os = get_singleton();
|
||||
int canvas_x;
|
||||
int canvas_y;
|
||||
godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
|
||||
int canvas_width;
|
||||
int canvas_height;
|
||||
emscripten_get_canvas_element_size(os->canvas_id, &canvas_width, &canvas_height);
|
||||
|
||||
double element_width;
|
||||
double element_height;
|
||||
emscripten_get_element_css_size(os->canvas_id, &element_width, &element_height);
|
||||
|
||||
return Point2((int)(canvas_width / element_width * (x - canvas_x)),
|
||||
(int)(canvas_height / element_height * (y - canvas_y)));
|
||||
Point2 OS_JavaScript::compute_position_in_canvas(int p_x, int p_y) {
|
||||
int point[2];
|
||||
godot_js_display_compute_position(p_x, p_y, point, point + 1);
|
||||
return Point2(point[0], point[1]);
|
||||
}
|
||||
|
||||
bool OS_JavaScript::check_size_force_redraw() {
|
||||
int canvas_width;
|
||||
int canvas_height;
|
||||
emscripten_get_canvas_element_size(canvas_id, &canvas_width, &canvas_height);
|
||||
if (last_width != canvas_width || last_height != canvas_height) {
|
||||
last_width = canvas_width;
|
||||
last_height = canvas_height;
|
||||
// Update the framebuffer size for redraw.
|
||||
emscripten_set_canvas_element_size(canvas_id, canvas_width, canvas_height);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return godot_js_display_size_update() != 0;
|
||||
}
|
||||
|
||||
EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
|
||||
|
@ -155,17 +134,13 @@ OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
|
|||
}
|
||||
|
||||
Size2 OS_JavaScript::get_screen_size(int p_screen) const {
|
||||
|
||||
EmscriptenFullscreenChangeEvent ev;
|
||||
EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
|
||||
ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
|
||||
double scale = godot_js_display_pixel_ratio_get();
|
||||
return Size2(ev.screenWidth * scale, ev.screenHeight * scale);
|
||||
int size[2];
|
||||
godot_js_display_screen_size_get(size, size + 1);
|
||||
return Size2(size[0], size[1]);
|
||||
}
|
||||
|
||||
void OS_JavaScript::set_window_size(const Size2 p_size) {
|
||||
|
||||
windowed_size = p_size;
|
||||
if (video_mode.fullscreen) {
|
||||
window_maximized = false;
|
||||
set_window_fullscreen(false);
|
||||
|
@ -174,17 +149,14 @@ void OS_JavaScript::set_window_size(const Size2 p_size) {
|
|||
emscripten_exit_soft_fullscreen();
|
||||
window_maximized = false;
|
||||
}
|
||||
double scale = godot_js_display_pixel_ratio_get();
|
||||
emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
|
||||
emscripten_set_element_css_size(canvas_id, p_size.x / scale, p_size.y / scale);
|
||||
godot_js_display_desired_size_set(p_size.x, p_size.y);
|
||||
}
|
||||
}
|
||||
|
||||
Size2 OS_JavaScript::get_window_size() const {
|
||||
|
||||
int canvas[2];
|
||||
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
|
||||
return Size2(canvas[0], canvas[1]);
|
||||
int size[2];
|
||||
godot_js_display_window_size_get(size, size + 1);
|
||||
return Size2(size[0], size[1]);
|
||||
}
|
||||
|
||||
void OS_JavaScript::set_window_maximized(bool p_enabled) {
|
||||
|
@ -229,20 +201,12 @@ void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
|
|||
// This must be called before requesting full screen.
|
||||
emscripten_exit_soft_fullscreen();
|
||||
}
|
||||
EmscriptenFullscreenStrategy strategy;
|
||||
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
|
||||
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
|
||||
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
|
||||
strategy.canvasResizedCallback = NULL;
|
||||
EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
|
||||
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
|
||||
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
|
||||
// Not fullscreen yet, so prevent "windowed" canvas dimensions from
|
||||
// being overwritten.
|
||||
int result = godot_js_display_fullscreen_request();
|
||||
ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
|
||||
entering_fullscreen = true;
|
||||
} else {
|
||||
// No logic allowed here, since exiting w/ ESC key won't use this function.
|
||||
ERR_FAIL_COND(emscripten_exit_fullscreen() != EMSCRIPTEN_RESULT_SUCCESS);
|
||||
ERR_FAIL_COND(godot_js_display_fullscreen_exit());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -815,7 +779,11 @@ void OS_JavaScript::initialize_core() {
|
|||
|
||||
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
|
||||
|
||||
godot_js_display_setup_canvas(); // Handle contextmenu, webglcontextlost
|
||||
video_mode = p_desired;
|
||||
// fullscreen_change_callback will correct this if the request is successful.
|
||||
video_mode.fullscreen = false;
|
||||
godot_js_display_setup_canvas(video_mode.width, video_mode.height, video_mode.fullscreen); // Handle contextmenu, webglcontextlost
|
||||
|
||||
swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
|
||||
|
||||
EmscriptenWebGLContextAttributes attributes;
|
||||
|
@ -884,21 +852,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
|
|||
|
||||
video_driver_index = p_video_driver;
|
||||
|
||||
video_mode = p_desired;
|
||||
// fullscreen_change_callback will correct this if the request is successful.
|
||||
video_mode.fullscreen = false;
|
||||
// Emscripten only attempts fullscreen requests if the user input callback
|
||||
// was registered through one its own functions, so request manually for
|
||||
// start-up fullscreen.
|
||||
if (p_desired.fullscreen) {
|
||||
godot_js_display_window_request_fullscreen();
|
||||
}
|
||||
if (godot_js_config_is_resize_on_start()) {
|
||||
set_window_size(Size2(video_mode.width, video_mode.height));
|
||||
} else {
|
||||
set_window_size(get_window_size());
|
||||
}
|
||||
|
||||
AudioDriverManager::initialize(p_audio_driver);
|
||||
visual_server = memnew(VisualServerRaster());
|
||||
#ifndef NO_THREADS
|
||||
|
@ -998,20 +951,10 @@ bool OS_JavaScript::main_loop_iterate() {
|
|||
strategy.canvasResizedCallback = NULL;
|
||||
emscripten_enter_soft_fullscreen(canvas_id, &strategy);
|
||||
} else {
|
||||
set_window_size(Size2(windowed_size.width, windowed_size.height));
|
||||
godot_js_display_size_update();
|
||||
}
|
||||
just_exited_fullscreen = false;
|
||||
}
|
||||
|
||||
int canvas[2];
|
||||
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
|
||||
video_mode.width = canvas[0];
|
||||
video_mode.height = canvas[1];
|
||||
if (!window_maximized && !video_mode.fullscreen && !just_exited_fullscreen && !entering_fullscreen) {
|
||||
windowed_size.width = canvas[0];
|
||||
windowed_size.height = canvas[1];
|
||||
}
|
||||
|
||||
return Main::iteration();
|
||||
}
|
||||
|
||||
|
|
|
@ -42,7 +42,6 @@
|
|||
class OS_JavaScript : public OS_Unix {
|
||||
private:
|
||||
VideoMode video_mode;
|
||||
Vector2 windowed_size;
|
||||
bool window_maximized;
|
||||
bool entering_fullscreen;
|
||||
bool just_exited_fullscreen;
|
||||
|
|
Loading…
Reference in a new issue