Merge pull request #41340 from naithar/feature/pluggable-ios-modules-3.2

[iOS] [3.2] iOS Plugins
This commit is contained in:
Rémi Verschelde 2021-01-15 16:13:45 +01:00 committed by GitHub
commit 0f5d475100
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
47 changed files with 1449 additions and 463 deletions

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@ -146,81 +146,6 @@
DevelopmentTeam = $team_id;
ProvisioningStyle = Automatic;
SystemCapabilities = {
com.apple.AccessWiFi = {
enabled = $access_wifi;
};
com.apple.ApplePay = {
enabled = 0;
};
com.apple.ApplicationGroups.iOS = {
enabled = 0;
};
com.apple.AutoFillCredentialProvider = {
enabled = 0;
};
com.apple.BackgroundModes = {
enabled = 0;
};
com.apple.ClassKit = {
enabled = 0;
};
com.apple.DataProtection = {
enabled = 0;
};
com.apple.GameCenter.iOS = {
enabled = $game_center;
};
com.apple.HealthKit = {
enabled = 0;
};
com.apple.HomeKit = {
enabled = 0;
};
com.apple.HotspotConfiguration = {
enabled = 0;
};
com.apple.InAppPurchase = {
enabled = $in_app_purchases;
};
com.apple.InterAppAudio = {
enabled = 0;
};
com.apple.Keychain = {
enabled = 0;
};
com.apple.Maps.iOS = {
enabled = 0;
};
com.apple.Multipath = {
enabled = 0;
};
com.apple.NearFieldCommunicationTagReading = {
enabled = 0;
};
com.apple.NetworkExtensions.iOS = {
enabled = 0;
};
com.apple.Push = {
enabled = $push_notifications;
};
com.apple.SafariKeychain = {
enabled = 0;
};
com.apple.Siri = {
enabled = 0;
};
com.apple.VPNLite = {
enabled = 0;
};
com.apple.WAC = {
enabled = 0;
};
com.apple.Wallet = {
enabled = 0;
};
com.apple.iCloud = {
enabled = 0;
};
};
};
};
@ -385,7 +310,7 @@
);
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)",
"$(PROJECT_DIR)/**",
);
PRODUCT_BUNDLE_IDENTIFIER = $identifier;
PRODUCT_NAME = "$(TARGET_NAME)";
@ -415,7 +340,7 @@
);
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)",
"$(PROJECT_DIR)/**",
);
PRODUCT_BUNDLE_IDENTIFIER = $identifier;
PRODUCT_NAME = "$(TARGET_NAME)";

18
modules/arkit/arkit.gdip Normal file
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@ -0,0 +1,18 @@
[config]
name="ARKit"
binary="arkit_lib.a"
initialization="register_arkit_types"
deinitialization="unregister_arkit_types"
[dependencies]
linked=[]
embedded=[]
system=["AVFoundation.framework", "ARKit.framework"]
capabilities=["arkit"]
files=[]
[plist]
NSCameraUsageDescription="Device camera is used for some functionality"

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@ -1,5 +1,5 @@
/*************************************************************************/
/* register_types.cpp */
/* arkit_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "arkit_module.h"
#include "arkit_interface.h"

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@ -1,5 +1,5 @@
/*************************************************************************/
/* register_types.h */
/* arkit_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */

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@ -5,17 +5,7 @@ Import("env_modules")
env_camera = env_modules.Clone()
if env["platform"] == "iphone":
# (iOS) Enable module support
env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_camera.add_source_files(modules_sources, "register_types.cpp")
env_camera.add_source_files(modules_sources, "camera_ios.mm")
mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
elif env["platform"] == "windows":
if env["platform"] == "windows":
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
env_camera.add_source_files(env.modules_sources, "camera_win.cpp")

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@ -1,5 +1,5 @@
def can_build(env, platform):
return platform == "iphone" or platform == "osx" or platform == "windows"
return platform == "osx" or platform == "windows"
def configure(env):

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@ -33,9 +33,6 @@
#if defined(WINDOWS_ENABLED)
#include "camera_win.h"
#endif
#if defined(IPHONE_ENABLED)
#include "camera_ios.h"
#endif
#if defined(OSX_ENABLED)
#include "camera_osx.h"
#endif
@ -44,9 +41,6 @@ void register_camera_types() {
#if defined(WINDOWS_ENABLED)
CameraServer::make_default<CameraWindows>();
#endif
#if defined(IPHONE_ENABLED)
CameraServer::make_default<CameraIOS>();
#endif
#if defined(OSX_ENABLED)
CameraServer::make_default<CameraOSX>();
#endif

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@ -0,0 +1,15 @@
#!/usr/bin/env python
Import("env")
Import("env_modules")
env_camera = env_modules.Clone()
# (iOS) Enable module support
env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_camera.add_source_files(modules_sources, "*.cpp")
env_camera.add_source_files(modules_sources, "*.mm")
mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)

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@ -0,0 +1,18 @@
[config]
name="Camera"
binary="camera_lib.a"
initialization="register_camera_types"
deinitialization="unregister_camera_types"
[dependencies]
linked=[]
embedded=[]
system=["AVFoundation.framework"]
capabilities=[]
files=[]
[plist]
NSCameraUsageDescription="Device camera is used for some functionality"

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@ -0,0 +1,40 @@
/*************************************************************************/
/* camera_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "camera_module.h"
#include "camera_ios.h"
void register_camera_types() {
CameraServer::make_default<CameraIOS>();
}
void unregister_camera_types() {
}

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@ -0,0 +1,32 @@
/*************************************************************************/
/* camera_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_camera_types();
void unregister_camera_types();

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@ -0,0 +1,6 @@
def can_build(env, platform):
return platform == "iphone"
def configure(env):
pass

15
modules/gamecenter/SCsub Normal file
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@ -0,0 +1,15 @@
#!/usr/bin/env python
Import("env")
Import("env_modules")
env_gamecenter = env_modules.Clone()
# (iOS) Enable module support
env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_gamecenter.add_source_files(modules_sources, "*.cpp")
env_gamecenter.add_source_files(modules_sources, "*.mm")
mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources)

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@ -0,0 +1,6 @@
def can_build(env, platform):
return platform == "iphone"
def configure(env):
pass

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@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef GAME_CENTER_ENABLED
#ifndef GAME_CENTER_H
#define GAME_CENTER_H
@ -72,5 +70,3 @@ public:
};
#endif
#endif

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@ -28,15 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef GAME_CENTER_ENABLED
#include "game_center.h"
#import "app_delegate.h"
#import "view_controller.h"
#import "game_center_delegate.h"
#import "platform/iphone/app_delegate.h"
#import "platform/iphone/view_controller.h"
#import <GameKit/GameKit.h>
GameCenter *GameCenter::instance = NULL;
GodotGameCenterDelegate *gameCenterDelegate = nil;
void GameCenter::_bind_methods() {
ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
@ -64,7 +65,7 @@ Error GameCenter::authenticate() {
GKLocalPlayer *player = [GKLocalPlayer localPlayer];
ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
ERR_FAIL_COND_V(!root_controller, FAILED);
// This handler is called several times. First when the view needs to be shown, then again
@ -298,10 +299,10 @@ Error GameCenter::show_game_center(Variant p_params) {
GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
ERR_FAIL_COND_V(!controller, FAILED);
ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
ERR_FAIL_COND_V(!root_controller, FAILED);
controller.gameCenterDelegate = root_controller;
controller.gameCenterDelegate = gameCenterDelegate;
controller.viewState = view_state;
if (view_state == GKGameCenterViewControllerStateLeaderboards) {
controller.leaderboardIdentifier = nil;
@ -373,8 +374,12 @@ GameCenter::GameCenter() {
ERR_FAIL_COND(instance != NULL);
instance = this;
authenticated = false;
gameCenterDelegate = [[GodotGameCenterDelegate alloc] init];
};
GameCenter::~GameCenter(){};
#endif
GameCenter::~GameCenter() {
if (gameCenterDelegate) {
gameCenterDelegate = nil;
}
}

