Don't lose in/out handles when bezier keyframe inserted on top of existing keyframe
Apply suggestions from code review Co-authored-by: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
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1 changed files with 8 additions and 1 deletions
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@ -4464,7 +4464,14 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
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} break;
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case Animation::TYPE_BEZIER: {
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value = animation->make_default_bezier_key(p_id.value);
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int existing = animation->track_find_key(p_id.track_idx, time, Animation::FIND_MODE_APPROX);
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if (existing != -1) {
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Array arr = animation->track_get_key_value(p_id.track_idx, existing);
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arr[0] = p_id.value;
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value = arr;
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} else {
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value = animation->make_default_bezier_key(p_id.value);
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}
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bezier_edit_icon->set_disabled(false);
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} break;
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default: {
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