Fix NavigationRegion3D debug mesh rendering twice in Editor

Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
This commit is contained in:
smix8 2022-08-09 11:12:03 +02:00
parent c2eaaef149
commit 0e4c31ce57

View file

@ -363,6 +363,12 @@ NavigationRegion3D::~NavigationRegion3D() {
#ifdef DEBUG_ENABLED
void NavigationRegion3D::_update_debug_mesh() {
if (Engine::get_singleton()->is_editor_hint()) {
// don't update inside Editor as node 3d gizmo takes care of this
// as collisions and selections for Editor Viewport need to be updated
return;
}
if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);