From 048f5a6b75b2a2022c591dc68ca5e440c9e4e9f9 Mon Sep 17 00:00:00 2001 From: m4nu3lf Date: Fri, 10 Jun 2016 23:23:09 +0100 Subject: [PATCH] TimeSeek node in AnimationTreePlayer now propagates filters --- scene/animation/animation_tree_player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 211c5961b02..0f7ed1cb296 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -669,7 +669,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode } tsn->seek_pos=-1; - return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek); + return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek, p_filter, p_reverse_weight); } break; case NODE_TRANSITION: {