Increase compiler optimization when using target=release
on iOS/Android
(cherry picked from commit 78b4ec2d4d
)
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parent
559c20aa2f
commit
0df7aa1e2c
2 changed files with 10 additions and 4 deletions
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@ -193,8 +193,11 @@ def configure(env):
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if env["target"].startswith("release"):
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Append(LINKFLAGS=["-O2"])
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env.Append(CCFLAGS=["-O2", "-fomit-frame-pointer"])
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# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
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# when using `target=release_debug`.
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opt = "-O3" if env["target"] == "release" else "-O2"
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env.Append(LINKFLAGS=[opt])
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env.Append(CCFLAGS=[opt, "-fomit-frame-pointer"])
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elif env["optimize"] == "size": # optimize for size
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env.Append(CCFLAGS=["-Os"])
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env.Append(LINKFLAGS=["-Os"])
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@ -51,8 +51,11 @@ def configure(env):
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if env["target"].startswith("release"):
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env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Append(CCFLAGS=["-O2", "-ftree-vectorize", "-fomit-frame-pointer"])
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env.Append(LINKFLAGS=["-O2"])
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# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
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# when using `target=release_debug`.
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opt = "-O3" if env["target"] == "release" else "-O2"
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env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"])
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env.Append(LINKFLAGS=[opt])
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elif env["optimize"] == "size": # optimize for size
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env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
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env.Append(LINKFLAGS=["-Os"])
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