Use Enter instead of F2 as an editor renaming shortcut on macOS
This commit is contained in:
parent
5752457854
commit
0f4b0cb3dd
3 changed files with 10 additions and 0 deletions
|
@ -2789,7 +2789,11 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
|
|||
ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
|
||||
ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
|
||||
ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), KEY_DELETE);
|
||||
#ifdef OSX_ENABLED
|
||||
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_ENTER);
|
||||
#else
|
||||
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
|
||||
#endif
|
||||
ED_SHORTCUT("filesystem_dock/open_search", TTR("Focus the search box"), KEY_MASK_CMD | KEY_F);
|
||||
|
||||
VBoxContainer *top_vbc = memnew(VBoxContainer);
|
||||
|
|
|
@ -2554,6 +2554,7 @@ ProjectManager::ProjectManager() {
|
|||
|
||||
Button *rename = memnew(Button);
|
||||
rename->set_text(TTR("Rename"));
|
||||
// The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
|
||||
rename->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), KEY_F2));
|
||||
tree_vb->add_child(rename);
|
||||
rename->connect("pressed", this, "_rename_project");
|
||||
|
|
|
@ -3205,8 +3205,13 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
|
|||
HBoxContainer *filter_hbc = memnew(HBoxContainer);
|
||||
filter_hbc->add_constant_override("separate", 0);
|
||||
|
||||
#ifdef OSX_ENABLED
|
||||
ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_ENTER);
|
||||
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_ENTER);
|
||||
#else
|
||||
ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
|
||||
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
|
||||
#endif
|
||||
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
|
||||
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_A);
|
||||
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));
|
||||
|
|
Loading…
Reference in a new issue