Merge pull request #5480 from paper-pauper/blender-flake8
Made Better Collada Exporter flake8-compliant
This commit is contained in:
commit
0e119a9164
3 changed files with 2165 additions and 1863 deletions
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@ -18,23 +18,27 @@
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# Script copyright (c) Andreas Esau
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import bpy
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from bpy.props import (StringProperty, BoolProperty, EnumProperty,
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FloatProperty, IntProperty, CollectionProperty)
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import os
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from bpy.app.handlers import persistent
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from mathutils import Matrix
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bl_info = {
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"name": "Godot Export Manager",
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"author": "Andreas Esau",
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"version": (1, 0),
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"blender": (2, 7, 0),
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"location": "Scene Properties > Godot Export Manager",
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"description": "Godot Export Manager uses the Better Collada Exporter to manage Export Groups and automatically export the objects groups to Collada Files.",
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"description": "Godot Export Manager uses the Better Collada Exporter"
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"to manage Export Groups and automatically export the objects groups"
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"to Collada Files.",
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"warning": "",
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"wiki_url": ("http://www.godotengine.org"),
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"tracker_url": "",
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"category": "Import-Export"}
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import bpy
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from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty, FloatVectorProperty, IntProperty, CollectionProperty, PointerProperty
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import os
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from bpy.app.handlers import persistent
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from mathutils import Vector, Matrix
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class godot_export_manager(bpy.types.Panel):
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bl_label = "Godot Export Manager"
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@ -44,8 +48,8 @@ class godot_export_manager(bpy.types.Panel):
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bpy.types.Scene.godot_export_on_save = BoolProperty(default=False)
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### draw function for all ui elements
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def draw(self, context):
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""" Draw function for all ui elements """
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layout = self.layout
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split = self.layout.split()
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scene = bpy.data.scenes[0]
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@ -54,38 +58,43 @@ class godot_export_manager(bpy.types.Panel):
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row = layout.row()
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col = row.column()
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col.prop(scene,"godot_export_on_save",text="Export Groups on save")
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col.prop(scene, "godot_export_on_save", text="Export Groups on save")
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row = layout.row()
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col = row.column(align=True)
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op = col.operator("scene.godot_add_objects_to_group",text="Add selected objects to Group",icon="COPYDOWN")
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op = col.operator("scene.godot_delete_objects_from_group",text="Delete selected objects from Group",icon="PASTEDOWN")
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op = col.operator("scene.godot_add_objects_to_group",
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text="Add selected objects to Group",
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icon="COPYDOWN")
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op = col.operator("scene.godot_delete_objects_from_group",
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text="Delete selected objects from Group",
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icon="PASTEDOWN")
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row = layout.row()
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col = row.column()
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col.label(text="Export Groups:")
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row = layout.row()
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col = row.column()
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col.template_list("UI_List_Godot","dummy",scene, "godot_export_groups", scene, "godot_export_groups_index",rows=1,maxrows=10,type='DEFAULT')
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col.template_list("UI_List_Godot", "dummy", scene,
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"godot_export_groups", scene,
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"godot_export_groups_index", rows=1, maxrows=10,
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type='DEFAULT')
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col = row.column(align=True)
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col.operator("scene.godot_add_export_group",text="",icon="ZOOMIN")
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col.operator("scene.godot_delete_export_group",text="",icon="ZOOMOUT")
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col.operator("scene.godot_export_all_groups",text="",icon="EXPORT")
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col.operator("scene.godot_add_export_group", text="", icon="ZOOMIN")
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col.operator("scene.godot_delete_export_group", text="",
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icon="ZOOMOUT")
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col.operator("scene.godot_export_all_groups", text="", icon="EXPORT")
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if len(scene.godot_export_groups) > 0:
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row = layout.row()
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col = row.column()
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group = scene.godot_export_groups[scene.godot_export_groups_index]
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col.prop(group,"name",text="Group Name")
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col.prop(group,"export_name",text="Export Name")
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col.prop(group,"export_path",text="Export Filepath")
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col.prop(group, "name", text="Group Name")
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col.prop(group, "export_name", text="Export Name")
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col.prop(group, "export_path", text="Export Filepath")
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row = layout.row()
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col = row.column()
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@ -94,41 +103,46 @@ class godot_export_manager(bpy.types.Panel):
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col.label(text="Export Settings:")
