Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info
C#: Skip getting class info for unbound generics
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commit
0daa86d70e
2 changed files with 12 additions and 7 deletions
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@ -45,8 +45,11 @@ namespace Godot.SourceGenerators
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return false;
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})
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)
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// Ignore classes whose name is not the same as the file name
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.Where(x => Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name)
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.Where(x =>
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// Ignore classes whose name is not the same as the file name
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Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name &&
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// Ignore generic classes
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!x.symbol.IsGenericType)
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.GroupBy(x => x.symbol)
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.ToDictionary(g => g.Key, g => g.Select(x => x.cds));
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@ -150,8 +153,6 @@ namespace Godot.SourceGenerators
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first = false;
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sourceBuilder.Append("typeof(");
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sourceBuilder.Append(qualifiedName);
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if (godotClass.Key.IsGenericType)
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sourceBuilder.Append($"<{new string(',', godotClass.Key.TypeParameters.Count() - 1)}>");
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sourceBuilder.Append(")");
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}
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@ -297,7 +297,7 @@ namespace Godot.Bridge
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foreach (var type in assembly.GetTypes())
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{
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if (type.IsNested)
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if (type.IsNested || type.IsGenericType)
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continue;
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if (!typeOfGodotObject.IsAssignableFrom(type))
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@ -314,9 +314,12 @@ namespace Godot.Bridge
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if (scriptTypes != null)
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{
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for (int i = 0; i < scriptTypes.Length; i++)
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foreach (var type in scriptTypes)
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{
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LookupScriptForClass(scriptTypes[i]);
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if (type.IsGenericType)
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continue;
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LookupScriptForClass(type);
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}
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}
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}
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@ -729,6 +732,7 @@ namespace Godot.Bridge
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{
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ExceptionUtils.LogException(e);
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*outTool = godot_bool.False;
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*outMethodsDest = NativeFuncs.godotsharp_array_new();
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*outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new();
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*outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new();
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*outBaseScript = default;
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