Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
Fixes #4678 && #4745
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00bc06b50b
commit
0f1a717c64
3 changed files with 19 additions and 31 deletions
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@ -112,21 +112,9 @@ void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
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void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) {
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ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
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#ifdef TOOLS_ENABLED
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if (shader.is_valid()) {
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shader->disconnect("changed",this,"_shader_changed");
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}
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#endif
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shader=p_shader;
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#ifdef TOOLS_ENABLED
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if (shader.is_valid()) {
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shader->connect("changed",this,"_shader_changed");
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}
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#endif
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RID rid;
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if (shader.is_valid())
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rid=shader->get_rid();
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@ -151,11 +139,6 @@ Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{
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return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param);
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}
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void CanvasItemMaterial::_shader_changed() {
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}
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RID CanvasItemMaterial::get_rid() const {
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return material;
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@ -60,7 +60,6 @@ protected:
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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void _shader_changed();
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static void _bind_methods();
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void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
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@ -30,6 +30,7 @@
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#include "tools/editor/editor_settings.h"
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#include "spatial_editor_plugin.h"
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#include "scene/resources/shader_graph.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/keyboard.h"
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@ -144,8 +145,6 @@ void ShaderTextEditor::_validate_script() {
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//List<StringName> params;
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//shader->get_param_list(¶ms);
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print_line("compile: type: "+itos(type)+" code:\n"+code);
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Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
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if (err!=OK) {
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@ -557,34 +556,41 @@ ShaderEditor::ShaderEditor() {
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void ShaderEditorPlugin::edit(Object *p_object) {
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if (!p_object->cast_to<Shader>())
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Shader* s = p_object->cast_to<Shader>();
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if (!s || s->cast_to<ShaderGraph>()) {
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shader_editor->hide(); //Dont edit ShaderGraph
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return;
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}
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shader_editor->edit(p_object->cast_to<Shader>());
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if (_2d && s->get_mode()==Shader::MODE_CANVAS_ITEM)
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shader_editor->edit(s);
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else if (!_2d && s->get_mode()==Shader::MODE_MATERIAL)
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shader_editor->edit(s);
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}
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bool ShaderEditorPlugin::handles(Object *p_object) const {
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bool handles = true;
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Shader *shader=p_object->cast_to<Shader>();
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if (!shader)
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return false;
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if (_2d)
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return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
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else
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if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's
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handles = false;
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if (handles && _2d)
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handles = shader->get_mode()==Shader::MODE_CANVAS_ITEM;
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else if (handles && !_2d)
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return shader->get_mode()==Shader::MODE_MATERIAL;
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if (!handles)
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shader_editor->hide();
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return handles;
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}
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void ShaderEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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shader_editor->show();
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//shader_editor->set_process(true);
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} else {
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shader_editor->apply_shaders();
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//shader_editor->hide();
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//shader_editor->set_process(false);
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}
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}
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