Remove incorrect items from completion of main functions in shader
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1 changed files with 13 additions and 0 deletions
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@ -9060,6 +9060,19 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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} break;
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case COMPLETION_MAIN_FUNCTION: {
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for (const KeyValue<StringName, FunctionInfo> &E : p_info.functions) {
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if (!E.value.main_function) {
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continue;
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}
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bool found = false;
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for (int i = 0; i < shader->functions.size(); i++) {
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if (shader->functions[i].name == E.key) {
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found = true;
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break;
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}
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}
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if (found) {
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continue;
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}
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ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION);
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r_options->push_back(option);
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}
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