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@ -0,0 +1,35 @@
/*************************************************************************/
/* game_center_delegate.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <GameKit/GameKit.h>
@interface GodotGameCenterDelegate : NSObject <GKGameCenterControllerDelegate>
@end

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@ -0,0 +1,45 @@
/*************************************************************************/
/* game_center_delegate.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import "game_center_delegate.h"
#include "game_center.h"
@implementation GodotGameCenterDelegate
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
if (GameCenter::get_singleton()) {
GameCenter::get_singleton()->game_center_closed();
}
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
}
@end

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@ -0,0 +1,48 @@
/*************************************************************************/
/* game_center_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "game_center_module.h"
#include "core/engine.h"
#include "game_center.h"
GameCenter *game_center;
void register_gamecenter_types() {
game_center = memnew(GameCenter);
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
}
void unregister_gamecenter_types() {
if (game_center) {
memdelete(game_center);
}
}

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@ -0,0 +1,32 @@
/*************************************************************************/
/* game_center_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_gamecenter_types();
void unregister_gamecenter_types();

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@ -0,0 +1,17 @@
[config]
name="GameCenter"
binary="gamecenter_lib.a"
initialization="register_gamecenter_types"
deinitialization="unregister_gamecenter_types"
[dependencies]
linked=[]
embedded=[]
system=["GameKit.framework"]
capabilities=["gamekit"]
files=[]
[plist]

15
modules/icloud/SCsub Normal file
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@ -0,0 +1,15 @@
#!/usr/bin/env python
Import("env")
Import("env_modules")
env_icloud = env_modules.Clone()
# (iOS) Enable module support
env_icloud.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_icloud.add_source_files(modules_sources, "*.cpp")
env_icloud.add_source_files(modules_sources, "*.mm")
mod_lib = env_modules.add_library("#bin/libgodot_icloud_module" + env["LIBSUFFIX"], modules_sources)

6
modules/icloud/config.py Normal file
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@ -0,0 +1,6 @@
def can_build(env, platform):
return platform == "iphone"
def configure(env):
pass

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@ -0,0 +1,17 @@
[config]
name="iCloud"
binary="icloud_lib.a"
initialization="register_icloud_types"
deinitialization="unregister_icloud_types"
[dependencies]
linked=[]
embedded=[]
system=[]
capabilities=[]
files=[]
[plist]

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@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef ICLOUD_ENABLED
#ifndef ICLOUD_H
#define ICLOUD_H
@ -61,5 +59,3 @@ public:
};
#endif
#endif

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@ -28,11 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef ICLOUD_ENABLED
#include "icloud.h"
#import "app_delegate.h"
#import "platform/iphone/app_delegate.h"
#import <Foundation/Foundation.h>
@ -346,6 +344,4 @@ ICloud::ICloud() {
}];
}
ICloud::~ICloud(){};
#endif
ICloud::~ICloud() {}

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@ -0,0 +1,48 @@
/*************************************************************************/
/* icloud_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "icloud_module.h"
#include "core/engine.h"
#include "icloud.h"
ICloud *icloud;
void register_icloud_types() {
icloud = memnew(ICloud);
Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
}
void unregister_icloud_types() {
if (icloud) {
memdelete(icloud);
}
}

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@ -0,0 +1,32 @@
/*************************************************************************/
/* icloud_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_icloud_types();
void unregister_icloud_types();

15
modules/inappstore/SCsub Normal file
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@ -0,0 +1,15 @@
#!/usr/bin/env python
Import("env")
Import("env_modules")
env_inappstore = env_modules.Clone()
# (iOS) Enable module support
env_inappstore.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_inappstore.add_source_files(modules_sources, "*.cpp")
env_inappstore.add_source_files(modules_sources, "*.mm")
mod_lib = env_modules.add_library("#bin/libgodot_inappstore_module" + env["LIBSUFFIX"], modules_sources)

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@ -0,0 +1,6 @@
def can_build(env, platform):
return platform == "iphone"
def configure(env):
pass

View file

@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef STOREKIT_ENABLED
#ifndef IN_APP_STORE_H
#define IN_APP_STORE_H
@ -78,5 +76,3 @@ public:
};
#endif
#endif

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@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef STOREKIT_ENABLED
#include "in_app_store.h"
#import <Foundation/Foundation.h>
@ -414,5 +412,3 @@ InAppStore::~InAppStore() {
[[SKPaymentQueue defaultQueue] removeTransactionObserver:transactions_observer];
transactions_observer = nil;
}
#endif

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@ -0,0 +1,48 @@
/*************************************************************************/
/* in_app_store_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "in_app_store_module.h"
#include "core/engine.h"
#include "in_app_store.h"
InAppStore *store_kit;
void register_inappstore_types() {
store_kit = memnew(InAppStore);
Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
}
void unregister_inappstore_types() {
if (store_kit) {
memdelete(store_kit);
}
}

View file

@ -0,0 +1,32 @@
/*************************************************************************/
/* in_app_store_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_inappstore_types();
void unregister_inappstore_types();

View file

@ -0,0 +1,17 @@
[config]
name="InAppStore"
binary="inappstore_lib.a"
initialization="register_inappstore_types"
deinitialization="unregister_inappstore_types"
[dependencies]
linked=[]
embedded=[]
system=["StoreKit.framework"]
capabilities=[]
files=[]
[plist]

View file

@ -264,7 +264,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
EditorProgress *ep;
};
Vector<PluginConfig> plugins;
Vector<PluginConfigAndroid> plugins;
String last_plugin_names;
uint64_t last_custom_build_time = 0;
volatile bool plugins_changed;
@ -283,7 +283,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
{
// Nothing to do if we already know the plugins have changed.
if (!ea->plugins_changed) {
Vector<PluginConfig> loaded_plugins = get_plugins();
Vector<PluginConfigAndroid> loaded_plugins = get_plugins();
ea->plugins_lock->lock();
@ -640,7 +640,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
continue;
}
if (file.ends_with(PLUGIN_CONFIG_EXT)) {
if (file.ends_with(PluginConfigAndroid::PLUGIN_CONFIG_EXT)) {
dir_files.push_back(file);
}
}
@ -650,8 +650,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
return dir_files;
}
static Vector<PluginConfig> get_plugins() {
Vector<PluginConfig> loaded_plugins;
static Vector<PluginConfigAndroid> get_plugins() {
Vector<PluginConfigAndroid> loaded_plugins;
String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().plus_file("android/plugins");
@ -664,7 +664,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
if (!plugins_filenames.empty()) {
Ref<ConfigFile> config_file = memnew(ConfigFile);
for (int i = 0; i < plugins_filenames.size(); i++) {
PluginConfig config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i]));
PluginConfigAndroid config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i]));
if (config.valid_config) {
loaded_plugins.push_back(config);
} else {
@ -677,11 +677,11 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
return loaded_plugins;
}
static Vector<PluginConfig> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
Vector<PluginConfig> enabled_plugins;
Vector<PluginConfig> all_plugins = get_plugins();
static Vector<PluginConfigAndroid> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
Vector<PluginConfigAndroid> enabled_plugins;
Vector<PluginConfigAndroid> all_plugins = get_plugins();
for (int i = 0; i < all_plugins.size(); i++) {
PluginConfig plugin = all_plugins[i];
PluginConfigAndroid plugin = all_plugins[i];
bool enabled = p_presets->get("plugins/" + plugin.name);
if (enabled) {
enabled_plugins.push_back(plugin);
@ -1655,7 +1655,7 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_template/use_custom_build"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "custom_template/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), EXPORT_FORMAT_APK));
Vector<PluginConfig> plugins_configs = get_plugins();
Vector<PluginConfigAndroid> plugins_configs = get_plugins();
for (int i = 0; i < plugins_configs.size(); i++) {
print_verbose("Found Android plugin " + plugins_configs[i].name);
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "plugins/" + plugins_configs[i].name), false));
@ -2487,7 +2487,7 @@ public:
}
}
inline bool is_clean_build_required(Vector<PluginConfig> enabled_plugins) {
inline bool is_clean_build_required(Vector<PluginConfigAndroid> enabled_plugins) {
String plugin_names = get_plugins_names(enabled_plugins);
bool first_build = last_custom_build_time == 0;
bool have_plugins_changed = false;
@ -2797,9 +2797,9 @@ public:
String sign_flag = should_sign ? "true" : "false";
String zipalign_flag = "true";
Vector<PluginConfig> enabled_plugins = get_enabled_plugins(p_preset);
String local_plugins_binaries = get_plugins_binaries(BINARY_TYPE_LOCAL, enabled_plugins);
String remote_plugins_binaries = get_plugins_binaries(BINARY_TYPE_REMOTE, enabled_plugins);
Vector<PluginConfigAndroid> enabled_plugins = get_enabled_plugins(p_preset);
String local_plugins_binaries = get_plugins_binaries(PluginConfigAndroid::BINARY_TYPE_LOCAL, enabled_plugins);
String remote_plugins_binaries = get_plugins_binaries(PluginConfigAndroid::BINARY_TYPE_REMOTE, enabled_plugins);
String custom_maven_repos = get_plugins_custom_maven_repos(enabled_plugins);
bool clean_build_required = is_clean_build_required(enabled_plugins);

