Expose uncapped versions of closest-point-to-segment utilities

This commit is contained in:
Pedro J. Estébanez 2017-03-04 23:02:27 +01:00
parent ee53f85bea
commit 0e0b6ec443
2 changed files with 15 additions and 0 deletions

View file

@ -1226,6 +1226,16 @@ Vector3 _Geometry::get_closest_point_to_segment(const Vector3& p_point, const Ve
Vector3 s[2]={p_a,p_b};
return Geometry::get_closest_point_to_segment(p_point,s);
}
Vector2 _Geometry::get_closest_point_to_segment_uncapped_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b) {
Vector2 s[2]={p_a,p_b};
return Geometry::get_closest_point_to_segment_uncapped_2d(p_point,s);
}
Vector3 _Geometry::get_closest_point_to_segment_uncapped(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b) {
Vector3 s[2]={p_a,p_b};
return Geometry::get_closest_point_to_segment_uncapped(p_point,s);
}
Variant _Geometry::ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2) {
Vector3 res;
@ -1344,6 +1354,9 @@ void _Geometry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_uncapped_2d);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped","point","s1","s2"),&_Geometry::get_closest_point_to_segment_uncapped);
ClassDB::bind_method(D_METHOD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit);
ClassDB::bind_method(D_METHOD("ray_intersects_triangle","from","dir","a","b","c"),&_Geometry::ray_intersects_triangle);

View file

@ -335,6 +335,8 @@ public:
PoolVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
PoolVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;