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col = col.row(align=True)
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col.prop(group,"apply_loc",toggle=True,icon="MAN_TRANS")
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col.prop(group,"apply_rot",toggle=True,icon="MAN_ROT")
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col.prop(group,"apply_scale",toggle=True,icon="MAN_SCALE")
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col.prop(group, "apply_loc", toggle=True, icon="MAN_TRANS")
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col.prop(group, "apply_rot", toggle=True, icon="MAN_ROT")
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col.prop(group, "apply_scale", toggle=True, icon="MAN_SCALE")
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row = layout.row()
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col = row.column()
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col.prop(group,"use_include_particle_duplicates")
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col.prop(group,"use_mesh_modifiers")
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col.prop(group,"use_tangent_arrays")
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col.prop(group,"use_triangles")
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col.prop(group,"use_copy_images")
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col.prop(group,"use_active_layers")
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col.prop(group,"use_anim")
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col.prop(group,"use_anim_action_all")
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col.prop(group,"use_anim_skip_noexp")
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col.prop(group,"use_anim_optimize")
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col.prop(group,"anim_optimize_precision")
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col.prop(group,"use_metadata")
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col.prop(group, "use_include_particle_duplicates")
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col.prop(group, "use_mesh_modifiers")
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col.prop(group, "use_tangent_arrays")
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col.prop(group, "use_triangles")
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col.prop(group, "use_copy_images")
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col.prop(group, "use_active_layers")
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col.prop(group, "use_anim")
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col.prop(group, "use_anim_action_all")
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col.prop(group, "use_anim_skip_noexp")
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col.prop(group, "use_anim_optimize")
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col.prop(group, "anim_optimize_precision")
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col.prop(group, "use_metadata")
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### Custom template_list look
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class UI_List_Godot(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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""" Custom template_list look """
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def draw_item(self, context, layout, data, item, icon, active_data,
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active_propname, index):
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ob = data
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slot = item
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col = layout.row(align=True)
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col.label(text=item.name,icon="GROUP")
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col.prop(item,"active",text="")
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col.label(text=item.name, icon="GROUP")
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col.prop(item, "active", text="")
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op = col.operator("scene.godot_select_group_objects",text="",emboss=False,icon="RESTRICT_SELECT_OFF")
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op = col.operator("scene.godot_select_group_objects",
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text="", emboss=False, icon="RESTRICT_SELECT_OFF")
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op.idx = index
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op = col.operator("scene.godot_export_group",text="",emboss=False,icon="EXPORT")
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op = col.operator("scene.godot_export_group", text="", emboss=False,
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icon="EXPORT")
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op.idx = index
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class add_objects_to_group(bpy.types.Operator):
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bl_idname = "scene.godot_add_objects_to_group"
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bl_label = "Add Objects to Group"
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@ -136,34 +150,37 @@ class add_objects_to_group(bpy.types.Operator):
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undo = BoolProperty(default=True)
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def execute(self,context):
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def execute(self, context):
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scene = context.scene
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objects_str = ""
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if len(scene.godot_export_groups) > 0:
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for i,object in enumerate(context.selected_objects):
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if object.name not in scene.godot_export_groups[scene.godot_export_groups_index].nodes:
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node = scene.godot_export_groups[scene.godot_export_groups_index].nodes.add()
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for i, object in enumerate(context.selected_objects):
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if object.name not in scene.godot_export_groups[
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scene.godot_export_groups_index].nodes:
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node = scene.godot_export_groups[
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scene.godot_export_groups_index].nodes.add()
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node.name = object.name
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if i == 0:
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objects_str += object.name
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else:
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objects_str += ", "+object.name
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self.report({'INFO'}, objects_str + " added to group." )
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self.report({'INFO'}, objects_str + " added to group.")
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if self.undo:
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bpy.ops.ed.undo_push(message="Objects added to group")
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else:
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self.report({'WARNING'}, "Create a group first." )
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return{'FINISHED'}
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self.report({'WARNING'}, "Create a group first.")
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return {'FINISHED'}
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class del_objects_from_group(bpy.types.Operator):
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bl_idname = "scene.godot_delete_objects_from_group"
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bl_label = "Delete Objects from Group"
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bl_description = "Delets the selected Objects from the active group below."