View file

@ -35,23 +35,6 @@
#include "core/io/config_file.h"
#include "core/ustring.h"
static const char *PLUGIN_CONFIG_EXT = ".gdap";
static const char *CONFIG_SECTION = "config";
static const char *CONFIG_NAME_KEY = "name";
static const char *CONFIG_BINARY_TYPE_KEY = "binary_type";
static const char *CONFIG_BINARY_KEY = "binary";
static const char *DEPENDENCIES_SECTION = "dependencies";
static const char *DEPENDENCIES_LOCAL_KEY = "local";
static const char *DEPENDENCIES_REMOTE_KEY = "remote";
static const char *DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY = "custom_maven_repos";
static const char *BINARY_TYPE_LOCAL = "local";
static const char *BINARY_TYPE_REMOTE = "remote";
static const char *PLUGIN_VALUE_SEPARATOR = "|";
/*
The `config` section and fields are required and defined as follow:
- **name**: name of the plugin
@ -67,7 +50,25 @@ The `dependencies` section and fields are optional and defined as follow:
See https://github.com/godotengine/godot/issues/38157#issuecomment-618773871
*/
struct PluginConfig {
struct PluginConfigAndroid {
static const char *PLUGIN_CONFIG_EXT;
static const char *CONFIG_SECTION;
static const char *CONFIG_NAME_KEY;
static const char *CONFIG_BINARY_TYPE_KEY;
static const char *CONFIG_BINARY_KEY;
static const char *DEPENDENCIES_SECTION;
static const char *DEPENDENCIES_LOCAL_KEY;
static const char *DEPENDENCIES_REMOTE_KEY;
static const char *DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY;
static const char *BINARY_TYPE_LOCAL;
static const char *BINARY_TYPE_REMOTE;
static const char *PLUGIN_VALUE_SEPARATOR;
// Set to true when the config file is properly loaded.
bool valid_config = false;
// Unix timestamp of last change to this plugin.
@ -84,11 +85,28 @@ struct PluginConfig {
Vector<String> custom_maven_repos;
};
const char *PluginConfigAndroid::PLUGIN_CONFIG_EXT = ".gdap";
const char *PluginConfigAndroid::CONFIG_SECTION = "config";
const char *PluginConfigAndroid::CONFIG_NAME_KEY = "name";
const char *PluginConfigAndroid::CONFIG_BINARY_TYPE_KEY = "binary_type";
const char *PluginConfigAndroid::CONFIG_BINARY_KEY = "binary";
const char *PluginConfigAndroid::DEPENDENCIES_SECTION = "dependencies";
const char *PluginConfigAndroid::DEPENDENCIES_LOCAL_KEY = "local";
const char *PluginConfigAndroid::DEPENDENCIES_REMOTE_KEY = "remote";
const char *PluginConfigAndroid::DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY = "custom_maven_repos";
const char *PluginConfigAndroid::BINARY_TYPE_LOCAL = "local";
const char *PluginConfigAndroid::BINARY_TYPE_REMOTE = "remote";
const char *PluginConfigAndroid::PLUGIN_VALUE_SEPARATOR = "|";
/*
* Set of prebuilt plugins.
* Currently unused, this is just for future reference:
*/
// static const PluginConfig MY_PREBUILT_PLUGIN = {
// static const PluginConfigAndroid MY_PREBUILT_PLUGIN = {
// /*.valid_config =*/true,
// /*.last_updated =*/0,
// /*.name =*/"GodotPayment",
@ -112,9 +130,9 @@ static inline String resolve_local_dependency_path(String plugin_config_dir, Str
return absolute_path;
}
static inline PluginConfig resolve_prebuilt_plugin(PluginConfig prebuilt_plugin, String plugin_config_dir) {
PluginConfig resolved = prebuilt_plugin;
resolved.binary = resolved.binary_type == BINARY_TYPE_LOCAL ? resolve_local_dependency_path(plugin_config_dir, prebuilt_plugin.binary) : prebuilt_plugin.binary;
static inline PluginConfigAndroid resolve_prebuilt_plugin(PluginConfigAndroid prebuilt_plugin, String plugin_config_dir) {
PluginConfigAndroid resolved = prebuilt_plugin;
resolved.binary = resolved.binary_type == PluginConfigAndroid::BINARY_TYPE_LOCAL ? resolve_local_dependency_path(plugin_config_dir, prebuilt_plugin.binary) : prebuilt_plugin.binary;
if (!prebuilt_plugin.local_dependencies.empty()) {
resolved.local_dependencies.clear();
for (int i = 0; i < prebuilt_plugin.local_dependencies.size(); i++) {
@ -124,21 +142,21 @@ static inline PluginConfig resolve_prebuilt_plugin(PluginConfig prebuilt_plugin,
return resolved;
}
static inline Vector<PluginConfig> get_prebuilt_plugins(String plugins_base_dir) {
Vector<PluginConfig> prebuilt_plugins;
static inline Vector<PluginConfigAndroid> get_prebuilt_plugins(String plugins_base_dir) {
Vector<PluginConfigAndroid> prebuilt_plugins;
// prebuilt_plugins.push_back(resolve_prebuilt_plugin(MY_PREBUILT_PLUGIN, plugins_base_dir));
return prebuilt_plugins;
}
static inline bool is_plugin_config_valid(PluginConfig plugin_config) {
static inline bool is_plugin_config_valid(PluginConfigAndroid plugin_config) {
bool valid_name = !plugin_config.name.empty();
bool valid_binary_type = plugin_config.binary_type == BINARY_TYPE_LOCAL ||
plugin_config.binary_type == BINARY_TYPE_REMOTE;
bool valid_binary_type = plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_LOCAL ||
plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_REMOTE;
bool valid_binary = false;
if (valid_binary_type) {
valid_binary = !plugin_config.binary.empty() &&
(plugin_config.binary_type == BINARY_TYPE_REMOTE ||
(plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_REMOTE ||
FileAccess::exists(plugin_config.binary));
}
@ -154,7 +172,7 @@ static inline bool is_plugin_config_valid(PluginConfig plugin_config) {
return valid_name && valid_binary && valid_binary_type && valid_local_dependencies;
}
static inline uint64_t get_plugin_modification_time(const PluginConfig &plugin_config, const String &config_path) {
static inline uint64_t get_plugin_modification_time(const PluginConfigAndroid &plugin_config, const String &config_path) {
uint64_t last_updated = FileAccess::get_modified_time(config_path);
last_updated = MAX(last_updated, FileAccess::get_modified_time(plugin_config.binary));
@ -166,30 +184,30 @@ static inline uint64_t get_plugin_modification_time(const PluginConfig &plugin_c
return last_updated;
}
static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const String &path) {
PluginConfig plugin_config = {};
static inline PluginConfigAndroid load_plugin_config(Ref<ConfigFile> config_file, const String &path) {
PluginConfigAndroid plugin_config = {};
if (config_file.is_valid()) {
Error err = config_file->load(path);
if (err == OK) {
String config_base_dir = path.get_base_dir();
plugin_config.name = config_file->get_value(CONFIG_SECTION, CONFIG_NAME_KEY, String());
plugin_config.binary_type = config_file->get_value(CONFIG_SECTION, CONFIG_BINARY_TYPE_KEY, String());
plugin_config.name = config_file->get_value(PluginConfigAndroid::CONFIG_SECTION, PluginConfigAndroid::CONFIG_NAME_KEY, String());
plugin_config.binary_type = config_file->get_value(PluginConfigAndroid::CONFIG_SECTION, PluginConfigAndroid::CONFIG_BINARY_TYPE_KEY, String());
String binary_path = config_file->get_value(CONFIG_SECTION, CONFIG_BINARY_KEY, String());
plugin_config.binary = plugin_config.binary_type == BINARY_TYPE_LOCAL ? resolve_local_dependency_path(config_base_dir, binary_path) : binary_path;
String binary_path = config_file->get_value(PluginConfigAndroid::CONFIG_SECTION, PluginConfigAndroid::CONFIG_BINARY_KEY, String());
plugin_config.binary = plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_LOCAL ? resolve_local_dependency_path(config_base_dir, binary_path) : binary_path;
if (config_file->has_section(DEPENDENCIES_SECTION)) {
Vector<String> local_dependencies_paths = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_LOCAL_KEY, Vector<String>());
if (config_file->has_section(PluginConfigAndroid::DEPENDENCIES_SECTION)) {
Vector<String> local_dependencies_paths = config_file->get_value(PluginConfigAndroid::DEPENDENCIES_SECTION, PluginConfigAndroid::DEPENDENCIES_LOCAL_KEY, Vector<String>());
if (!local_dependencies_paths.empty()) {
for (int i = 0; i < local_dependencies_paths.size(); i++) {
plugin_config.local_dependencies.push_back(resolve_local_dependency_path(config_base_dir, local_dependencies_paths[i]));
}
}
plugin_config.remote_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_REMOTE_KEY, Vector<String>());
plugin_config.custom_maven_repos = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY, Vector<String>());
plugin_config.remote_dependencies = config_file->get_value(PluginConfigAndroid::DEPENDENCIES_SECTION, PluginConfigAndroid::DEPENDENCIES_REMOTE_KEY, Vector<String>());
plugin_config.custom_maven_repos = config_file->get_value(PluginConfigAndroid::DEPENDENCIES_SECTION, PluginConfigAndroid::DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY, Vector<String>());
}
plugin_config.valid_config = is_plugin_config_valid(plugin_config);
@ -200,12 +218,12 @@ static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const
return plugin_config;
}
static inline String get_plugins_binaries(String binary_type, Vector<PluginConfig> plugins_configs) {
static inline String get_plugins_binaries(String binary_type, Vector<PluginConfigAndroid> plugins_configs) {
String plugins_binaries;
if (!plugins_configs.empty()) {
Vector<String> binaries;
for (int i = 0; i < plugins_configs.size(); i++) {
PluginConfig config = plugins_configs[i];
PluginConfigAndroid config = plugins_configs[i];
if (!config.valid_config) {
continue;
}
@ -214,27 +232,27 @@ static inline String get_plugins_binaries(String binary_type, Vector<PluginConfi
binaries.push_back(config.binary);
}
if (binary_type == BINARY_TYPE_LOCAL) {
if (binary_type == PluginConfigAndroid::BINARY_TYPE_LOCAL) {
binaries.append_array(config.local_dependencies);
}
if (binary_type == BINARY_TYPE_REMOTE) {
if (binary_type == PluginConfigAndroid::BINARY_TYPE_REMOTE) {
binaries.append_array(config.remote_dependencies);
}
}
plugins_binaries = String(PLUGIN_VALUE_SEPARATOR).join(binaries);
plugins_binaries = String(PluginConfigAndroid::PLUGIN_VALUE_SEPARATOR).join(binaries);
}
return plugins_binaries;
}
static inline String get_plugins_custom_maven_repos(Vector<PluginConfig> plugins_configs) {
static inline String get_plugins_custom_maven_repos(Vector<PluginConfigAndroid> plugins_configs) {
String custom_maven_repos;
if (!plugins_configs.empty()) {
Vector<String> repos_urls;
for (int i = 0; i < plugins_configs.size(); i++) {
PluginConfig config = plugins_configs[i];
PluginConfigAndroid config = plugins_configs[i];
if (!config.valid_config) {
continue;
}
@ -242,24 +260,24 @@ static inline String get_plugins_custom_maven_repos(Vector<PluginConfig> plugins
repos_urls.append_array(config.custom_maven_repos);
}
custom_maven_repos = String(PLUGIN_VALUE_SEPARATOR).join(repos_urls);
custom_maven_repos = String(PluginConfigAndroid::PLUGIN_VALUE_SEPARATOR).join(repos_urls);
}
return custom_maven_repos;
}
static inline String get_plugins_names(Vector<PluginConfig> plugins_configs) {
static inline String get_plugins_names(Vector<PluginConfigAndroid> plugins_configs) {
String plugins_names;
if (!plugins_configs.empty()) {
Vector<String> names;
for (int i = 0; i < plugins_configs.size(); i++) {
PluginConfig config = plugins_configs[i];
PluginConfigAndroid config = plugins_configs[i];
if (!config.valid_config) {
continue;
}
names.push_back(config.name);
}
plugins_names = String(PLUGIN_VALUE_SEPARATOR).join(names);
plugins_names = String(PluginConfigAndroid::PLUGIN_VALUE_SEPARATOR).join(names);
}
return plugins_names;

