Use 8×8 default grid size for TextureRegion and 2D polygon editors

Power-of-two grid sizes are more suited to most game assets.
This commit is contained in:
Hugo Locurcio 2023-02-21 17:02:24 +01:00
parent 7e79aead99
commit 0f73ef1df9
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GPG key ID: 39E8F8BE30B0A49C
3 changed files with 6 additions and 3 deletions

View file

@ -212,7 +212,8 @@ private:
bool selected_from_canvas = false;
Point2 grid_offset;
Point2 grid_step = Point2(8, 8); // A power-of-two value works better as a default.
// A power-of-two value works better as a default grid size.
Point2 grid_step = Point2(8, 8);
int primary_grid_steps = 8;
int grid_step_multiplier = 0;

View file

@ -1232,7 +1232,8 @@ Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
Polygon2DEditor::Polygon2DEditor() {
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
// A power-of-two value works better as a default grid size.
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(8, 8));
use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);

View file

@ -1075,7 +1075,8 @@ TextureRegionEditor::TextureRegionEditor() {
preview_tex = Ref<CanvasTexture>(memnew(CanvasTexture));
snap_step = Vector2(10, 10);
// A power-of-two value works better as a default grid size.
snap_step = Vector2(8, 8);
snap_separation = Vector2(0, 0);
snap_mode = SNAP_NONE;
edited_margin = -1;