Fix PhysicalBone gizmo not showing

The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
This commit is contained in:
PouleyKetchoupp 2021-03-22 10:29:49 -07:00
parent 07f076fa4f
commit 0e4c34ac65

View file

@ -3531,7 +3531,7 @@ String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
}
int CollisionObject3DGizmoPlugin::get_priority() const {
return -1;
return -2;
}
void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {