Clean/fix triangulation internals

Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory
This commit is contained in:
Pedro J. Estébanez 2016-11-04 12:55:08 +01:00
parent 90519b295c
commit 0e1972aa51
2 changed files with 5 additions and 13 deletions

View file

@ -71,7 +71,7 @@ bool Triangulate::is_inside_triangle(float Ax, float Ay,
return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f));
};
bool Triangulate::snip(const Vector<Vector2> &p_contour,int u,int v,int w,int n,int *V)
bool Triangulate::snip(const Vector<Vector2> &p_contour,int u,int v,int w,int n,const Vector<int>& V)
{
int p;
float Ax, Ay, Bx, By, Cx, Cy, Px, Py;
@ -107,8 +107,8 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour,Vector<int> &result
if ( n < 3 ) return false;
int *V = (int*)alloca(sizeof(int)*n);
Vector<int> V;
V.resize(n);
/* we want a counter-clockwise polygon in V */
@ -122,7 +122,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour,Vector<int> &result
/* remove nv-2 Vertices, creating 1 triangle every time */
int count = 2*nv; /* error detection */
for(int m=0, v=nv-1; nv>2; )
for(int v=nv-1; nv>2; )
{
/* if we loop, it is probably a non-simple polygon */
if (0 >= (count--))
@ -144,18 +144,10 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour,Vector<int> &result
a = V[u]; b = V[v]; c = V[w];
/* output Triangle */
/*
result.push_back( contour[a] );
result.push_back( contour[b] );
result.push_back( contour[c] );
*/
result.push_back( a );
result.push_back( b );
result.push_back( c );
m++;
/* remove v from remaining polygon */
for(s=v,t=v+1;t<nv;s++,t++)
V[s] = V[t];

View file

@ -56,7 +56,7 @@ public:
private:
static bool snip(const Vector<Vector2> &p_contour,int u,int v,int w,int n,int *V);
static bool snip(const Vector<Vector2> &p_contour,int u,int v,int w,int n,const Vector<int>& V);
};