View file

@ -9,9 +9,6 @@ iphone_lib = [
"main.m",
"app_delegate.mm",
"view_controller.mm",
"game_center.mm",
"in_app_store.mm",
"icloud.mm",
"ios.mm",
"joypad_iphone.mm",
"godot_view.mm",

View file

@ -33,9 +33,6 @@ def get_opts():
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
),
("IPHONESDK", "Path to the iPhone SDK", ""),
BoolVariable("game_center", "Support for game center", True),
BoolVariable("store_kit", "Support for in-app store", True),
BoolVariable("icloud", "Support for iCloud", True),
BoolVariable("ios_exceptions", "Enable exceptions", False),
("ios_triple", "Triple for ios toolchain", ""),
]
@ -205,18 +202,6 @@ def configure(env):
]
)
# Feature options
if env["game_center"]:
env.Append(CPPDEFINES=["GAME_CENTER_ENABLED"])
env.Append(LINKFLAGS=["-framework", "GameKit"])
if env["store_kit"]:
env.Append(CPPDEFINES=["STOREKIT_ENABLED"])
env.Append(LINKFLAGS=["-framework", "StoreKit"])
if env["icloud"]:
env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
env.Prepend(
CPPPATH=[
"$IPHONESDK/usr/include",

View file

@ -41,6 +41,7 @@
#include "editor/editor_settings.h"
#include "main/splash.gen.h"
#include "platform/iphone/logo.gen.h"
#include "platform/iphone/plugin/godot_plugin_config.h"
#include "string.h"
#include <sys/stat.h>
@ -53,6 +54,13 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
Ref<ImageTexture> logo;
// Plugins
volatile bool plugins_changed;
Thread *check_for_changes_thread;
volatile bool quit_request;
Mutex *plugins_lock;
Vector<PluginConfigIOS> plugins;
typedef Error (*FileHandler)(String p_file, void *p_userdata);
static Error _walk_dir_recursive(DirAccess *p_da, FileHandler p_handler, void *p_userdata);
static Error _codesign(String p_file, void *p_userdata);
@ -68,6 +76,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
String modules_fileref;
String modules_buildphase;
String modules_buildgrp;
Vector<String> capabilities;
};
struct ExportArchitecture {
@ -103,8 +112,10 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset);
void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
bool is_package_name_valid(const String &p_package, String *r_error = NULL) const {
@ -130,6 +141,43 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
return true;
}
static void _check_for_changes_poll_thread(void *ud) {
EditorExportPlatformIOS *ea = (EditorExportPlatformIOS *)ud;
while (!ea->quit_request) {
// Nothing to do if we already know the plugins have changed.
if (!ea->plugins_changed) {
ea->plugins_lock->lock();
Vector<PluginConfigIOS> loaded_plugins = get_plugins();
if (ea->plugins.size() != loaded_plugins.size()) {
ea->plugins_changed = true;
} else {
for (int i = 0; i < ea->plugins.size(); i++) {
if (ea->plugins[i].name != loaded_plugins[i].name || ea->plugins[i].last_updated != loaded_plugins[i].last_updated) {
ea->plugins_changed = true;
break;
}
}
}
ea->plugins_lock->unlock();
}
uint64_t wait = 3000000;
uint64_t time = OS::get_singleton()->get_ticks_usec();
while (OS::get_singleton()->get_ticks_usec() - time < wait) {
OS::get_singleton()->delay_usec(300000);
if (ea->quit_request) {
break;
}
}
}
}
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
virtual void get_export_options(List<ExportOption> *r_options);
@ -139,13 +187,22 @@ public:
virtual String get_os_name() const { return "iOS"; }
virtual Ref<Texture> get_logo() const { return logo; }
virtual bool should_update_export_options() {
bool export_options_changed = plugins_changed;
if (export_options_changed) {
// don't clear unless we're reporting true, to avoid race
plugins_changed = false;
}
return export_options_changed;
}
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
List<String> list;
list.push_back("ipa");
return list;
}
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual void add_module_code(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &p_name, const String &p_fid, const String &p_gid);
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
@ -160,6 +217,85 @@ public:
EditorExportPlatformIOS();
~EditorExportPlatformIOS();
/// List the gdip files in the directory specified by the p_path parameter.
static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
Vector<String> dir_files;
DirAccessRef da = DirAccess::open(p_path);
if (da) {
da->list_dir_begin();
while (true) {
String file = da->get_next();
if (file.empty()) {
break;
}
if (file == "." || file == "..") {
continue;
}
if (da->current_is_hidden()) {
continue;
}
if (da->current_is_dir()) {
if (p_check_directories) {
Vector<String> directory_files = list_plugin_config_files(p_path.plus_file(file), false);
for (int i = 0; i < directory_files.size(); ++i) {
dir_files.push_back(file.plus_file(directory_files[i]));
}
}
continue;
}
if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) {
dir_files.push_back(file);
}
}
da->list_dir_end();
}
return dir_files;
}
static Vector<PluginConfigIOS> get_plugins() {
Vector<PluginConfigIOS> loaded_plugins;
String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().plus_file("ios/plugins");
if (DirAccess::exists(plugins_dir)) {
Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
if (!plugins_filenames.empty()) {
Ref<ConfigFile> config_file = memnew(ConfigFile);
for (int i = 0; i < plugins_filenames.size(); i++) {
PluginConfigIOS config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i]));
if (config.valid_config) {
loaded_plugins.push_back(config);
} else {
print_error("Invalid plugin config file " + plugins_filenames[i]);
}
}
}
}
return loaded_plugins;
}
static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
Vector<PluginConfigIOS> enabled_plugins;
Vector<PluginConfigIOS> all_plugins = get_plugins();
for (int i = 0; i < all_plugins.size(); i++) {
PluginConfigIOS plugin = all_plugins[i];
bool enabled = p_presets->get("plugins/" + plugin.name);
if (enabled) {
enabled_plugins.push_back(plugin);
}
}
return enabled_plugins;
}
};
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
@ -230,11 +366,15 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/arkit"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/camera"), false));
Vector<PluginConfigIOS> found_plugins = get_plugins();
for (int i = 0; i < found_plugins.size(); i++) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "plugins/" + found_plugins[i].name), false));
}
plugins_changed = false;
plugins = found_plugins;
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/access_wifi"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/game_center"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/in_app_purchases"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/push_notifications"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data/accessible_from_files_app"), false));
@ -341,18 +481,6 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$docs_in_place", ((bool)p_preset->get("user_data/accessible_from_files_app")) ? "<true/>" : "<false/>") + "\n";
} else if (lines[i].find("$docs_sharing") != -1) {
strnew += lines[i].replace("$docs_sharing", ((bool)p_preset->get("user_data/accessible_from_itunes_sharing")) ? "<true/>" : "<false/>") + "\n";
} else if (lines[i].find("$access_wifi") != -1) {
bool is_on = p_preset->get("capabilities/access_wifi");
strnew += lines[i].replace("$access_wifi", is_on ? "1" : "0") + "\n";
} else if (lines[i].find("$game_center") != -1) {
bool is_on = p_preset->get("capabilities/game_center");
strnew += lines[i].replace("$game_center", is_on ? "1" : "0") + "\n";
} else if (lines[i].find("$in_app_purchases") != -1) {
bool is_on = p_preset->get("capabilities/in_app_purchases");
strnew += lines[i].replace("$in_app_purchases", is_on ? "1" : "0") + "\n";
