Fix PhysicalBone gizmo not showing
The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor.
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@ -3531,7 +3531,7 @@ String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
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}
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int CollisionObject3DGizmoPlugin::get_priority() const {
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return -1;
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return -2;
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}
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void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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