diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index ce57d4df3fa..ecea5f5b42b 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -119,6 +119,7 @@ If [code]true[/code], depth mapping is enabled (also called "parallax mapping" or "height mapping"). See also [member normal_enabled]. + [b]Note:[/b] Depth mapping is not supported if triplanar mapping is used on the same material. The value of [member depth_enabled] will be ignored if [member uv1_triplanar] is enabled. If [code]true[/code], direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect.