Improve 'quick open' search time
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dac150108a
commit
0ecdd9653f
2 changed files with 37 additions and 18 deletions
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@ -171,24 +171,7 @@ void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<Str
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Pair<String, Ref<Texture> > pair;
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pair.first = file;
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pair.second = get_icon((has_icon(efsd->get_file_type(i), ei) ? efsd->get_file_type(i) : ot), ei);
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if (search_text != String() && list.size() > 0) {
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float this_sim = _path_cmp(search_text, file);
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float other_sim = _path_cmp(list[0].first, file);
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int pos = 1;
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while (pos < list.size() && this_sim <= other_sim) {
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other_sim = _path_cmp(list[pos++].first, file);
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}
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pos = this_sim >= other_sim ? pos - 1 : pos;
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list.insert(pos, pair);
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} else {
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list.push_back(pair);
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}
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list.push_back(pair);
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}
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}
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@ -200,6 +183,40 @@ void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<Str
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}
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}
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Vector<Pair<String, Ref<Texture> > > EditorQuickOpen::_sort_fs(Vector<Pair<String, Ref<Texture> > > &list) {
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String search_text = search_box->get_text();
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Vector<Pair<String, Ref<Texture> > > sorted_list;
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if (search_text == String() || list.size() == 0)
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return sorted_list;
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Vector<float> scores;
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scores.resize(list.size());
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for (int i = 0; i < list.size(); i++)
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scores[i] = _path_cmp(search_text, list[i].first);
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while (list.size() > 0) {
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float best_score = 0.0f;
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int best_idx = 0;
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for (int i = 0; i < list.size(); i++) {
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float current_score = scores[i];
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if (current_score > best_score) {
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best_score = current_score;
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best_idx = i;
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}
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}
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sorted_list.push_back(list[best_idx]);
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list.remove(best_idx);
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scores.remove(best_idx);
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}
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return sorted_list;
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}
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void EditorQuickOpen::_update_search() {
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search_options->clear();
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@ -208,6 +225,7 @@ void EditorQuickOpen::_update_search() {
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Vector<Pair<String, Ref<Texture> > > list;
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_parse_fs(efsd, list);
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list = _sort_fs(list);
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for (int i = 0; i < list.size(); i++) {
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TreeItem *ti = search_options->create_item(root);
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@ -49,6 +49,7 @@ class EditorQuickOpen : public ConfirmationDialog {
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture> > > &list);
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Vector<Pair<String, Ref<Texture> > > _sort_fs(Vector<Pair<String, Ref<Texture> > > &list);
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float _path_cmp(String search, String path) const;
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void _confirmed();
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