diff --git a/core/math/transform_interpolator.cpp b/core/math/transform_interpolator.cpp index 7cfe880b5a5..6a564b0ca7f 100644 --- a/core/math/transform_interpolator.cpp +++ b/core/math/transform_interpolator.cpp @@ -33,44 +33,14 @@ #include "core/math/transform_2d.h" void TransformInterpolator::interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction) { - // Extract parameters. - Vector2 p1 = p_prev.get_origin(); - Vector2 p2 = p_curr.get_origin(); - // Special case for physics interpolation, if flipping, don't interpolate basis. // If the determinant polarity changes, the handedness of the coordinate system changes. if (_sign(p_prev.determinant()) != _sign(p_curr.determinant())) { r_result.columns[0] = p_curr.columns[0]; r_result.columns[1] = p_curr.columns[1]; - r_result.set_origin(p1.lerp(p2, p_fraction)); + r_result.set_origin(p_prev.get_origin().lerp(p_curr.get_origin(), p_fraction)); return; } - real_t r1 = p_prev.get_rotation(); - real_t r2 = p_curr.get_rotation(); - - Size2 s1 = p_prev.get_scale(); - Size2 s2 = p_curr.get_scale(); - - // Slerp rotation. - Vector2 v1(Math::cos(r1), Math::sin(r1)); - Vector2 v2(Math::cos(r2), Math::sin(r2)); - - real_t dot = v1.dot(v2); - - dot = CLAMP(dot, -1, 1); - - Vector2 v; - - if (dot > 0.9995f) { - v = v1.lerp(v2, p_fraction).normalized(); // Linearly interpolate to avoid numerical precision issues. - } else { - real_t angle = p_fraction * Math::acos(dot); - Vector2 v3 = (v2 - v1 * dot).normalized(); - v = v1 * Math::cos(angle) + v3 * Math::sin(angle); - } - - // Construct matrix. - r_result = Transform2D(Math::atan2(v.y, v.x), p1.lerp(p2, p_fraction)); - r_result.scale_basis(s1.lerp(s2, p_fraction)); + r_result = p_prev.interpolate_with(p_curr, p_fraction); }