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def execute(self,context):
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def execute(self, context):
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scene = context.scene
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if len(scene.godot_export_groups) > 0:
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@ -174,23 +191,25 @@ class del_objects_from_group(bpy.types.Operator):
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objects_str = ""
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j = 0
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for i,node in enumerate(scene.godot_export_groups[scene.godot_export_groups_index].nodes):
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for i, node in enumerate(scene.godot_export_groups[
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scene.godot_export_groups_index].nodes):
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if node.name in selected_objects:
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scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i)
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scene.godot_export_groups[
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scene.godot_export_groups_index].nodes.remove(i)
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if j == 0:
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objects_str += object.name
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else:
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objects_str += ", "+object.name
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j+=1
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j += 1
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self.report({'INFO'}, objects_str + " deleted from group." )
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self.report({'INFO'}, objects_str + " deleted from group.")
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bpy.ops.ed.undo_push(message="Objects deleted from group")
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else:
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self.report({'WARNING'}, "There is no group to delete from." )
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return{'FINISHED'}
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self.report({'WARNING'}, "There is no group to delete from.")
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return {'FINISHED'}
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class select_group_objects(bpy.types.Operator):
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bl_idname = "scene.godot_select_group_objects"
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@ -199,7 +218,7 @@ class select_group_objects(bpy.types.Operator):
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idx = IntProperty()
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def execute(self,context):
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def execute(self, context):
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scene = context.scene
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for object in context.scene.objects:
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object.select = False
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@ -207,76 +226,82 @@ class select_group_objects(bpy.types.Operator):
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if node.name in bpy.data.objects:
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bpy.data.objects[node.name].select = True
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context.scene.objects.active = bpy.data.objects[node.name]
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return{'FINISHED'}
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return {'FINISHED'}
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class export_groups_autosave(bpy.types.Operator):
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bl_idname = "scene.godot_export_groups_autosave"
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bl_label = "Export All Groups"
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bl_description = "Exports all groups to Collada."
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def execute(self,context):
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def execute(self, context):
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scene = context.scene
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if scene.godot_export_on_save:
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for i in range(len(scene.godot_export_groups)):
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if scene.godot_export_groups[i].active:
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bpy.ops.scene.godot_export_group(idx=i)
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self.report({'INFO'}, "All Groups exported." )
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self.report({'INFO'}, "All Groups exported.")
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bpy.ops.ed.undo_push(message="Export all Groups")
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return{'FINISHED'}
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return {'FINISHED'}
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class export_all_groups(bpy.types.Operator):
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bl_idname = "scene.godot_export_all_groups"
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bl_label = "Export All Groups"
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bl_description = "Exports all groups to Collada."
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def execute(self,context):
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def execute(self, context):
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scene = context.scene
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for i in range(0,len(scene.godot_export_groups)):
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bpy.ops.scene.godot_export_group(idx=i,export_all=True)
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for i in range(0, len(scene.godot_export_groups)):
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bpy.ops.scene.godot_export_group(idx=i, export_all=True)
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self.report({'INFO'}, "All Groups exported." )
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return{'FINISHED'}
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self.report({'INFO'}, "All Groups exported.")
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return {'FINISHED'}
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class export_group(bpy.types.Operator):
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bl_idname = "scene.godot_export_group"
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bl_label = "Export Group"
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bl_description = "Exports the active group to destination folder as Collada file."
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bl_description = "Exports the active group to destination folder"\
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" as Collada file."
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idx = IntProperty(default=0)
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export_all = BoolProperty(default=False)
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def copy_object_recursive(self,ob,parent,single_user = True):
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def copy_object_recursive(self, ob, parent, single_user=True):
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new_ob = bpy.data.objects[ob.name].copy()
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if single_user or ob.type=="ARMATURE":
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if single_user or ob.type == "ARMATURE":
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new_mesh_data = new_ob.data.copy()
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new_ob.data = new_mesh_data
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bpy.context.scene.objects.link(new_ob)
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if ob != parent:
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new_ob.parent = parent
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new_ob.parent = parent
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else:
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new_ob.parent = None
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for child in ob.children:
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self.copy_object_recursive(child,new_ob,single_user)
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self.copy_object_recursive(child, new_ob, single_user)
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new_ob.select = True
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return new_ob
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def delete_object(self,ob):
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if ob != None:
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def delete_object(self, ob):
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if ob is not None:
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for child in ob.children:
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self.delete_object(child)
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bpy.context.scene.objects.unlink(ob)
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bpy.data.objects.remove(ob)
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def convert_group_to_node(self,group):
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if group.dupli_group != None:
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def convert_group_to_node(self, group):
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if group.dupli_group is not None:
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for object in group.dupli_group.objects:
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if object.parent == None:
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object = self.copy_object_recursive(object,object,True)
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if object.parent is None:
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object = self.copy_object_recursive(object, object, True)
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matrix = Matrix(object.matrix_local)
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object.matrix_local = Matrix()
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object.matrix_local *= group.matrix_local
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@ -284,7 +309,7 @@ class export_group(bpy.types.Operator):
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self.delete_object(group)
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def execute(self,context):
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def execute(self, context):
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scene = context.scene
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group = context.scene.godot_export_groups
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@ -292,7 +317,7 @@ class export_group(bpy.types.Operator):
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if not group[self.idx].active and self.export_all:
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return{'FINISHED'}
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for i,object in enumerate(group[self.idx].nodes):
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for i, object in enumerate(group[self.idx].nodes):
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if object.name in bpy.data.objects:
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pass
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else:
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@ -300,21 +325,21 @@ class export_group(bpy.types.Operator):
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bpy.ops.ed.undo_push(message="Clear not existent Group Nodes.")