} else if (lines[i].find("$push_notifications") != -1) {
bool is_on = p_preset->get("capabilities/push_notifications");
strnew += lines[i].replace("$push_notifications", is_on ? "1" : "0") + "\n";
} else if (lines[i].find("$entitlements_push_notifications") != -1) {
bool is_on = p_preset->get("capabilities/push_notifications");
strnew += lines[i].replace("$entitlements_push_notifications", is_on ? "<key>aps-environment</key><string>development</string>" : "") + "\n";
@ -362,15 +490,14 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
// I've removed armv7 as we can run on 64bit only devices
// Note that capabilities listed here are requirements for the app to be installed.
// They don't enable anything.
Vector<String> capabilities_list = p_config.capabilities;
if ((bool)p_preset->get("capabilities/arkit")) {
capabilities += "<string>arkit</string>\n";
if ((bool)p_preset->get("capabilities/access_wifi") && capabilities_list.find("wifi") != -1) {
capabilities_list.push_back("wifi");
}
if ((bool)p_preset->get("capabilities/game_center")) {
capabilities += "<string>gamekit</string>\n";
}
if ((bool)p_preset->get("capabilities/access_wifi")) {
capabilities += "<string>wifi</string>\n";
for (int idx = 0; idx < capabilities_list.size(); idx++) {
capabilities += "<string>" + capabilities_list[idx] + "</string>\n";
}
strnew += lines[i].replace("$required_device_capabilities", capabilities);
@ -850,28 +977,6 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
// Note, frameworks like gamekit are always included in our project.pbxprof file
// even if turned off in capabilities.
// We do need our ARKit framework
if ((bool)p_preset->get("capabilities/arkit")) {
String build_id = (++current_id).str();
String ref_id = (++current_id).str();
if (pbx_frameworks_build.length() > 0) {
pbx_frameworks_build += ",\n";
pbx_frameworks_refs += ",\n";
}
pbx_frameworks_build += build_id;
pbx_frameworks_refs += ref_id;
Dictionary format_dict;
format_dict["build_id"] = build_id;
format_dict["ref_id"] = ref_id;
format_dict["name"] = "ARKit.framework";
format_dict["file_path"] = "System/Library/Frameworks/ARKit.framework";
format_dict["file_type"] = "wrapper.framework";
pbx_files += file_info_format.format(format_dict, "$_");
}
String str = String::utf8((const char *)p_project_data.ptr(), p_project_data.size());
str = str.replace("$additional_pbx_files", pbx_files);
str = str.replace("$additional_pbx_frameworks_build", pbx_frameworks_build);
@ -887,61 +992,76 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
}
}
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
String binary_name = p_out_dir.get_file().get_basename();
ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
String asset = p_assets[f_idx];
if (!asset.begins_with("res://")) {
// either SDK-builtin or already a part of the export template
IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed };
r_exported_assets.push_back(exported_asset);
} else {
DirAccess *da = DirAccess::create_for_path(asset);
DirAccess *da = DirAccess::create_for_path(p_asset);
if (!da) {
memdelete(filesystem_da);
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't create directory: " + asset + ".");
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't create directory: " + p_asset + ".");
}
bool file_exists = da->file_exists(asset);
bool dir_exists = da->dir_exists(asset);
bool file_exists = da->file_exists(p_asset);
bool dir_exists = da->dir_exists(p_asset);
if (!file_exists && !dir_exists) {
memdelete(da);
memdelete(filesystem_da);
return ERR_FILE_NOT_FOUND;
}
String base_dir = asset.get_base_dir().replace("res://", "");
String base_dir = p_asset.get_base_dir().replace("res://", "");
String destination_dir;
String destination;
String asset_path;
bool create_framework = false;
if (p_is_framework && asset.ends_with(".dylib")) {
if (p_is_framework && p_asset.ends_with(".dylib")) {
// For iOS we need to turn .dylib into .framework
// to be able to send application to AppStore
asset_path = String("dylibs").plus_file(base_dir);
String file_name = asset.get_basename().get_file();
String file_name;
if (!p_custom_file_name) {
file_name = p_asset.get_basename().get_file();
} else {
file_name = *p_custom_file_name;
}
String framework_name = file_name + ".framework";
asset_path = asset_path.plus_file(framework_name);
destination_dir = p_out_dir.plus_file(asset_path);
destination = destination_dir.plus_file(file_name);
create_framework = true;
} else if (p_is_framework && (asset.ends_with(".framework") || asset.ends_with(".xcframework"))) {
} else if (p_is_framework && (p_asset.ends_with(".framework") || p_asset.ends_with(".xcframework"))) {
asset_path = String("dylibs").plus_file(base_dir);
String file_name = asset.get_file();
String file_name;
if (!p_custom_file_name) {
file_name = p_asset.get_file();
} else {
file_name = *p_custom_file_name;
}
asset_path = asset_path.plus_file(file_name);
destination_dir = p_out_dir.plus_file(asset_path);
destination = destination_dir;
} else {
asset_path = base_dir;
String file_name = asset.get_file();
String file_name;
if (!p_custom_file_name) {
file_name = p_asset.get_file();
} else {
file_name = *p_custom_file_name;
}
destination_dir = p_out_dir.plus_file(asset_path);
asset_path = asset_path.plus_file(file_name);
destination = p_out_dir.plus_file(asset_path);
@ -956,7 +1076,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
}
}
Error err = dir_exists ? da->copy_dir(asset, destination) : da->copy(asset, destination);
Error err = dir_exists ? da->copy_dir(p_asset, destination) : da->copy(p_asset, destination);
memdelete(da);
if (err) {
memdelete(filesystem_da);
@ -966,7 +1086,14 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
r_exported_assets.push_back(exported_asset);
if (create_framework) {
String file_name = asset.get_basename().get_file();
String file_name;
if (!p_custom_file_name) {
file_name = p_asset.get_basename().get_file();
} else {
file_name = *p_custom_file_name;
}
String framework_name = file_name + ".framework";
// Performing `install_name_tool -id @rpath/{name}.framework/{name} ./{name}` on dylib
@ -1016,13 +1143,28 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
}
}
}
}
}
memdelete(filesystem_da);
return OK;
}
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
String asset = p_assets[f_idx];
if (!asset.begins_with("res://")) {
// either SDK-builtin or already a part of the export template
IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed };
r_exported_assets.push_back(exported_asset);
} else {
Error err = _copy_asset(p_out_dir, asset, nullptr, p_is_framework, p_should_embed, r_exported_assets);
ERR_FAIL_COND_V(err, err);
}
}
return OK;
}
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets) {
Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
@ -1067,20 +1209,173 @@ Vector<String> EditorExportPlatformIOS::_get_preset_architectures(const Ref<Edit
return enabled_archs;
}
void EditorExportPlatformIOS::add_module_code(const Ref<EditorExportPreset> &p_preset, EditorExportPlatformIOS::IOSConfigData &p_config_data, const String &p_name, const String &p_fid, const String &p_gid) {
if ((bool)p_preset->get("capabilities/" + p_name)) {
//add module static library
print_line("ADDING MODULE: " + p_name);
Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug) {
String plugin_definition_cpp_code;
String plugin_initialization_cpp_code;
String plugin_deinitialization_cpp_code;
p_config_data.modules_buildfile += p_gid + " /* libgodot_" + p_name + "_module.a in Frameworks */ = {isa = PBXBuildFile; fileRef = " + p_fid + " /* libgodot_" + p_name + "_module.a */; };\n\t\t";
