Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.

Fixes #4678 && #4745
This commit is contained in:
MarianoGNU 2016-06-20 00:50:33 -03:00
parent 00bc06b50b
commit 0f1a717c64
3 changed files with 19 additions and 31 deletions

View file

@ -112,21 +112,9 @@ void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) {
ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
#ifdef TOOLS_ENABLED
if (shader.is_valid()) {
shader->disconnect("changed",this,"_shader_changed");
}
#endif
shader=p_shader;
#ifdef TOOLS_ENABLED
if (shader.is_valid()) {
shader->connect("changed",this,"_shader_changed");
}
#endif
RID rid;
if (shader.is_valid())
rid=shader->get_rid();
@ -151,11 +139,6 @@ Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{
return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param);
}
void CanvasItemMaterial::_shader_changed() {
}
RID CanvasItemMaterial::get_rid() const {
return material;

View file

@ -60,7 +60,6 @@ protected:
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
void _shader_changed();
static void _bind_methods();
void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;

View file

@ -30,6 +30,7 @@
#include "tools/editor/editor_settings.h"
#include "spatial_editor_plugin.h"
#include "scene/resources/shader_graph.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/keyboard.h"
@ -144,8 +145,6 @@ void ShaderTextEditor::_validate_script() {
//List<StringName> params;
//shader->get_param_list(&params);
print_line("compile: type: "+itos(type)+" code:\n"+code);
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
if (err!=OK) {
@ -557,34 +556,41 @@ ShaderEditor::ShaderEditor() {
void ShaderEditorPlugin::edit(Object *p_object) {
if (!p_object->cast_to<Shader>())
Shader* s = p_object->cast_to<Shader>();
if (!s || s->cast_to<ShaderGraph>()) {
shader_editor->hide(); //Dont edit ShaderGraph
return;
}
shader_editor->edit(p_object->cast_to<Shader>());
if (_2d && s->get_mode()==Shader::MODE_CANVAS_ITEM)
shader_editor->edit(s);
else if (!_2d && s->get_mode()==Shader::MODE_MATERIAL)
shader_editor->edit(s);
}
bool ShaderEditorPlugin::handles(Object *p_object) const {
bool handles = true;
Shader *shader=p_object->cast_to<Shader>();
if (!shader)
return false;
if (_2d)
return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
else
if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's
handles = false;
if (handles && _2d)
handles = shader->get_mode()==Shader::MODE_CANVAS_ITEM;
else if (handles && !_2d)
return shader->get_mode()==Shader::MODE_MATERIAL;
if (!handles)
shader_editor->hide();
return handles;
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
shader_editor->show();
//shader_editor->set_process(true);
} else {
shader_editor->apply_shaders();
//shader_editor->hide();
//shader_editor->set_process(false);
}
}