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path = group[self.idx].export_path
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if (path.find("//")==0 or path.find("\\\\")==0):
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#if relative, convert to absolute
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if (path.find("//") == 0 or path.find("\\\\") == 0):
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# If relative, convert to absolute
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path = bpy.path.abspath(path)
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path = path.replace("\\","/")
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path = path.replace("\\", "/")
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### if path exists and group export name is set the group will be exported
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if os.path.exists(path) and group[self.idx].export_name != "":
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context.scene.layers = [True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True]
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# If path exists and group export name is set the group will be
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# exported
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if os.path.exists(path) and group[self.idx].export_name != "":
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context.scene.layers = [True] * 20
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if group[self.idx].export_name.endswith(".dae"):
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path = os.path.join(path,group[self.idx].export_name)
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path = os.path.join(path, group[self.idx].export_name)
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else:
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path = os.path.join(path,group[self.idx].export_name+".dae")
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path = os.path.join(path, group[self.idx].export_name+".dae")
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hide_select = []
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for object in context.scene.objects:
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@ -323,17 +348,19 @@ class export_group(bpy.types.Operator):
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object.select = False
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context.scene.objects.active = None
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### make particle duplicates, parent and select them
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# Make particle duplicates, parent and select them
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nodes_to_be_added = []
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if group[self.idx].use_include_particle_duplicates:
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for i,object in enumerate(group[self.idx].nodes):
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for i, object in enumerate(group[self.idx].nodes):
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if bpy.data.objects[object.name].type != "EMPTY":
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context.scene.objects.active = bpy.data.objects[object.name]
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context.scene.objects.active = bpy.data.objects[
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object.name]
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bpy.data.objects[object.name].select = True
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bpy.ops.object.duplicates_make_real()
|
||||
for object in context.selected_objects:
|
||||
nodes_to_be_added.append(object)
|
||||
bpy.ops.object.parent_set(type="OBJECT", keep_transform=False)
|
||||
bpy.ops.object.parent_set(type="OBJECT",
|
||||
keep_transform=False)
|
||||
|
||||
for object in context.selected_objects:
|
||||
object.select = False
|
||||
|
@ -342,17 +369,35 @@ class export_group(bpy.types.Operator):
|
|||
for object in nodes_to_be_added:
|
||||
object.select = True
|
||||
|
||||
### select all other nodes from the group
|
||||
for i,object in enumerate(group[self.idx].nodes):
|
||||
# Select all other nodes from the group
|
||||
for i, object in enumerate(group[self.idx].nodes):
|
||||
if bpy.data.objects[object.name].type == "EMPTY":
|
||||
self.convert_group_to_node(bpy.data.objects[object.name])
|
||||
else:
|
||||
bpy.data.objects[object.name].select = True
|
||||
|
||||
bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale)
|
||||
bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata)
|
||||
bpy.ops.object.transform_apply(location=group[self.idx].apply_loc,
|
||||
rotation=group[self.idx].apply_rot,
|
||||
scale=group[self.idx].apply_scale)
|
||||
bpy.ops.export_scene.dae(
|
||||
check_existing=True, filepath=path, filter_glob="*.dae",
|
||||
object_types=group[self.idx].object_types,
|
||||
use_export_selected=group[self.idx].use_export_selected,
|
||||
use_mesh_modifiers=group[self.idx].use_mesh_modifiers,
|
||||
use_tangent_arrays=group[self.idx].use_tangent_arrays,
|
||||
use_triangles=group[self.idx].use_triangles,
|
||||
use_copy_images=group[self.idx].use_copy_images,
|
||||
use_active_layers=group[self.idx].use_active_layers,
|
||||
use_anim=group[self.idx].use_anim,
|
||||
use_anim_action_all=group[self.idx].use_anim_action_all,
|
||||
use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp,
|
||||
use_anim_optimize=group[self.idx].use_anim_optimize,
|
||||
anim_optimize_precision=group[
|
||||
self.idx].anim_optimize_precision,
|
||||
use_metadata=group[self.idx].use_metadata)
|
||||
|
||||
self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." )
|
||||
self.report({'INFO'},
|
||||
'"' + group[self.idx].name + '" Group exported.')