p_config_data.modules_fileref += p_fid + " /* libgodot_" + p_name + "_module.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = godot_" + p_name + "_module ; path = \"libgodot_" + p_name + "_module.a\"; sourceTree = \"<group>\"; };\n\t\t";
p_config_data.modules_buildphase += p_gid + " /* libgodot_" + p_name + "_module.a */,\n\t\t\t\t";
p_config_data.modules_buildgrp += p_fid + " /* libgodot_" + p_name + "_module.a */,\n\t\t\t\t";
Vector<String> plugin_linked_dependencies;
Vector<String> plugin_embedded_dependencies;
Vector<String> plugin_files;
Vector<PluginConfigIOS> enabled_plugins = get_enabled_plugins(p_preset);
Vector<String> added_linked_dependenciy_names;
Vector<String> added_embedded_dependenciy_names;
HashMap<String, String> plist_values;
Error err;
for (int i = 0; i < enabled_plugins.size(); i++) {
PluginConfigIOS plugin = enabled_plugins[i];
// Export plugin binary.
if (!plugin.supports_targets) {
err = _copy_asset(dest_dir, plugin.binary, nullptr, true, true, r_exported_assets);
} else {
//add stub function for disabled module
p_config_data.cpp_code += "void register_" + p_name + "_types() { /*stub*/ };\n";
p_config_data.cpp_code += "void unregister_" + p_name + "_types() { /*stub*/ };\n";
String plugin_binary_dir = plugin.binary.get_base_dir();
String plugin_name_prefix = plugin.binary.get_basename().get_file();
String plugin_file = plugin_name_prefix + "." + (p_debug ? "debug" : "release") + ".a";
String result_file_name = plugin.binary.get_file();
err = _copy_asset(dest_dir, plugin_binary_dir.plus_file(plugin_file), &result_file_name, true, true, r_exported_assets);
}
ERR_FAIL_COND_V(err, err);
// Adding dependencies.
// Use separate container for names to check for duplicates.
for (int j = 0; j < plugin.linked_dependencies.size(); j++) {
String dependency = plugin.linked_dependencies[j];
String name = dependency.get_file();
if (added_linked_dependenciy_names.find(name) != -1) {
continue;
}
added_linked_dependenciy_names.push_back(name);
plugin_linked_dependencies.push_back(dependency);
}
for (int j = 0; j < plugin.system_dependencies.size(); j++) {
String dependency = plugin.system_dependencies[j];
String name = dependency.get_file();
if (added_linked_dependenciy_names.find(name) != -1) {
continue;
}
added_linked_dependenciy_names.push_back(name);
plugin_linked_dependencies.push_back(dependency);
}
for (int j = 0; j < plugin.embedded_dependencies.size(); j++) {
String dependency = plugin.embedded_dependencies[j];
String name = dependency.get_file();
if (added_embedded_dependenciy_names.find(name) != -1) {
continue;
}
added_embedded_dependenciy_names.push_back(name);
plugin_embedded_dependencies.push_back(dependency);
}
plugin_files.append_array(plugin.files_to_copy);
// Capabilities
// Also checking for duplicates.
for (int j = 0; j < plugin.capabilities.size(); j++) {
String capability = plugin.capabilities[j];
if (p_config_data.capabilities.find(capability) != -1) {
continue;
}
p_config_data.capabilities.push_back(capability);
}
// Plist
// Using hash map container to remove duplicates
const String *K = nullptr;
while ((K = plugin.plist.next(K))) {
String key = *K;
String value = plugin.plist[key];
if (key.empty() || value.empty()) {
continue;
}
plist_values[key] = value;
}
// CPP Code
String definition_comment = "// Plugin: " + plugin.name + "\n";
String initialization_method = plugin.initialization_method + "();\n";
String deinitialization_method = plugin.deinitialization_method + "();\n";
plugin_definition_cpp_code += definition_comment +
"extern void " + initialization_method +
"extern void " + deinitialization_method + "\n";
plugin_initialization_cpp_code += "\t" + initialization_method;
plugin_deinitialization_cpp_code += "\t" + deinitialization_method;
}
// Updating `Info.plist`
{
const String *K = nullptr;
while ((K = plist_values.next(K))) {
String key = *K;
String value = plist_values[key];
if (key.empty() || value.empty()) {
continue;
}
p_config_data.plist_content += "<key>" + key + "</key><string>" + value + "</string>\n";
}
}
// Export files
{
// Export linked plugin dependency
err = _export_additional_assets(dest_dir, plugin_linked_dependencies, true, false, r_exported_assets);
ERR_FAIL_COND_V(err, err);
// Export embedded plugin dependency
err = _export_additional_assets(dest_dir, plugin_embedded_dependencies, true, true, r_exported_assets);
ERR_FAIL_COND_V(err, err);
// Export plugin files
err = _export_additional_assets(dest_dir, plugin_files, false, false, r_exported_assets);
ERR_FAIL_COND_V(err, err);
}
// Update CPP
{
Dictionary plugin_format;
plugin_format["definition"] = plugin_definition_cpp_code;
plugin_format["initialization"] = plugin_initialization_cpp_code;
plugin_format["deinitialization"] = plugin_deinitialization_cpp_code;
String plugin_cpp_code = "\n// Godot Plugins\n"
"void godot_ios_plugins_initialize();\n"
"void godot_ios_plugins_deinitialize();\n"
"// Exported Plugins\n\n"
"$definition"
"// Use Plugins\n"
"void godot_ios_plugins_initialize() {\n"
"$initialization"
"}\n\n"
"void godot_ios_plugins_deinitialize() {\n"
"$deinitialization"
"}\n";
p_config_data.cpp_code += plugin_cpp_code.format(plugin_format, "$_");
}
return OK;
}
Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
@ -1186,9 +1481,12 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
"",
"",
"",
""
"",
Vector<String>()
};
Vector<IOSExportAsset> assets;
DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE);
@ -1201,8 +1499,8 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
return ERR_CANT_OPEN;
}
add_module_code(p_preset, config_data, "arkit", "F9B95E6E2391205500AF0000", "F9C95E812391205C00BF0000");
add_module_code(p_preset, config_data, "camera", "F9B95E6E2391205500AF0001", "F9C95E812391205C00BF0001");
err = _export_ios_plugins(p_preset, config_data, dest_dir + binary_name, assets, p_debug);
ERR_FAIL_COND_V(err, err);
//export rest of the files
int ret = unzGoToFirstFile(src_pkg_zip);
@ -1244,21 +1542,8 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
is_execute = true;
#endif
file = "godot_ios.a";
} else if (file.begins_with("libgodot_arkit")) {
if ((bool)p_preset->get("capabilities/arkit") && file.ends_with(String(p_debug ? "debug" : "release") + ".fat.a")) {
file = "libgodot_arkit_module.a";
} else {
ret = unzGoToNextFile(src_pkg_zip);
continue; //ignore!
}
} else if (file.begins_with("libgodot_camera")) {
if ((bool)p_preset->get("capabilities/camera") && file.ends_with(String(p_debug ? "debug" : "release") + ".fat.a")) {
file = "libgodot_camera_module.a";
} else {
ret = unzGoToNextFile(src_pkg_zip);
continue; //ignore!
}
}
if (file == project_file) {
project_file_data = data;
}
@ -1390,7 +1675,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
}
print_line("Exporting additional assets");
Vector<IOSExportAsset> assets;
_export_additional_assets(dest_dir + binary_name, libraries, assets);
_add_assets_to_project(p_preset, project_file_data, assets);
String project_file_name = dest_dir + binary_name + ".xcodeproj/project.pbxproj";
@ -1526,9 +1810,19 @@ EditorExportPlatformIOS::EditorExportPlatformIOS() {
Ref<Image> img = memnew(Image(_iphone_logo));
logo.instance();
logo->create_from_image(img);
plugins_changed = true;
quit_request = false;
plugins_lock = Mutex::create();
check_for_changes_thread = Thread::create(_check_for_changes_poll_thread, this);
}
EditorExportPlatformIOS::~EditorExportPlatformIOS() {
quit_request = true;
Thread::wait_to_finish(check_for_changes_thread);
memdelete(plugins_lock);
memdelete(check_for_changes_thread);
}
void register_iphone_exporter() {

