Fix warp_mouse_pos on macOS
This commit is contained in:
parent
f79a5c464b
commit
0ed3da8e2a
1 changed files with 3 additions and 8 deletions
|
@ -1081,18 +1081,13 @@ void OS_OSX::warp_mouse_pos(const Point2 &p_to) {
|
|||
mouse_y = p_to.y;
|
||||
} else { //set OS position
|
||||
|
||||
/* this code has not been tested, please be a kind soul and fix it if it fails! */
|
||||
|
||||
//local point in window coords
|
||||
NSPoint localPoint = { p_to.x, p_to.y };
|
||||
|
||||
NSPoint pointInWindow = [window_view convertPoint:localPoint toView:nil];
|
||||
NSRect pointInWindowRect;
|
||||
pointInWindowRect.origin = pointInWindow;
|
||||
const NSRect contentRect = [window_view frame];
|
||||
NSRect pointInWindowRect = NSMakeRect(p_to.x / display_scale, contentRect.size.height - (p_to.y / display_scale) - 1, 0, 0);
|
||||
NSPoint pointOnScreen = [[window_view window] convertRectToScreen:pointInWindowRect].origin;
|
||||
|
||||
//point in scren coords
|
||||
CGPoint lMouseWarpPos = { pointOnScreen.x, pointOnScreen.y };
|
||||
CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y };
|
||||
|
||||
//do the warping
|
||||
CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
|
||||
|
|
Loading…
Reference in a new issue