|
||||
msg = "Export Group "+group[self.idx].name
|
||||
|
||||
bpy.ops.ed.undo_push(message="")
|
||||
|
@ -360,15 +405,18 @@ class export_group(bpy.types.Operator):
|
|||
bpy.ops.ed.undo_push(message=msg)
|
||||
|
||||
else:
|
||||
self.report({'INFO'}, "Define Export Name and Export Path." )
|
||||
self.report({'INFO'}, "Define Export Name and Export Path.")
|
||||
|
||||
return{'FINISHED'}
|
||||
|
||||
|
||||
class add_export_group(bpy.types.Operator):
|
||||
bl_idname = "scene.godot_add_export_group"
|
||||
bl_label = "Adds a new export Group"
|
||||
bl_description = "Creates a new Export Group with the selected Objects assigned to it."
|
||||
bl_description = "Creates a new Export Group with the selected"\
|
||||
" Objects assigned to it."
|
||||
|
||||
def execute(self,context):
|
||||
def execute(self, context):
|
||||
scene = context.scene
|
||||
|
||||
item = scene.godot_export_groups.add()
|
||||
|
@ -378,8 +426,10 @@ class add_export_group(bpy.types.Operator):
|
|||
node.name = object.name
|
||||
scene.godot_export_groups_index = len(scene.godot_export_groups)-1
|
||||
bpy.ops.ed.undo_push(message="Create New Export Group")
|
||||
|
||||
return{'FINISHED'}
|
||||
|
||||
|
||||
class del_export_group(bpy.types.Operator):
|
||||
bl_idname = "scene.godot_delete_export_group"
|
||||
bl_label = "Delets the selected export Group"
|
||||
|
@ -387,49 +437,100 @@ class del_export_group(bpy.types.Operator):
|
|||
|
||||
def invoke(self, context, event):
|
||||
wm = context.window_manager
|
||||
return wm.invoke_confirm(self,event)
|
||||
|
||||
def execute(self,context):
|
||||
return wm.invoke_confirm(self, event)
|
||||
|
||||
def execute(self, context):
|
||||
scene = context.scene
|
||||
|
||||
scene.godot_export_groups.remove(scene.godot_export_groups_index)
|
||||
if scene.godot_export_groups_index > 0:
|
||||
scene.godot_export_groups_index -= 1
|
||||
bpy.ops.ed.undo_push(message="Delete Export Group")
|
||||
return{'FINISHED'}
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class godot_node_list(bpy.types.PropertyGroup):
|
||||
name = StringProperty()
|
||||
|
||||
|
||||
class godot_export_groups(bpy.types.PropertyGroup):
|
||||
name = StringProperty(name="Group Name")
|
||||
export_name = StringProperty(name="scene_name")
|
||||
nodes = CollectionProperty(type=godot_node_list)
|
||||
export_path = StringProperty(subtype="DIR_PATH")
|
||||
active = BoolProperty(default=True,description="Export Group")
|
||||
active = BoolProperty(default=True, description="Export Group")
|
||||
|
||||
object_types = EnumProperty(name="Object Types",options={'ENUM_FLAG'},items=(('EMPTY', "Empty", ""),('CAMERA', "Camera", ""),('LAMP', "Lamp", ""),('ARMATURE', "Armature", ""),('MESH', "Mesh", ""),('CURVE', "Curve", ""),),default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'})
|
||||
object_types = EnumProperty(name="Object Types", options={'ENUM_FLAG'},
|
||||
items=(('EMPTY', "Empty", ""),
|
||||
('CAMERA', "Camera", ""),
|
||||
('LAMP', "Lamp", ""),
|
||||
('ARMATURE', "Armature", ""),
|
||||
('MESH', "Mesh", ""),
|
||||
('CURVE', "Curve", ""), ),
|
||||
default={'EMPTY', 'CAMERA', 'LAMP',
|
||||
'ARMATURE', 'MESH', 'CURVE'})
|
||||
|
||||
apply_scale = BoolProperty(name="Apply Scale",description="Apply Scale before export.",default=False)
|
||||
apply_rot = BoolProperty(name="Apply Rotation",description="Apply Rotation before export.",default=False)