View file

@ -38,15 +38,15 @@
#include "drivers/unix/os_unix.h"
#include "joypad_iphone.h"
#include "game_center.h"
#include "icloud.h"
#include "in_app_store.h"
#include "ios.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
extern void godot_ios_plugins_initialize();
extern void godot_ios_plugins_deinitialize();
class OSIPhone : public OS_Unix {
private:
@ -57,15 +57,6 @@ private:
AudioDriverCoreAudio audio_driver;
#ifdef GAME_CENTER_ENABLED
GameCenter *game_center;
#endif
#ifdef STOREKIT_ENABLED
InAppStore *store_kit;
#endif
#ifdef ICLOUD_ENABLED
ICloud *icloud;
#endif
iOS *ios;
JoypadIPhone *joypad_iphone;

View file

@ -181,21 +181,6 @@ Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p
input = memnew(InputDefault);
#ifdef GAME_CENTER_ENABLED
game_center = memnew(GameCenter);
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
#endif
#ifdef STOREKIT_ENABLED
store_kit = memnew(InAppStore);
Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
#endif
#ifdef ICLOUD_ENABLED
icloud = memnew(ICloud);
Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
//icloud->connect();
#endif
ios = memnew(iOS);
Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios));
@ -210,6 +195,7 @@ MainLoop *OSIPhone::get_main_loop() const {
};
void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
godot_ios_plugins_initialize();
main_loop = p_main_loop;
@ -334,23 +320,7 @@ void OSIPhone::finalize() {
memdelete(ios);
}
#ifdef GAME_CENTER_ENABLED
if (game_center) {
memdelete(game_center);
}
#endif
#ifdef STOREKIT_ENABLED
if (store_kit) {
memdelete(store_kit);
}
#endif
#ifdef ICLOUD_ENABLED
if (icloud) {
memdelete(icloud);
}
#endif
godot_ios_plugins_deinitialize();
visual_server->finish();
memdelete(visual_server);