|
||||
apply_loc = BoolProperty(name="Apply Location",description="Apply Location before export.",default=False)
|
||||
apply_scale = BoolProperty(name="Apply Scale",
|
||||
description="Apply Scale before export.",
|
||||
default=False)
|
||||
apply_rot = BoolProperty(name="Apply Rotation",
|
||||
description="Apply Rotation before export.",
|
||||
default=False)
|
||||
apply_loc = BoolProperty(name="Apply Location",
|
||||
description="Apply Location before export.",
|
||||
default=False)
|
||||
|
||||
use_export_selected = BoolProperty(name="Selected Objects",description="Export only selected objects (and visible in active layers if that applies).",default=True)
|
||||
use_mesh_modifiers = BoolProperty(name="Apply Modifiers",description="Apply modifiers to mesh objects (on a copy!).",default=True)
|
||||
use_tangent_arrays = BoolProperty(name="Tangent Arrays",description="Export Tangent and Binormal arrays (for normalmapping).",default=False)
|
||||
use_triangles = BoolProperty(name="Triangulate",description="Export Triangles instead of Polygons.",default=False)
|
||||
use_export_selected = BoolProperty(name="Selected Objects",
|
||||
description="Export only selected"
|
||||
"objects (and visible in active layers "
|
||||
"if that applies).", default=True)
|
||||
use_mesh_modifiers = BoolProperty(name="Apply Modifiers",
|
||||
description="Apply modifiers to mesh"
|
||||
" objects (on a copy!).", default=True)
|
||||
use_tangent_arrays = BoolProperty(name="Tangent Arrays",
|
||||
description="Export Tangent and Binormal"
|
||||
" arrays (for normalmapping).",
|
||||
default=False)
|
||||
use_triangles = BoolProperty(name="Triangulate",
|
||||
description="Export Triangles instead of"
|
||||
" Polygons.", default=False)
|
||||
|
||||
use_copy_images = BoolProperty(name="Copy Images",description="Copy Images (create images/ subfolder)",default=False)
|
||||
use_active_layers = BoolProperty(name="Active Layers",description="Export only objects on the active layers.",default=True)
|
||||
use_anim = BoolProperty(name="Export Animation",description="Export keyframe animation",default=False)
|
||||
use_anim_action_all = BoolProperty(name="All Actions",description=("Export all actions for the first armature found in separate DAE files"),default=False)
|
||||
use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions",description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",default=True)
|
||||
use_anim_optimize = BoolProperty(name="Optimize Keyframes",description="Remove double keyframes",default=True)
|
||||
use_copy_images = BoolProperty(name="Copy Images",
|
||||
description="Copy Images (create images/ "
|
||||
"subfolder)", default=False)
|
||||
use_active_layers = BoolProperty(name="Active Layers",
|
||||
description="Export only objects on the"
|
||||
" active layers.", default=True)
|
||||
use_anim = BoolProperty(name="Export Animation",
|
||||
description="Export keyframe animation",
|
||||
default=False)
|
||||
use_anim_action_all = BoolProperty(name="All Actions",
|
||||
description=("Export all actions for "
|
||||
"the first armature found"
|
||||
" in separate DAE files"),
|
||||
default=False)
|
||||
use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions",
|
||||
description="Skip exporting of"
|
||||
" actions whose name end in (-noexp)."
|
||||
" Useful to skip control animations.",
|
||||
default=True)
|
||||
use_anim_optimize = BoolProperty(name="Optimize Keyframes",
|
||||
description="Remove double keyframes",
|
||||
default=True)
|
||||
|
||||
anim_optimize_precision = FloatProperty(name="Precision",description=("Tolerence for comparing double keyframes (higher for greater accuracy)"),min=1, max=16,soft_min=1, soft_max=16,default=6.0)
|
||||
anim_optimize_precision = FloatProperty(
|
||||
name="Precision", description=("Tolerence for comparing double "
|
||||
"keyframes (higher for greater "
|
||||
"accuracy)"), min=1, max=16,
|
||||
soft_min=1, soft_max=16, default=6.0)
|
||||
|
||||
use_metadata = BoolProperty(name="Use Metadata", default=True,
|
||||
options={'HIDDEN'})
|
||||
use_include_particle_duplicates = BoolProperty(
|
||||
name="Include Particle Duplicates", default=True)
|
||||
|
||||
use_metadata = BoolProperty(name="Use Metadata",default=True,options={'HIDDEN'})
|
||||
use_include_particle_duplicates = BoolProperty(name="Include Particle Duplicates",default=True)
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(godot_export_manager)
|
||||
|
@ -445,8 +546,10 @@ def register():
|
|||
bpy.utils.register_class(select_group_objects)
|
||||
bpy.utils.register_class(UI_List_Godot)
|
||||
|
||||
bpy.types.Scene.godot_export_groups = CollectionProperty(type=godot_export_groups)
|
||||
bpy.types.Scene.godot_export_groups_index = IntProperty(default=0,min=0)
|
||||
bpy.types.Scene.godot_export_groups = CollectionProperty(
|
||||
type=godot_export_groups)
|
||||
bpy.types.Scene.godot_export_groups_index = IntProperty(default=0, min=0)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(godot_export_manager)
|
||||
|
@ -462,6 +565,7 @@ def unregister():
|
|||
bpy.utils.unregister_class(select_group_objects)
|
||||
bpy.utils.unregister_class(UI_List_Godot)
|
||||
|
||||
|
||||
@persistent
|
||||
def auto_export(dummy):
|
||||
bpy.ops.scene.godot_export_groups_autosave()
|
||||
|
|
|
@ -18,35 +18,30 @@
|
|||
|
||||
# <pep8-80 compliant>
|
||||
|
||||
import bpy
|
||||
from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
|
||||
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
bl_info = {
|
||||
"name": "Better Collada Exporter",
|
||||
"author": "Juan Linietsky",
|
||||
"blender": (2, 5, 8),
|
||||
"api": 38691,
|
||||
"location": "File > Import-Export",
|
||||
"description": ("Export DAE Scenes, This plugin actually works better! otherwise contact me."),
|
||||
"description": ("Export DAE Scenes, This plugin actually works better! "
|
||||
"otherwise contact me."),
|
||||
"warning": "",
|
||||
"wiki_url": ("http://www.godotengine.org"),
|
||||
"tracker_url": "",
|
||||
"support": 'OFFICIAL',
|
||||
"category": "Import-Export"}
|
||||
|
||||
|
||||
if "bpy" in locals():
|
||||
import imp
|
||||
if "export_dae" in locals():
|
||||
imp.reload(export_dae)
|
||||
|
||||
|
||||
import bpy
|
||||
from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
|
||||
|
||||
from bpy_extras.io_utils import (ExportHelper,
|
||||
path_reference_mode,
|
||||
axis_conversion,
|
||||
)
|
||||
|
||||
|
||||
class ExportDAE(bpy.types.Operator, ExportHelper):
|
||||
'''Selection to DAE'''
|
||||
bl_idname = "export_scene.dae"
|
||||
|
@ -59,90 +54,94 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
|
|||
# List of operator properties, the attributes will be assigned
|
||||
# to the class instance from the operator settings before calling.
|
||||
|
||||
|
||||
object_types = EnumProperty(
|
||||
name="Object Types",
|
||||
options={'ENUM_FLAG'},
|
||||
items=(('EMPTY', "Empty", ""),
|
||||
('CAMERA', "Camera", ""),
|
||||
('LAMP', "Lamp", ""),
|
||||
('ARMATURE', "Armature", ""),
|
||||
('MESH', "Mesh", ""),
|
||||
('CURVE', "Curve", ""),
|
||||
),
|
||||
default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'},
|
||||
)
|
||||
name="Object Types",
|
||||
options={'ENUM_FLAG'},
|
||||
items=(('EMPTY', "Empty", ""),
|
||||
('CAMERA', "Camera", ""),
|
||||
('LAMP', "Lamp", ""),
|
||||
('ARMATURE', "Armature", ""),
|
||||
('MESH', "Mesh", ""),
|
||||
('CURVE', "Curve", ""),
|
||||
),
|
||||
default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH', 'CURVE'},