View file

@ -0,0 +1,283 @@
/*************************************************************************/
/* godot_plugin_config.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_PLUGIN_CONFIG_H
#define GODOT_PLUGIN_CONFIG_H
#include "core/error_list.h"
#include "core/io/config_file.h"
#include "core/ustring.h"
/*
The `config` section and fields are required and defined as follow:
- **name**: name of the plugin
- **binary**: path to static `.a` library
The `dependencies` and fields are optional.
- **linked**: dependencies that should only be linked.
- **embedded**: dependencies that should be linked and embedded into application.
- **system**: system dependencies that should be linked.
- **capabilities**: capabilities that would be used for `UIRequiredDeviceCapabilities` options in Info.plist file.
- **files**: files that would be copied into application
The `plist` section are optional.
- **key**: key and value that would be added in Info.plist file.
*/
struct PluginConfigIOS {
static const char *PLUGIN_CONFIG_EXT;
static const char *CONFIG_SECTION;
static const char *CONFIG_NAME_KEY;
static const char *CONFIG_BINARY_KEY;
static const char *CONFIG_INITIALIZE_KEY;
static const char *CONFIG_DEINITIALIZE_KEY;
static const char *DEPENDENCIES_SECTION;
static const char *DEPENDENCIES_LINKED_KEY;
static const char *DEPENDENCIES_EMBEDDED_KEY;
static const char *DEPENDENCIES_SYSTEM_KEY;
static const char *DEPENDENCIES_CAPABILITIES_KEY;
static const char *DEPENDENCIES_FILES_KEY;
static const char *PLIST_SECTION;
// Set to true when the config file is properly loaded.
bool valid_config = false;
bool supports_targets = false;
// Unix timestamp of last change to this plugin.
uint64_t last_updated = 0;
// Required config section
String name;
String binary;
String initialization_method;
String deinitialization_method;
// Optional dependencies section
Vector<String> linked_dependencies;
Vector<String> embedded_dependencies;
Vector<String> system_dependencies;
Vector<String> files_to_copy;
Vector<String> capabilities;
// Optional plist section
// Supports only string types for now
HashMap<String, String> plist;
};
const char *PluginConfigIOS::PLUGIN_CONFIG_EXT = ".gdip";
const char *PluginConfigIOS::CONFIG_SECTION = "config";
const char *PluginConfigIOS::CONFIG_NAME_KEY = "name";
const char *PluginConfigIOS::CONFIG_BINARY_KEY = "binary";
const char *PluginConfigIOS::CONFIG_INITIALIZE_KEY = "initialization";
const char *PluginConfigIOS::CONFIG_DEINITIALIZE_KEY = "deinitialization";
const char *PluginConfigIOS::DEPENDENCIES_SECTION = "dependencies";
const char *PluginConfigIOS::DEPENDENCIES_LINKED_KEY = "linked";
const char *PluginConfigIOS::DEPENDENCIES_EMBEDDED_KEY = "embedded";
const char *PluginConfigIOS::DEPENDENCIES_SYSTEM_KEY = "system";
const char *PluginConfigIOS::DEPENDENCIES_CAPABILITIES_KEY = "capabilities";
const char *PluginConfigIOS::DEPENDENCIES_FILES_KEY = "files";
const char *PluginConfigIOS::PLIST_SECTION = "plist";
static inline String resolve_local_dependency_path(String plugin_config_dir, String dependency_path) {
String absolute_path;
if (dependency_path.empty()) {
return absolute_path;
}
if (dependency_path.is_abs_path()) {
return dependency_path;
}
String res_path = ProjectSettings::get_singleton()->globalize_path("res://");
absolute_path = plugin_config_dir.plus_file(dependency_path);
return absolute_path.replace(res_path, "res://");
}
static inline String resolve_system_dependency_path(String dependency_path) {
String absolute_path;
if (dependency_path.empty()) {
return absolute_path;
}
if (dependency_path.is_abs_path()) {
return dependency_path;
}
String system_path = "/System/Library/Frameworks";
return system_path.plus_file(dependency_path);
}
static inline Vector<String> resolve_local_dependencies(String plugin_config_dir, Vector<String> p_paths) {
Vector<String> paths;
for (int i = 0; i < p_paths.size(); i++) {
String path = resolve_local_dependency_path(plugin_config_dir, p_paths[i]);
if (path.empty()) {
continue;
}
paths.push_back(path);
}
return paths;
}
static inline Vector<String> resolve_system_dependencies(Vector<String> p_paths) {
Vector<String> paths;
for (int i = 0; i < p_paths.size(); i++) {
String path = resolve_system_dependency_path(p_paths[i]);
if (path.empty()) {
continue;
}
paths.push_back(path);
}
return paths;
}
static inline bool validate_plugin(PluginConfigIOS &plugin_config) {
bool valid_name = !plugin_config.name.empty();
bool valid_binary_name = !plugin_config.binary.empty();
bool valid_initialize = !plugin_config.initialization_method.empty();
bool valid_deinitialize = !plugin_config.deinitialization_method.empty();
bool fields_value = valid_name && valid_binary_name && valid_initialize && valid_deinitialize;
if (fields_value && FileAccess::exists(plugin_config.binary)) {
plugin_config.valid_config = true;
plugin_config.supports_targets = false;
} else if (fields_value) {
String file_path = plugin_config.binary.get_base_dir();
String file_name = plugin_config.binary.get_basename().get_file();
String release_file_name = file_path.plus_file(file_name + ".release.a");
String debug_file_name = file_path.plus_file(file_name + ".debug.a");
if (FileAccess::exists(release_file_name) && FileAccess::exists(debug_file_name)) {
plugin_config.valid_config = true;
plugin_config.supports_targets = true;
}
}
return plugin_config.valid_config;
}
static inline uint64_t get_plugin_modification_time(const PluginConfigIOS &plugin_config, const String &config_path) {
uint64_t last_updated = FileAccess::get_modified_time(config_path);
if (!plugin_config.supports_targets) {
last_updated = MAX(last_updated, FileAccess::get_modified_time(plugin_config.binary));
} else {
String file_path = plugin_config.binary.get_base_dir();
String file_name = plugin_config.binary.get_basename().get_file();
String release_file_name = file_path.plus_file(file_name + ".release.a");
String debug_file_name = file_path.plus_file(file_name + ".debug.a");
last_updated = MAX(last_updated, FileAccess::get_modified_time(release_file_name));
last_updated = MAX(last_updated, FileAccess::get_modified_time(debug_file_name));
}
return last_updated;
}
static inline PluginConfigIOS load_plugin_config(Ref<ConfigFile> config_file, const String &path) {
PluginConfigIOS plugin_config = {};
if (!config_file.is_valid()) {
return plugin_config;
}
Error err = config_file->load(path);
if (err != OK) {
return plugin_config;
}
String config_base_dir = path.get_base_dir();
plugin_config.name = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_NAME_KEY, String());
plugin_config.initialization_method = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_INITIALIZE_KEY, String());
plugin_config.deinitialization_method = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_DEINITIALIZE_KEY, String());
String binary_path = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_BINARY_KEY, String());
plugin_config.binary = resolve_local_dependency_path(config_base_dir, binary_path);
if (config_file->has_section(PluginConfigIOS::DEPENDENCIES_SECTION)) {
Vector<String> linked_dependencies = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_LINKED_KEY, Vector<String>());
Vector<String> embedded_dependencies = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_EMBEDDED_KEY, Vector<String>());
Vector<String> system_dependencies = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_SYSTEM_KEY, Vector<String>());
Vector<String> files = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_FILES_KEY, Vector<String>());
plugin_config.linked_dependencies = resolve_local_dependencies(config_base_dir, linked_dependencies);
plugin_config.embedded_dependencies = resolve_local_dependencies(config_base_dir, embedded_dependencies);
plugin_config.system_dependencies = resolve_system_dependencies(system_dependencies);
plugin_config.files_to_copy = resolve_local_dependencies(config_base_dir, files);
plugin_config.capabilities = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_CAPABILITIES_KEY, Vector<String>());
}
if (config_file->has_section(PluginConfigIOS::PLIST_SECTION)) {
List<String> keys;
config_file->get_section_keys(PluginConfigIOS::PLIST_SECTION, &keys);
for (int i = 0; i < keys.size(); i++) {
String value = config_file->get_value(PluginConfigIOS::PLIST_SECTION, keys[i], String());
if (value.empty()) {
continue;
}
plugin_config.plist[keys[i]] = value;
}
}
if (validate_plugin(plugin_config)) {
plugin_config.last_updated = get_plugin_modification_time(plugin_config, path);
}
return plugin_config;
}
#endif // GODOT_PLUGIN_CONFIG_H

View file

@ -28,14 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <GameKit/GameKit.h>
#import <UIKit/UIKit.h>
@class GodotView;
@class GodotNativeVideoView;
@class GodotKeyboardInputView;
@interface ViewController : UIViewController <GKGameCenterControllerDelegate>
@interface ViewController : UIViewController
@property(nonatomic, readonly, strong) GodotView *godotView;
@property(nonatomic, readonly, strong) GodotNativeVideoView *videoView;

View file

@ -225,12 +225,4 @@
}
}
#ifdef GAME_CENTER_ENABLED
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
GameCenter::get_singleton()->game_center_closed();
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
}
#endif
@end