|
||||
)
|
||||
|
||||
use_export_selected = BoolProperty(
|
||||
name="Selected Objects",
|
||||
description="Export only selected objects (and visible in active layers if that applies).",
|
||||
default=False,
|
||||
)
|
||||
name="Selected Objects",
|
||||
description="Export only selected objects (and visible in active "
|
||||
"layers if that applies).",
|
||||
default=False,
|
||||
)
|
||||
use_mesh_modifiers = BoolProperty(
|
||||
name="Apply Modifiers",
|
||||
description="Apply modifiers to mesh objects (on a copy!).",
|
||||
default=False,
|
||||
)
|
||||
name="Apply Modifiers",
|
||||
description="Apply modifiers to mesh objects (on a copy!).",
|
||||
default=False,
|
||||
)
|
||||
use_tangent_arrays = BoolProperty(
|
||||
name="Tangent Arrays",
|
||||
description="Export Tangent and Binormal arrays (for normalmapping).",
|
||||
default=False,
|
||||
)
|
||||
name="Tangent Arrays",
|
||||
description="Export Tangent and Binormal arrays "
|
||||
"(for normalmapping).",
|
||||
default=False,
|
||||
)
|
||||
use_triangles = BoolProperty(
|
||||
name="Triangulate",
|
||||
description="Export Triangles instead of Polygons.",
|
||||
default=False,
|
||||
)
|
||||
name="Triangulate",
|
||||
description="Export Triangles instead of Polygons.",
|
||||
default=False,
|
||||
)
|
||||
|
||||
use_copy_images = BoolProperty(
|
||||
name="Copy Images",
|
||||
description="Copy Images (create images/ subfolder)",
|
||||
default=False,
|
||||
)
|
||||
name="Copy Images",
|
||||
description="Copy Images (create images/ subfolder)",
|
||||
default=False,
|
||||
)
|
||||
use_active_layers = BoolProperty(
|
||||
name="Active Layers",
|
||||
description="Export only objects on the active layers.",
|
||||
default=True,
|
||||
)
|
||||
name="Active Layers",
|
||||
description="Export only objects on the active layers.",
|
||||
default=True,
|
||||
)
|
||||
use_anim = BoolProperty(
|
||||
name="Export Animation",
|
||||
description="Export keyframe animation",
|
||||
default=False,
|
||||
)
|
||||
name="Export Animation",
|
||||
description="Export keyframe animation",
|
||||
default=False,
|
||||
)
|
||||
use_anim_action_all = BoolProperty(
|
||||
name="All Actions",
|
||||
description=("Export all actions for the first armature found in separate DAE files"),
|
||||
default=False,
|
||||
)
|
||||
name="All Actions",
|
||||
description=("Export all actions for the first armature found "
|
||||
"in separate DAE files"),
|
||||
default=False,
|
||||
)
|
||||
use_anim_skip_noexp = BoolProperty(
|
||||
name="Skip (-noexp) Actions",
|
||||
description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",
|
||||
default=True,
|
||||
)
|
||||
name="Skip (-noexp) Actions",
|
||||
description="Skip exporting of actions whose name end in (-noexp)."
|
||||
" Useful to skip control animations.",
|
||||
default=True,
|
||||
)
|
||||
use_anim_optimize = BoolProperty(
|
||||
name="Optimize Keyframes",
|
||||
description="Remove double keyframes",
|
||||
default=True,
|
||||
)
|
||||
name="Optimize Keyframes",
|
||||
description="Remove double keyframes",
|
||||
default=True,
|
||||
)
|
||||
|
||||
anim_optimize_precision = FloatProperty(
|
||||
name="Precision",
|
||||
description=("Tolerence for comparing double keyframes "
|
||||
"(higher for greater accuracy)"),
|
||||
min=1, max=16,
|
||||
soft_min=1, soft_max=16,
|
||||
default=6.0,
|
||||
)
|
||||
name="Precision",
|
||||
description=("Tolerence for comparing double keyframes "
|
||||
"(higher for greater accuracy)"),
|
||||
min=1, max=16,
|
||||
soft_min=1, soft_max=16,
|
||||
default=6.0,
|
||||
)
|
||||
|
||||
use_metadata = BoolProperty(
|
||||
name="Use Metadata",
|
||||
default=True,
|
||||
options={'HIDDEN'},
|
||||
)
|
||||
name="Use Metadata",
|
||||
default=True,
|
||||
options={'HIDDEN'},
|
||||
)
|
||||
|
||||
@property
|
||||
def check_extension(self):
|
||||
return True#return self.batch_mode == 'OFF'
|
||||
# return self.batch_mode == 'OFF'
|
||||
return True
|
||||
|
||||
def check(self, context):
|
||||
return True
|
||||
|
|
File diff suppressed because it is too large
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Reference in a new issue